1. Can't get Sixth's Mini Games to work

    Hi y'all, I'm probably making some dumb mistake, but I keep getting this error when I try to call one of the minigames in an event: The minigames are the ones available here: https://forums.rpgmakerweb.com/index.php?threads/sixths-mini-games-v1-2-13-12-2015.51834/ . I downloaded the demo...
  2. kn1000a

    [SOLVED] A script that would show the main actor's full body image when menu is called

    Hi, this is commonly seen in a lot of the japanese RPGM games I played, but I have no idea how to search for it. Instead of just the default menu call that shows the regular options and party members, does anyone know a script that would display the main actor's full body sprite and their...
  3. RGSS3: Where are all the draw methods?

    Where does RGSS3 draw? I see a lot of update methods, but never any place where a draw call is explicitly called?
  4. Assistance with a script that can recover hp on demand?

    So I wanted to have a fight where the boss recovers hp as they talked with each text box but was just extremely unsure how to go about writing this... It doesn't even need to be % hp or anything, flat hp would be easier for me to handle. Am still really new to all this T..T
  5. HELP ME! FOR SLIDESHOW TITLE SCREEN/BACKGROUND!

    Hello RM Members, I need help for my project. is there any script for slideshow title screen? I need my picture of title menu can change/move like slideshow. Note: its okay though if the script also have smooth fade in/out transition. :ehappy: Thank you!
  6. Shuutaa

    Adding multiple languages on title menu.

    Hi! I want to translate my game into another language. After a while, I found out how to put the "languages" add-on in the title menu, and now the title menu looks like this. So here's the problem: I only know how to add it in, I don't know how to make it work. Also, this is what I added in...
  7. CuddleFox

    [VX Ace]How to make a scene wait?

    I tried the classic solutions found everywhere on the internet, they don't work. I'm programming a skills scene. The problem is that I have to let the player make a choice that can't be handled using Window_selectable as usual, so I tried to program it myself. There's the cursor on the left...
  8. Display variable array in text/item description

    hello, so i want to ask about variable array. here is the example: V[5] = [0, 1, 2, 3] i want to display the second index (which mean index with value=1) in a text or item desc. i tried to use this on show text or item description: variable array 5 index 2 is \V[5][1] but the result is...
  9. Tevi

    Yanfly Input Combo Skills cost help (RGSS3/VXA)

    To clarify the title, what I'm aiming for is a combo skill that has 8(or more) 'points'. These points can be spent on any skill, but after the points run out it ends. For this example, I'll use the Gun combo. Fire (1), Precision Shot (2), Down Shot(4), Headshot(8). I've been able to make...
  10. Event movement and turning

    so i was trying my hand on scripting (noob alert) and i did this if ($game_map.events[1].x == 8 && $game_map.events[1].y == 5) move_route = RPG::MoveRoute.new move_route.repeat = false m = RPG::MoveCommand.new m.code = 11 m.parameters = ["Wait"] move_route.list.insert(0,m.clone)...
  11. Tevi

    Cosmetic titles for N.A.S.T.Y. Extra Stats [VXA] (Solved!)

    This is a really minor thing but I'm using NASTY's Extra Stats script for RPG Maker VX Ace and want to customise the stat's name. In the script, I've put it as ":WeaponATK", but it comes out as Weaponatk on playtests. Is there something I missed or is it generally not possible to have it like...
  12. Lonewulf123

    [VX ACE]Drawing a Filled Rectangle behind Character face in Yanfly Battle HUD

    Hello, Can anyone help me create a snippet that will create a filled rectangle behind the characters faceset in Yanfly Battle Engine Status window? It would appear behind the faceset, and behind the "selection cursor". I've mocked up an example below: Something like the black square behind...
  13. ken1882

    Combine RGSS with ruby-c dll and speed up the game like a boss

    WARNING: This post is not suitable for newbies, perhaps also not applied to the game that doesn't have a performance issue. It's suggested to know the following knowledge to fully understand how it works: RMVA Scripting experience(most important one, required) Basic C/C++ knowledge Familiar...
  14. Skill Sub-menu Script? (similar to Mother 3/Earthbound)

    For a while now I've been trying to find and figure out a script that replicates the PSI and menu in Earthbound/Mother 3. It separates the skills into different categories (attack, recovery, and assist) form of each attack. There will be an image attached so you guys can get the picture As...
  15. Panda_Artist

    Script Snippet Request - 3 PARTY MEMBER SAVE FILE

    Good Morning / Day / Afternoon / Evening everyone. My game has 3 active party members in battle, however the Save system still registers 4 characters. I am using Yanfly's party size menu and I set the active party limit to 3. Is there a way around this?
  16. Panda_Artist

    Script Snippet Request - Enemy Battler Breathing + Float

    Good Morning / Day / Afternoon / Evening everyone. I have tried to use Moghunter's battler motion script, unfortunately, it seems to always freeze my game whenever i use it Is there a way to program a simple Breath or Float effect for my enemy battlers?
  17. Panda_Artist

    Play message + SE on Battle Log when TP Reaches MAX

    Good Morning / Day / Afternoon / Evening everyone. Once again, pardon the annoyance, but I could really use some help. I have programmed that the max TP for every character is 100 in my game using a limit break script, once it reaches 100 the command LIMIT replaces attack. I am using...
  18. Panda_Artist

    Script Request: Skill Replace (To be compatible with DNI's Skill Core Script)

    Good Morning / Day / Afternoon / Evening everyone. I understand we all are now spending our wonderful christmas with our families, but I do have a request for a certain kind of script. Once again, it must have this script in mind...
  19. Bartman901

    Chance to avoid easier battle

    Hello, I'm still working on my game and I find out one thing annoying me a bit. No matter how strong I am, I still have to fight all these monsters, and unfortunately escape doesn't always succes. I read in a review of one game, that there was possibility that allow player to avoid battle before...
  20. Tok.wa

    [VX ACE] Slight delay before opening other windows in the menu?

    Hi, I was wondering if there is something that I could add into the Scene_Menu (or any script in the game) that makes the game wait n frames before opening other windows in the menu? For example, when I press X to bring out the menu, I'd like the game to wait 5 frames before opening the gold...

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Okay so... resetting BIOS to default settings causes a hard drive to take 9999 damage and become resistant to phoenix downs.... and pleads...
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Continuing our countdown with Capsule Monster #15 Nose! This is the exact kind of stupid jokes you can love and expect in CapMon: Tactics!

In other news I wanted to mention that my game will be covered on the RarelyTypicalPodcast!

https://www.youtube.com/channel/UCvCl74Ayj_B6kMUoP7oapNQ
My stupid cat woke me up by turning on my PS4. I guess that's what I get for leaving the controller in his cat bed. He just laid on top of it. I thought I was hearing things at first. It was barely audible.

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