rmvx ace

  1. I need Help for RMVX Ace, please.

    Hello, sorry my english is not good. I need help because I would like to find a solution to update the script. without going through "new game" each time. I add new content to the script as the game progresses but when loading the save the addition of the script is not taken into account. I...
  2. Leokids

    What is your Last game for RPG Maker VX/VXAce?

    Wanna See it.
  3. Joy

    Futuristic Tiles - Spaceship Interior

    As I was digging into my files to recompile an old game from a rapid development contest from waaaaay back, found this old spaceship tileset I cobbled together and did what I think are some neat edits. Most of the walls include transparent sections to make use of parallax layers below the map to...
  4. DanteGarrett

    I search Character-Generator Part Helmet for RMVX/ACE

    Can someone make me one Character-Generator Part (Helmet) like this: https://en.uesp.net/wiki/File:ON-icon-armor-Helm-Xivkyn.png (P. S.: I use RMVX/ACE Thank you
  5. Cuddlebuns

    Longer skill description in menu and in battle?

    Two short lines of text is asinine. I need a larger window to display skill descriptions in both the menu and during a battle. Any help would be greatly appreciated!
  6. HexMozart88

    XAS Hero Edition Addon

    OK, so it's been a very long time since I've posted here, but I'll try and make this as clear as possible. I've been working with a partner on a game that requires an ABS for various features. We had initially considered Falcao Pearl, however, there were many benefits to going with XAS which I...
  7. Skill Sub-menu Script? (similar to Mother 3/Earthbound)

    For a while now I've been trying to find and figure out a script that replicates the PSI and menu in Earthbound/Mother 3. It separates the skills into different categories (attack, recovery, and assist) form of each attack. There will be an image attached so you guys can get the picture As...
  8. kilnfire

    Help with finding a script to add equip access after the game has started

    I'm trying to set up the start of the game so that the player can choose what they can use at the start but also be able to add onto their character later on. Basically the player could choose to start as a "mage" that uses "claw" type weapons or a "thief" using "hammer" type weapons. I don't...
  9. (VXA) Adding a new shop option?

    Hello! I'm new here and I am not 100% sure this is where I can get help with scripting. So I want to make a new steal mechanic in the shop menu. The problem is that I don't know how to add the new option in Scene_Shop. Does anyone know how to add another shop menu option? For a bit more...
  10. Conditional branch using Event's Region_ID

    Hi! Is there a way to make a conditional branch that checks wether or not THIS event is in a given region? The event is moving by a move route within itself as a paralell process. When it enters a region I would like it to behave different by controlling a self switch. I'm guessing there...
  11. Flagging enemies as a certain type

    So, I would like to be able to be able to tag enemies as a type or element, something like Normal, Fire, etc. Not for the purpose of elemental weaknesses since I can handle that in the Element Rate sections, but for something more like handling a common event for a skill. I was wondering if...
  12. [RMVX Ace] How to create "Load" call script to "Original Commands?"

    For starters, Good 'Day, Everyone! So my question / request is how can... I / anyone create a script like this? I inspired / based my RPG Maker Horror Game on "Witch's House " that's why I also want a simple and similar menu likes this! First picture would be this one: This is the menu option...
  13. coticka

    FREE [VXACE]StepStory||Searching for help...

    StepStory is a JRPG-styled fantasy game that I started work on a bit more than half a year ago. The game uses the DS/FES DLC as a basis for it's graphics, but expands upon this by pulling from other similar styles and my own work. I'm trying to make a game that seems familiar, but enjoyably...
  14. coticka

    Victor Target Arrow Issue...

    Hello friends. My issue- I get this error message upon using the basic attack command. The weird thing is, I only experience this issue if I use the attack command before skills. If I use an actor's skill before using the attack command, then I am free to use the attack command with no errors...
  15. Lisa-style Conbat System RMVXA

    Does anyone know a script that can give one party member an attack system similar to Armstrong-style from Lisa: The Painful RPG with attacks corresponding to button inputs?
  16. Starmage

    Rave Heart (Released on Steam)

    Features - Rich background story and varieties of alien planets to explore. - A Cast of colorful characters who each have their own interesting background stories. - Side-quests and Optional bosses. - Discover different extraterrestrial races and their cultures. - Emotionally involving...
  17. Nightblade50

    RMVXA Delta Origins - Rise of N.E.X.U.S. (V8.0.0) [On hold]

    ANNOUNCEMENT The project is on indefinite hold. Delta Origins - Rise of N.E.X.U.S. is a sci-fi RPG that takes place in the year 3030, approximately a thousand years in the future. The human race has become highly advanced, and large portions of the universe have become charted. Yet there is...
  18. Nightblade50

    Is this pack worth it?

    http://www.rpgmakerweb.com/a/graphics/sci-fi-tiles I am debating on whether or not to buy this RMVX Ace graphic pack. I am making a game in an alien world, with a spaceship for the players as well. This seems to have just what I need, but I want to make sure. To someone who has bought this - is...
  19. coticka

    Looking for some feedback...

    I've been working extensively on my own project and I feel it's coming along nicely. The game has a mixture of interactive key items/tools, choices that matter, and custom sprite animations/characterization. There are no random battles and currency is decently scarce. But I do have a few ideas...
  20. coticka

    State auto removal too quick?

    I have a simple interaction with food items. Eat a usable item, gain a state that lasts for 3000 steps. Yet, it seems like no matter what it always removes after 200 steps (I have a step counter to tell) and even when lasting multiple turns, if the battle lasts 1 turn it auto removes as well...

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