Script github: https://raw.githubusercontent.com/Archeia/YEARepo/master/Menu/System_Options.rb
Official link: https://yanflychannel.wordpress.com/rmvxa/menu-scripts/system-options/
Once you exit the game or start it up again, all settings you've applied in the system menu will be reset.
EX: If...
Category Items // Using item notetags, you can display regular and key items in the Weapons and Armor tab.
Customization: None.
Screenshots:
Setup:
Paste under the Materials slot, above main.
Open your game's database, and in your item's note section, write either <weapon> or <armor>...
The goal is to try and make a menu similar to what you have in The Witch's House.
I started working on it after finding this forum request: https://www.rpgmakercentral.com/topic/42009-need-help-with-soulpour777s-menu-%C3%A1-la-majo-no-ie/?tab=comments#comment-291508
Probably going to be free...
MP Damage Effect // When the player takes MP damage, a visual and audio effect happens (like with HP Damage).
Customization:
Change the SE for the damage effect.
For advanced scripters, you can implement your own script calls in perform_mpdamage_effect.
Setup:
Paste under the Materials slot...
Script link: https://forums.rpgmakerweb.com/index.php?threads/settings-menu.43612/
User seems to be inactive.
There's an option in the script to give a variable's values names; in the screenshot below I just use the script's default example for this type of variable display.
If you scroll too...
Removes the item category window, only uses an item's icon art, and adds a + sign whenever there's multiple of one item.
It's an item menu of it's own, meaning someone can still use Scene_Item intact.
Items, armor, key items, and weapons show up in this menu.
Hoping to add:
basic background...
Edit // Script is out: https://forums.rpgmakerweb.com/index.php?threads/save-load-grid-menu.107604/
Should work (might even be ideal) for larger Ace window sizes. By default it'll be left at 8 (to 16?) save file slots only. If people want to adjust the script once it's out to fit their game...
Found an old script request post and I wanted to see how the final result looked.
Got it to work and did minor changes to code, but there's a part of it that looks really bad on startup.
How it looks like:
Code is here, people can use it as-is if they really want to...
Script is taken from a Steam Workshop 2013 re-release. Can't find working links to the script on it's own.
#==============================================================================
# ** Lemony's Smooth Map Scrolling (LSMS), (ReStaff March 2013), v.1.0...
There's this awful sprite jitter effect that occurs when the player keeps sprinting for more than 10-20 or so tiles (vertically or horizontally, in a straight line only) and when the movement grid isn't 32 (I tried with 4,8, and 16 - all of them seem to have the same issue). The effect gets very...
Original code is in one of the replies: https://forums.rpgmakerweb.com/index.php?threads/fps-counter.42661/
I want to try and fix Tsukihime's script snippet, which would allow the game's title to be changed.
As-is, the original game title and the new one ("test change") flickers back and forth...
For a while now I've been trying to find and figure out a script that replicates the PSI and menu in Earthbound/Mother 3. It separates the skills into different categories (attack, recovery, and assist) form of each attack. There will be an image attached so you guys can get the picture
As...
Trying to figure out how to adjust the z value of animations placed on a map or in battle manually. (with the "show animation" or "show battle animation" commands).
I'd like to adjust the z value so that it's higher than message and menu windows. I'm looking at Sprite_Base, but I'm not sure if...
http://symphonyan.org/rgss3/pop-message/
I could only find screenshots of this script, along with one graphical asset this script would use, but I cannot find either a link to a demo or just the original code. Help would be appreciated.
Hello Everyone
I am looking for a way to display a small arrow graphic above my actor battler in battler when it's their turn. I am using the default battle system, with Galv's animated battlers.
Is there a way to do this? I would not have a problem with this, however I am using a cursor...
Good Morning / Day / Afternoon / Evening everyone.
First of all, I want to tell you all this is my first time posting on these forums. Now, on to the subject at hand.
I am looking for a script which can do the following
It will play a different animation depending on which actor is using it...
I need a script modification or something to get diagonal sprite support for this script:
https://forums.rpgmakerweb.com/index.php?threads/orange-movement-3.39588/
I have my sprites laid out like this:
(not my spritesheet but it's laid out the exact same way, same dimensions and directions...
I'd like to work on a script that automatically adjusts the amount of message rows (Window_Message) shown to fit the message on-screen; something that'd be similar to scripts like this: http://heptanas.mamagoto.com/Entry/52/
Would there be a good (or any) way to go about detecting the amount of...
Is it possible to create a simple script that all it does is execute conditions?
Example you use 'Script: CheckStatus'
Under scripts you have a script and it has 'Check status' and under that conditionals and '$game....' script commands.
Can this be done?
Hey, it's been a wile...
there's this issue that has been bugging me for a couple of days; I have two scripts (well several actually, but I'll use these two as an example) for two different sub-menus in my game, one being a "option menu" and the other being a "gamepad config" menu inside the...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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