rmvx ace

  1. HexMozart88

    [One Map Game Challenge] Heidi

    Hello and welcome to Heidi ver. 1.0! This was made in Ace for the One Map Game Challenge. Price: $9.99 Link: https://hexmozart88.itch.io/heidi The demo is also present on that page.
  2. Trust

    Sideview battle with larger sprites

    I made sprites for a sideview battle system and they are quite large, but all the scripts I could find seem to only let me use character spritesheets from the overworld, is there a script that can let me use any sprite and animations I want?
  3. HexMozart88

    Yanfly Skill Cost Breaks the Attack

    So, I installed Yanfly's Skill Cost Manager so I can make skills cost items in my game. I don't know if there's a conflict with my battle system (RaTBS), but whenever I go to use a skill, it doesn't do anything but still costs a move, so the player just wasted a turn. Here's what I know about...
  4. Mixing rpg maker files...

    Hi. one day i was just amazed at how graphically the rpg makers so far differed graphically. so I thought if I could move the texture of the older rpg makers into the newer project, I could use it as free resources. but when i tried to go for older rpg projects, i had to realize that there are...
  5. [VX ACE] Yanfly's ACE Battle Engine and Victor Engine - Element Strengthen Problems

    When an element is strengthen from an element boost/amp from Victor Engine - Element Strengthen Yanfly's ACE Battle Engine will mark it as a weakness. >>> Example: Kouha is strengthen from Bless Boost. <<< >>> the skill is connected with the state with Victor Engine - Passive States <<<...
  6. Trust

    Need new tiles

    Hi, I need new tilesets for a school project. I need modern outside tiles but I need them for free or at the very least cheap. Can someone help me out with it please?
  7. RMVXA The Specialist 3: Superforce

    The Specialist 3: Superforce “A powerful, cunning and ancient enemy has awakened from the prison of sleep. Only when all the forces of humanity united in thoughts, feelings and energies could they stop him by the unstoppable force of Harmony. Will humanity be able to do it again? Help Ion...
  8. RMVXA The Specialist 2: A New Hope

    The Specialist 2: A New Hope “Ion and Vidik return from their journey strengthened after they came through on distant lands. Now it's up to them to free their city from the monsters that threaten to destroy everything in their path in search of Cosmic Energy. This is my second ever RPG Maker...
  9. RMVXA The Specialist 1: Next Journey

    The Specialist 1: Next Journey I present to you the game The Specialist: Next Journey, where you will have to help find together with Ion and Vidik the "Power of the Victory" in order to save his city from monsters that threaten the peace of his people. This is my first ever RPG Maker game...
  10. I need Help for RMVX Ace, please.

    Hello, sorry my english is not good. I need help because I would like to find a solution to update the script. without going through "new game" each time. I add new content to the script as the game progresses but when loading the save the addition of the script is not taken into account. I...
  11. Leokids

    What is your Last game for RPG Maker VX/VXAce?

    Wanna See it.
  12. Joy

    Futuristic Tiles - Spaceship Interior

    As I was digging into my files to recompile an old game from a rapid development contest from waaaaay back, found this old spaceship tileset I cobbled together and did what I think are some neat edits. Most of the walls include transparent sections to make use of parallax layers below the map to...
  13. DanteGarrett

    I search Character-Generator Part Helmet for RMVX/ACE

    Can someone make me one Character-Generator Part (Helmet) like this: https://en.uesp.net/wiki/File:ON-icon-armor-Helm-Xivkyn.png (P. S.: I use RMVX/ACE Thank you
  14. Cuddlebuns

    Longer skill description in menu and in battle?

    Two short lines of text is asinine. I need a larger window to display skill descriptions in both the menu and during a battle. Any help would be greatly appreciated!
  15. HexMozart88

    XAS Hero Edition Addon

    OK, so it's been a very long time since I've posted here, but I'll try and make this as clear as possible. I've been working with a partner on a game that requires an ABS for various features. We had initially considered Falcao Pearl, however, there were many benefits to going with XAS which I...
  16. Skill Sub-menu Script? (similar to Mother 3/Earthbound)

    For a while now I've been trying to find and figure out a script that replicates the PSI and menu in Earthbound/Mother 3. It separates the skills into different categories (attack, recovery, and assist) form of each attack. There will be an image attached so you guys can get the picture As...
  17. kilnfire

    Help with finding a script to add equip access after the game has started

    I'm trying to set up the start of the game so that the player can choose what they can use at the start but also be able to add onto their character later on. Basically the player could choose to start as a "mage" that uses "claw" type weapons or a "thief" using "hammer" type weapons. I don't...
  18. (VXA) Adding a new shop option?

    Hello! I'm new here and I am not 100% sure this is where I can get help with scripting. So I want to make a new steal mechanic in the shop menu. The problem is that I don't know how to add the new option in Scene_Shop. Does anyone know how to add another shop menu option? For a bit more...
  19. Conditional branch using Event's Region_ID

    Hi! Is there a way to make a conditional branch that checks wether or not THIS event is in a given region? The event is moving by a move route within itself as a paralell process. When it enters a region I would like it to behave different by controlling a self switch. I'm guessing there...
  20. Flagging enemies as a certain type

    So, I would like to be able to be able to tag enemies as a type or element, something like Normal, Fire, etc. Not for the purpose of elemental weaknesses since I can handle that in the Element Rate sections, but for something more like handling a common event for a skill. I was wondering if...

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