If you use the script, credit Rhyan / Polloyus, both are codenames of mine.
To go to the pastebin of script, click-me.
What the script does is it shows the save time of the game.
The window is located in the menu.
The font color (red) and the style is NOT from the script, it's...
Special Transitions Version 1.00
Author: Orochii Zouveleki
New kinds of transitions by using RGSS3 screen capture capabilities. Inspired on Fantasist's transition pack for RMXP. However this one was easier to do since RGSS3 has everything you need (?). So yeah!
This is a neat script that lets you CANCEL RANDOM ENCOUNTERS!
The script can be obtained from Himeworks: Random Encounter Events
It says that it can be done with a message from a common event with the variable in the script being the same as the ID of the common event. As much as I could...
Script link: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/visual-equip/
There's a feature written within the help guide that I'd like help with. The description is:
"It's possible to have some...
Script 1: http://himeworks.com/2013/03/scene-interpreter/
Script 2: http://himeworks.com/2014/11/scene-event-animations/
Context: Using this to display a picture + some extra animations right at the start of a scene, and want it to be disposed of once return_scene (exiting the scene) is...
I am currently using the KHAS Message System in my game project.
Although the script is really visually pleasing, I am experiencing some limitations/problems with it that are definitely hindering me:
- The script changes the font and font size of ALL messages with text, not just...
Script is called RETCON LIBRARY: JOURNAL by McDohl.
I'm trying to detect the current entry that the Journal window is showing, in order to adjust info shown in a custom window. I feel like it has to do with this line (approx. line 338):
Character and event shadow
Script version: 4.1
Future updates and plans: Support if plugin has bugs / issues. I can try to help fixing them.
What is this script for:
This script adds an image file shadow for your player character(s) and you can add or remove shadows from events...
By default VX Ace allows the user to buy infinite amounts of a certain item (if they have the money for it). But I want the shopkeeper to only have, say, 5 potions, and once the user buys 5, no more can be purchased from him. Does anybody know of a script for VX ace that does that?
Large Key Item Select Window // The Select Key Item window will cover the entire screen.
Not ideal for games that show this menu and message windows at the same time.
As of version 1.1, you can enable/disable a help window if you're using Kadafi - Item Select Help. (You will...
Title Screen Subtitle Text - 1.0 // A purely visual script. Allows a couple of customization features.
Adjust font settings for the subtitles (shadow, outline, bold, italics, name, size)
Adjust alignment and vertical offset of the subtitle text.
Trying to set the value of DWORD values in-game (0 or 1) and it's not working; think I'm messing up the value format on the reg.set line. Script call:
reg = Registry.new()
Hover Alerts script page: http://rmrk.net/index.php?topic=46911.0
Once you exit the alert's proximity range (ex: 4 tiles), the alert sprite gets immediately disposed of/hidden.
I'm having a hard time figuring out what part of the script tackles this; trying to modify...
This is for VX Ace, but the script works with VX/XP so I guess whatever solution would be similar for the other 2 engines.
All the resources needed can be found with this link...
Gremory Map Name Manager 1.3
This script allows modifications to be done in the Map Name Window, such as fade speed, color, etc.
- Alter fade in and fade out speed;
- Alter the window width;
- Alter the window color;
- Alter the window position...
Script github: https://raw.githubusercontent.com/Archeia/YEARepo/master/Menu/System_Options.rb
Official link: https://yanflychannel.wordpress.com/rmvxa/menu-scripts/system-options/
Once you exit the game or start it up again, all settings you've applied in the system menu will be reset.
Category Items // Using item notetags, you can display regular and key items in the Weapons and Armor tab.
Paste under the Materials slot, above main.
Open your game's database, and in your item's note section, write either <weapon> or <armor>...
The goal is to try and make a menu similar to what you have in The Witch's House.
I started working on it after finding this forum request: https://www.rpgmakercentral.com/topic/42009-need-help-with-soulpour777s-menu-%C3%A1-la-majo-no-ie/?tab=comments#comment-291508
Probably going to be free...
MP Damage Effect // When the player takes MP damage, a visual and audio effect happens (like with HP Damage).
Change the SE for the damage effect.
For advanced scripters, you can implement your own script calls in perform_mpdamage_effect.
Paste under the Materials slot...