1. CuddleFox

    [VX Ace]How to make a scene wait?

    I tried the classic solutions found everywhere on the internet, they don't work. I'm programming a skills scene. The problem is that I have to let the player make a choice that can't be handled using Window_selectable as usual, so I tried to program it myself. There's the cursor on the left...
  2. Display variable array in text/item description

    hello, so i want to ask about variable array. here is the example: V[5] = [0, 1, 2, 3] i want to display the second index (which mean index with value=1) in a text or item desc. i tried to use this on show text or item description: variable array 5 index 2 is \V[5][1] but the result is...
  3. Tevi

    Yanfly Input Combo Skills cost help (RGSS3/VXA)

    To clarify the title, what I'm aiming for is a combo skill that has 8(or more) 'points'. These points can be spent on any skill, but after the points run out it ends. For this example, I'll use the Gun combo. Fire (1), Precision Shot (2), Down Shot(4), Headshot(8). I've been able to make...
  4. Event movement and turning

    so i was trying my hand on scripting (noob alert) and i did this if ($game_map.events[1].x == 8 && $game_map.events[1].y == 5) move_route = RPG::MoveRoute.new move_route.repeat = false m = RPG::MoveCommand.new m.code = 11 m.parameters = ["Wait"] move_route.list.insert(0,m.clone)...
  5. Tevi

    Cosmetic titles for N.A.S.T.Y. Extra Stats [VXA] (Solved!)

    This is a really minor thing but I'm using NASTY's Extra Stats script for RPG Maker VX Ace and want to customise the stat's name. In the script, I've put it as ":WeaponATK", but it comes out as Weaponatk on playtests. Is there something I missed or is it generally not possible to have it like...
  6. Lonewulf123

    [VX ACE]Drawing a Filled Rectangle behind Character face in Yanfly Battle HUD

    Hello, Can anyone help me create a snippet that will create a filled rectangle behind the characters faceset in Yanfly Battle Engine Status window? It would appear behind the faceset, and behind the "selection cursor". I've mocked up an example below: Something like the black square behind...
  7. ken1882

    Combine RGSS with ruby-c dll and speed up the game like a boss

    WARNING: This post is not suitable for newbies, perhaps also not applied to the game that doesn't have a performance issue. It's suggested to know the following knowledge to fully understand how it works: RMVA Scripting experience(most important one, required) Basic C/C++ knowledge Familiar...
  8. Skill Sub-menu Script? (similar to Mother 3/Earthbound)

    For a while now I've been trying to find and figure out a script that replicates the PSI and menu in Earthbound/Mother 3. It separates the skills into different categories (attack, recovery, and assist) form of each attack. There will be an image attached so you guys can get the picture As...
  9. Panda_Artist

    Script Snippet Request - 3 PARTY MEMBER SAVE FILE

    Good Morning / Day / Afternoon / Evening everyone. My game has 3 active party members in battle, however the Save system still registers 4 characters. I am using Yanfly's party size menu and I set the active party limit to 3. Is there a way around this?
  10. Panda_Artist

    Script Snippet Request - Enemy Battler Breathing + Float

    Good Morning / Day / Afternoon / Evening everyone. I have tried to use Moghunter's battler motion script, unfortunately, it seems to always freeze my game whenever i use it Is there a way to program a simple Breath or Float effect for my enemy battlers?
  11. Panda_Artist

    Play message + SE on Battle Log when TP Reaches MAX

    Good Morning / Day / Afternoon / Evening everyone. Once again, pardon the annoyance, but I could really use some help. I have programmed that the max TP for every character is 100 in my game using a limit break script, once it reaches 100 the command LIMIT replaces attack. I am using...
  12. Panda_Artist

    Script Request: Skill Replace (To be compatible with DNI's Skill Core Script)

    Good Morning / Day / Afternoon / Evening everyone. I understand we all are now spending our wonderful christmas with our families, but I do have a request for a certain kind of script. Once again, it must have this script in mind...
  13. Bartman901

    Chance to avoid easier battle

    Hello, I'm still working on my game and I find out one thing annoying me a bit. No matter how strong I am, I still have to fight all these monsters, and unfortunately escape doesn't always succes. I read in a review of one game, that there was possibility that allow player to avoid battle before...
  14. Tok.wa

    [VX ACE] Slight delay before opening other windows in the menu?

    Hi, I was wondering if there is something that I could add into the Scene_Menu (or any script in the game) that makes the game wait n frames before opening other windows in the menu? For example, when I press X to bring out the menu, I'd like the game to wait 5 frames before opening the gold...
  15. DeathByGames

    Sprite Animation Help

    (Ok, I don't know if I'm posting this in the correct area, but I believe I am so sorry in advance.) My problem lies with the script I'm using. I am using Galv's Character Animations script which can be found here. The script uses the different charsets in RPG Maker VX's sprites to have...
  16. Denisowator

    Neo Mode 7?

    I know Mode and Neo Mode are available for XP (RGSS). At least that's what I think from my research on these scripts. I want something like Neo Mode 7, but I can't find anything in RGSS3 form (for VX Ace). I want a perspective camera, with things like walls and trees standing straight up as...
  17. Initialize event with an object, call method on interaction?

    Just as a note, I have extensive experience in OO programming (though not all that much in Ruby), but very little in RM (currently using VXA). If I've defined a class with methods in my scripts, how do setup an event so that on map load, I get an instance of that class (for each such event on...
  18. D-Skyline

    D-Skyline - Extended Window Color Palette v1.0

    Drake Skyline presents: Extended Window Color Palette Build v1.0 Original Day - 08.11.2015 Last Updated - ??.??.???? Update Log: [NR] - Non-Release to Public / [PR] - Released to Public v1.0[PR] - Initial Release   Description: Was 32 colors for your windows not enough? How does about...
  19. D-Skyline

    D-Skyline - Missing Material Spider v0.3

    Drake Skyline presents: Missing Material Spider Build v0.3 Original Day - 04.21.2015 Last Updated - 07.12.2015 Update Log: [NR] - Non-Release to Public / [PR] - Released to Public v0.1 [NR] - Testing Build v0.2 [PR] - Initial Release v0.3 [PR] - Code Optimization & Stabilization  ...
  20. D-Skyline

    D-Skyline - Start Faded v0.4

    Drake Skyline presents: Start Faded Build v0.4 Original Day - 04.03.2015 Last Updated - 07.12.2015 Update Log: [NR] - Non-Release to Public / [PR] - Released to Public v0.1 [NR] - Testing Build v0.2 [PR] - Initial Release v0.3 [NR] - Gray Channel Setting Added v0.4 [PR] - Code...

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Finally started working on Grim Trigger episode 2 today :LZScat: it's half comic/half visual novel!

Is it interesting to get more backstory on villains? A key moment in their past, their childhood, or maybe something that shows they've always been that way? To see or not to see?
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