1. Ussar

    Need help modifying/creating game objects.

    Alright, so, I'm not a newbie programmer in general, so I kinda get what I need to do, but I definitely am as far as Ruby and its interactions with RPG Maker go, so I'm lost on how. I'll learn to sort stuff out myself as I go, but can someone tell me where I'm even supposed to start with the...
  2. MobiusXVI

    Collaboration and Source Control

    I've been thinking a lot lately about source control for the RM series. I even made a tutorial on how to do collaboration and source control for RMXP, RMVX, and RMVXAce. It showed how to convert data files to YAML, then used Github for source control, which makes collaboration super simple. I...
  3. Zalerinian

    [RGSSx] RGSS Internet Manager

    RGSSx Internet Manager v1.0.0 - March 31st, 2014 Introduction The internet manager script allows a developer to download data directly from the internet. The included ruby portion of the data (it is split between ruby script and C++ DLL) will allow script developers to include the location of...

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 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...

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