I was trying to use Yanfly Ace Battle Engine script for my game, when suddenly this error message:
Script 'BattleManager' line 1405: SyntaxError ocurred.
unexpected $end, expecting keyword_end
So I searched online and I found that this error...
How to Shorten Certain Script Calls
This is specially useful for RMXP and RMVX users!
Scripting Level: Intermediate
As you might have already noticed, the script call box is kind of short. Actually, XP's box is the smallest one of all RGSS based engines. So what do you do there? How can you...
When you're using Yanfly Enemy HP Bars (script below) and you hit the enemy, the gauge is animated and you can see it slow scroll or drop down to its desired level.
# ▼ Yanfly Engine Ace - Battle Engine...
So, I've been using the above titled script by Sixth, and it's really perfect for what I need, but I've run into a snag.
The script allows you to add things like age, height, weight, etc. to the biography section, but my problem is that time progresses in my game, and so all of those...
Hi, I'm having an issue where the window status menu keeps giving me a NoMethodError when I remove a party member. It's telling me that "undefined method 'hp' for nil:NilClass". I think that means that "hp" is an undefined variable but I don't know how to fix it. Here's what I did...
As you can...
I'm using Modern Algebra's Global Text Codes to allow the player to name the map the character is in, by using the event command to re-name the actor, then, with the text code to show an actor's name in the editor's map name box, when the player enters that map, the name will be...
I'm using Yami Skill Equip and i'm hitting a hurdle when trying to use Forced Actions with my party.
Basically, the forced actions I'm trying to get the party to use are skills that they don't know in their movesets.
So whenever I try to call this force action with a script call I get...
Hi! I'm looking to do pretty much what the title says on RPG Maker VX Ace.
I have a big sprite, much larger than 32x32, and I had a problem with it being anchored wrong, which didn't look good at all.
Thanks to this previous post, I learned that I could fiddle with the .oy value of the Sprite...
I am using an English language version of the RMVXA engine.
While playtesting, whenever I choose Input Name Processing from the Edit Event Menu for an event on the map, the Latin Input Name screen appears and there is no option for any Japanese kana characters.
Upon taking a look...
Hey, so, I've came back to VX Ace after using MV for a loooong time, and I started looking for an encyclopedia script but, since VX Ace is old at this point, most of the links are broken. I've managed to find a glossary script which works pretty well, but it doesn't allow to put pictures in it...
To be specific. I just mostly need to figure out how to remove the automatic evasion and then counterattacking afterwards.
But instead of just counter-attacking normally, they would counterattack with a skill of their choice.
And another counter-attack based thing is if they are hit by a...
I'm currently working with Yanfly Victory Aftermath, and I wanted to customize things by showing a custom image behind the windows, aside from the window at the bottom that shows that party's battle banter.
So, I have this script from luna engine, but I'd like some small edits and haven't been able to do it myself.
I use the command ring in my current project (type: 2 in the script)
But there's two things I'd like added:
1. Show skills as gray if unaccessible. I have a skill that's only accessible...
Sorry if I ask too many questions about this script, but I want to know if it's possible to make an HP condition for bosses that runs some events depending on their HP, like dialogues and pattern changes.
I've been looking for scripting help on this but I can't find anything, and unlike on my...
I'm using this script here by Galv but have encountered a small problem with text alignment when I changed the font:
What happened is that when I changed the display font (inside the script) from Arial, which is a monospaced font, to...
Tomoaky Puzzle Battle VX Ace
Author: Tomoaky (original VX script) / AMoonlessNight (VX Ace conversion)
Date: 17 Oct 2020
Latest: 19 Dec 2020
This script is a port of a VX script by Tomoaky that recreates a falling block puzzle (based on the game Puyo Puyo).
Blocks fall in...
So, you know (if you ever use this anyway) that Graphics.resize_screen has an upper limit of 640 x 480.
I was wondering if anyone knew how to modify it so that you can resize the screen however you want. Of course, Graphics is a hidden class, so I don't know how to access the Graphics class so...
I’m looking for a script or snippet that will let me choose what color an actor’s HP and MP bars will be. The only twist is, I would like the colors to be specific to the actor.
for example, actor 1 could have green hp and mp bars, while actor 2 would have red ones.
the only compatible...
If you use the script, credit Rhyan / Polloyus, both are codenames of mine.
To go to the pastebin of script, click-me.
What the script does is it shows the save time of the game.
The window is located in the menu.
The font color (red) and the style is NOT from the script, it's...