1. How do I fix this "unexpected $end" error

    I was trying to use Yanfly Ace Battle Engine script for my game, when suddenly this error message: Script 'BattleManager' line 1405: SyntaxError ocurred. unexpected $end, expecting keyword_end end So I searched online and I found that this error...
  2. kyonides

    How to Shorten Certain Script Calls

    How to Shorten Certain Script Calls This is specially useful for RMXP and RMVX users! Scripting Level: Intermediate As you might have already noticed, the script call box is kind of short. Actually, XP's box is the smallest one of all RGSS based engines. So what do you do there? How can you...
  3. Lonewulf123

    [RGSS3] Help with Gauges in Yanfly Battle Engine

    Hi, When you're using Yanfly Enemy HP Bars (script below) and you hit the enemy, the gauge is animated and you can see it slow scroll or drop down to its desired level. #============================================================================== # # ▼ Yanfly Engine Ace - Battle Engine...
  4. Bazinioli

    Using variable textcodes in Sixth's Biography/Morality System

    So, I've been using the above titled script by Sixth, and it's really perfect for what I need, but I've run into a snag. The script allows you to add things like age, height, weight, etc. to the biography section, but my problem is that time progresses in my game, and so all of those...
  5. SelectOkay

    [VXAce] Window_MenuStatus Error. "undefined method 'hp' for nil:NilClass"

    Hi, I'm having an issue where the window status menu keeps giving me a NoMethodError when I remove a party member. It's telling me that "undefined method 'hp' for nil:NilClass". I think that means that "hp" is an undefined variable but I don't know how to fix it. Here's what I did... As you can...
  6. Arkhanis

    Help with compatibility between Mog Hunter and Modern Algebra Scripts

    Hi everyone! I'm using Modern Algebra's Global Text Codes to allow the player to name the map the character is in, by using the event command to re-name the actor, then, with the text code to show an actor's name in the editor's map name box, when the player enters that map, the name will be...
  7. Lonewulf123

    Yami Skill Equip and Forced Action

    Hello, I'm using Yami Skill Equip and i'm hitting a hurdle when trying to use Forced Actions with my party. Basically, the forced actions I'm trying to get the party to use are skills that they don't know in their movesets. So whenever I try to call this force action with a script call I get...
  8. Blackyu

    Retrieve an event's sprite to change its properties

    Hi! I'm looking to do pretty much what the title says on RPG Maker VX Ace. I have a big sprite, much larger than 32x32, and I had a problem with it being anchored wrong, which didn't look good at all. Thanks to this previous post, I learned that I could fiddle with the .oy value of the Sprite...
  9. [VXACE] breathing script player actor sprite in field or map

    Hello RM members! could you help me please to make my player actor in field have breathing animation? Note: without breathing sprite, just use script. THANK YOU!
  10. redcachalot

    Japanese Hiragana and Katakana Name Input (+Math)

    Hello there! I am using an English language version of the RMVXA engine. While playtesting, whenever I choose Input Name Processing from the Edit Event Menu for an event on the map, the Latin Input Name screen appears and there is no option for any Japanese kana characters. Upon taking a look...
  11. Lunyc

    Encyclopedia with pictures script

    Hey, so, I've came back to VX Ace after using MV for a loooong time, and I started looking for an encyclopedia script but, since VX Ace is old at this point, most of the links are broken. I've managed to find a glossary script which works pretty well, but it doesn't allow to put pictures in it...
  12. Jaymonius

    In need of a Counter Attack script.

    To be specific. I just mostly need to figure out how to remove the automatic evasion and then counterattacking afterwards. But instead of just counter-attacking normally, they would counterattack with a skill of their choice. And another counter-attack based thing is if they are hit by a...
  13. Lonewulf123

    Adding an Image behind windows in Yanfly Victory Aftermath

    Hi, I'm currently working with Yanfly Victory Aftermath, and I wanted to customize things by showing a custom image behind the windows, aside from the window at the bottom that shows that party's battle banter. Script here...
  14. BCj

    Edit request of this script (RGSS3/VX Ace):

    So, I have this script from luna engine, but I'd like some small edits and haven't been able to do it myself. I use the command ring in my current project (type: 2 in the script) But there's two things I'd like added: 1. Show skills as gray if unaccessible. I have a skill that's only accessible...
  15. FirelordMaria

    XAS Hero Ace - Enemy HP condition

    Sorry if I ask too many questions about this script, but I want to know if it's possible to make an HP condition for bosses that runs some events depending on their HP, like dialogues and pattern changes. I've been looking for scripting help on this but I can't find anything, and unlike on my...
  16. Parallax Panda

    Galv's Menu Themes Engine 1.6 (text alignment fix)

    Hello, I'm using this script here by Galv but have encountered a small problem with text alignment when I changed the font: https://galvs-scripts.com/galvs-menu-themes-engine/ What happened is that when I changed the display font (inside the script) from Arial, which is a monospaced font, to...
  17. A-Moonless-Night

    Tomoaky Puzzle Battle - VX > VX Ace Conversion

    Tomoaky Puzzle Battle VX Ace Version: 1.03 Author: Tomoaky (original VX script) / AMoonlessNight (VX Ace conversion) Date: 17 Oct 2020 Latest: 19 Dec 2020 About This script is a port of a VX script by Tomoaky that recreates a falling block puzzle (based on the game Puyo Puyo). Blocks fall in...
  18. AloneForLong

    Small Script: Extended Graphics.resize_screen

    So, you know (if you ever use this anyway) that Graphics.resize_screen has an upper limit of 640 x 480. I was wondering if anyone knew how to modify it so that you can resize the screen however you want. Of course, Graphics is a hidden class, so I don't know how to access the Graphics class so...
  19. Lonewulf123

    [VXA] Actor Specific HP/MP Bar color

    Hello, I’m looking for a script or snippet that will let me choose what color an actor’s HP and MP bars will be. The only twist is, I would like the colors to be specific to the actor. for example, actor 1 could have green hp and mp bars, while actor 2 would have red ones. the only compatible...
  20. Polloyus

    GTW - Game Time Window

    If you use the script, credit Rhyan / Polloyus, both are codenames of mine. To go to the pastebin of script, click-me. What the script does is it shows the save time of the game. The window is located in the menu. Images: The font color (red) and the style is NOT from the script, it's...

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Me watching the game awards.

Gonzo, shut the **** up and show use some Elden Ring DLC. tumblr_422af97288e81470bb4ea56cce38e220_331927d8_500.gif
I kept saying I suck at writing stories. But I can't believe I wrote one these days. Feels good now that the winged blonde girl I often share has an actual lore and plot going.
Huge breakthrough! I finally fixed the dimensions on the WEBM used in the cinematic that ends the demo and introductory segment in MC:RIS, around the one-minute mark:

(There's some audio desync because the capture is an MP4.)
Kudos to everyone making game jam games, because this month has been hell for my development time. I have made a cutscene, 2 sprites, and 1 tile.

I guess I've made conceptual progress in hammering out combat roles and having fixes to be implemented (though I haven't done that yet)

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