1. Buckthorn

    RMMV Endless Combat Dungeon 2

    Current version: 0.4 Endless Combat Dungeon 2 mixes retro turn-based combat similar to Dragon Quest, with inspirations from Dungeons & Dragons. You wander the open-world, take on quests, vanquish monsters that only grow stronger at night when the curse falls. You move on a grid and each step...
  2. ScientistWD

    How do you like my Thief's "Steal" Command?

    My game has four classes, but a player chooses only a party of three at the beginning of the game. One of those classes is the Thief, who uniquely has access to the Steal Command. Looking back through old threads, I can see a lot of distrust in "Steal". It makes me feel a little insecure to...
  3. Making a TP reduced cost Cooldown RPG Maker MV

    I am making a Rogue kind of class similar to WoW, where MP is the Energy Bar, and all abilities costs MP and refund it (for less than the original value to make a focus point on other abilities). The refund is to act as the "energy regen" and these abilities generate "Combo Points" (25 TP) which...
  4. Sunight Games

    "Rogue Port - Blue Nightmare" a RMVXAce Game on Steam Greenlight

    Hey everyone, how's it going? I was wondering what you all think of our action-based retro RPG "Rogue Port - Blue Nightmare"? All future versions are shaped based on feedback, please consider voting for us on Greenlight if you have the time, feel free to ask any questions and thanks for your...
  5. Sunight Games

    Rogue Port - Red Nightmare (Modern RPG on Steam)

    Developed by Sunight Games in RPG Maker VX Ace, Help reunite your missing friends and save your family from wild animals, mutants, inanimate objects, aliens and the undead! "Rogue Port - Red Nightmare" is a turn based modern RPG that uses a 16 bit graphic style and an in game day/night...
  6. MeowFace

    Rogue-Like Movement / Chase Mode / Surprise Attack

    Saw a request here, and thought of putting up a script for it. In case anyone needs it, i have it reposted here. This script allows the rogue-like dungeon movement for events. This means the event will move only when the player is moving. (can be turned on/off with switch) Events can "hide"...
  7. interplay

    Project 8

    Ladies and gentlemen, here's to an unfinished, unpolished piece of work that took a staggering 8 hours to build. Project 8 was a little idea I had in mind when I challenged myself to create a game within 8 hours, the result is a fast paced dungeon crawler where you take control of 3 out of 20...
  8. Mr. Trivel

    Roguelike Save System

    What does it do? One slot per game save. Can only save when returning to title or forcefully saving. Save is deleted on death. Infinite save files.   Author: Mr. Trivel Name: Roguelike Save System Created: 2015-05-08 Version: 1.0   Screenshots: No.   Script: <Link: Github>...
  9. noelburgundy27

    Class-Specific TP Regen

    Class-Specific TP Regen script by California Macky (that's me!) This script allows you to have specific classes charge TP per turn, like what rogues and thieves do in various other RPGs. Instructions are in the script itself, though I wouldn't advise using it with my Tactics Ogre MP-TP Battle...
  10. omoney

    Dungeon Reuse System

    Dungeon Reuse System Dhobby Introduction This script allows you to use a pool of maps (the larger the pool the better) and have dungeons created randomly or be defined by you with a pseudo random element. Why would you want to use this instead of using the traditional transfer player to go...

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Awright ya marshmallows! :kaopride: Here's a peek of what Alice's 8-bit Gothic gonna be like! EXPECT IT! (...in 2025?) :kaoswt:

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Finds notes for an old side project... Oh, that's right, the two tracks that sounded really cool and gave inspiration for the big bad in that game... Spends day working on cutscene from old notes, looks okay, now lets slot in the first track... um... I did have those tracks??? It was a year or so ago but I did buy them didn't I?
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Everything is really confusing for me

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