KJustSave ACE
by Kyonides
Introduction
Do you need a simple save file manager to handle your saved games?
Then this might be the right script for you! :wink:
It will let you save and load your saved games.
Don't forget to set the value of the SAVE_ITEM_ID to 0 if your game doesn't need any...
Vehikle SE ACE
by Kyonides
Introduction
Did you ever need to play a SE once while boarding any vehicle during gameplay?
Guess what? Now you can do that in the blink of an eye! :D
You just need to define a Filename, a Volume, and a Pitch for your SE's!
Take a look at the default options to...
MenuDisabler ACE
by Kyonides
Introduction
Do you need to block the player's ability to consume items?
Or do you hate the team and wish to make it suffer by blocking all skills just because?
Or perhaps you should prevent the player from equiping new gear at any specific moment...
If any of...
PlayMusik ACE
by Kyonides
Introduction
It is just a simplistic music jukebox script. Even so, this script offers you a curious wave effect if you set the BACKDROP_EFFECT constant to :blur in the PlayMusik module below. It will be active as long as any song is playing in the background.
This...
AlertWindow ACE
versions 1.2.0 & 0.8.0
by Kyonides
Introduction
There was a forumer that "stubbornly" wanted to use pop up windows that looked pretty much like VX ACE's default Window_MapName class. This means that it would show up the same way the map name does.
Obviously, it will not be...
KSkillMsg ACE
by Kyonides
Introduction
Do you want to replace the default message for the Escape skill?
Or any other skill? :S
Now you can do it by using special note tags! :D
Please read the instructions already embedded in the script before asking questions here.
The Script
# *...
Large Door Fix ACE
by Kyonides
Introduction
Have you ever noticed that all doors that are more than 32 pixels wide are automatically centered by the default event scripts?
There is a reason for that effect. They are supposed to be used as a single event that is wide enough for your heroes to...
TextColorTags ACE
Version 1.0.0
by Kyonides
Introduction
Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM...
RandomBGM ACE
by Kyonides
Introduction
Inspired by a forumer's support thread, I came up with a way to keep playing the current map's randomly chosen BGM while visiting what we could called here the child maps or dependent maps.
There is a way to prevent the game from playing the vehicle's...
OtherLayers ACE
by Kyonides
Introduction
This script allows you to use a static picture or a series of pictures as a custom upper layer for the current map.
I am sure there gotta be other scripts that provide similar features and you know what?
I don't care about that! :p
Embedded Notes
#...
KToggleMenu ACE
by Kyonides
Introduction
There was a forumer that wanted to add some custom boxes that could replace the default, ugly, boring rectagle called the window cursor. Since I had already published the KToggleButtons ACE script, it seemed to be a pretty easy request for a skillful...
Falkoner ACE
by Kyonides
Introduction
Someone once asked for a script that could let some sort of airship or bird travel around the world freely. Yet, there was one weird condition, it should only land on the player himself. This is where my script comes in to solve your issues! :D
Just...
OpenChest ACE
by Kyonides
Introduction
Did you ever wanted to configure your chests the easiest way possible?
Now you can do that at any time! :D
And how exactly does that work?
:eswt: Well guys, you simply need to create your event and turn on a single game switch and start adding gold...
EskapeLevelsDown ACE
by Kyonides
Introduction
A fellow forumer was asking for a way to ensure that the heroes would level down if they had successfully escaped from the battlefield. Yeah, what a bunch of pussy cats! :p
The catch was that they shouldn't lose too many points.
Here's where my...
Petrify Me ACE!
by Kyonides
Introduction
Well, I think everybody should know what the Petrify State actually does, but do battle systems like Victor Sant's let you show the player how the heroes have been infected with such a nasty state?
The answer is NO. Not by default.
There is where this...
SkrollShop ACE
Version 1.4.1
by Kyonides
Introduction
Did you ever want to turn a Skill into a reusable Scroll?
Now you can do it! :D
You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you!
There are a few...
KDamage ACE States Edition
by Kyonides
Introduction
A forumer once asked for a script (or anything else) that could allow the heroes to lose a state ONLY if it had been predefined by game developer to do that. The default option of relying on the Damage Chance did not satisfy the game's...
AktorTraits ACE
by Kyonides
Introduction
A forumer once asked for a very specific script to be made, a Trait System for the player's mobsters.
Add as many "traits" to each list this way:
LIKES = ["ice cream", "football", "science", "languages"]
If it gets too long, you can add more traits...
KLoseEquip ACE
by Kyonides
Introduction
Do you want to make your heroes lose their equipment just because you're an evil game developer?
Now you can make your evil dreams come true! :o
You can make them lose SOME or ALL of their pieces of equipment!
The script had a totally different name in...
KItemTeachSkill ACE
by Kyonides
Introduction
I know very well that VX ACE allows you to consume an item and automatically teach the target hero some skill. That's what has inspired me to look for a way to limit that ability to only allow certain actors or classes learn such an useful skill...
Throné's final boss is weird. He is a guy holding a baby while fighting off attackers. I think his name was Santos. I might be thinking of someone else.
I think I've just about finished fighting the fight with the tileset I was most intimidated by for game jam. No pictures yet, the map isn't presentable, but I think the tileset will work! I'm very relieved XD
these 80+ gb updates on several years old games are the absolute worst. I just want to play for an hour or so before bed to unwind. Sorry, gotta spend that time downloading an update. Then my mods will be broken so I'll have to start over or wait for those to be updated to. Is a complete game within three years of the pay to be a beta tester period really to much to ask?
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