Hi everyone, I would like to inform you that my first release paid project now finally available on android only for $2.99. A short dungeon crawler RPG with capture and convert monsters system, here story and features of this game :
So, I'm thinking about maybe attempting to event my own turn based (on-map) battle system. Something similar to what you'd find in roguelike games such as Pixel Dungeon. With that said, I guess I should declare that I'm not new to RM, else someone will most definitely swing by and say that kind...
Hello there! i hope everyone is doing well and safe in these times.
Since the quarantine prevents me from working i went back to coding and rpgmaking, kept experimenting with js and
made my own roguelike system, everything works fine except one thing.
Performance is terrible, most probably...
Hi! This is a highly theoretical discussion (kind of a thought experiment) of how one might implement quasi-roguelike level design (random, different on each playthrough) using event code alone. (I wouldn't be shocked if someone had already tackled this topic and done a better job of it.)
By: Edy "Eliyud" Souza
Game Engine: RPG Maker MV
Launch Date: --/--/2020
Why Am I Here is a game that came out of a challenge, which amused me so much, and made me want to complement it. The direction that the game went cheered me up, and I ended up making it a side...
Roguelike is a mini game created in three days for a challenge on the Centro RPG Maker forum. While a hero was venturing out, his Princess was kidnapped again. Invade the lair of a powerful Ogre and rescue her!
There are four levels. The first three have three random variations each.
Lets say I want my character's on-map graphic to always look a certain way. Facing forward. Zero walking animation, like a roguelike, for instance. Is the only way to do this, while still using the built-in system, to make 12 identical images facing forward sliced out onto a standard 3x4...
Random Treasure - 2018/08/03 (Ver.1.0)
Creator name: kido0617
Get randomize items as an event.
Paste this script above Main.
After installing this script, use "Random_Treasure::reset" script call in an event.
Items are registered in the shop process after this...
FEAR & HUNGER - VERSION 1.4.0 IS OUT!
It’s finally here! The full version of Fear & Hunger. After two years of development time the game is finally at a state that can be called a full game. It has been no easy two years by any stretch. As a solo developer behind this game, it has taken its...
I've started to work on the mechanics for a game. It's set in the extreme far future, where only those who have cheated death resides. The endgame is to find and end death itself - before it finds you. On the way down the dungeon you dive deeper and deeper into insanity and become more and more...
Congratulations! Humanity has finally achieved world peace!
Because all humans on the planet right now are currently sleeping.
This game is a ROGUELIKE made using RPG Maker MV. It does not play like the usual RPG, as such is focused more on gameplay than storyline. (If you are not...
I'm working on "Dungeon Dreams":
A JRPG that features:
DATING SIM system
NON LINEAR plot
OPEN-ENDED quest system
Ecallia. A town visited my many adventurers. Here lies the Dungeon, rumored to be the prison of the so-called...
Roguelike movement, as in the player only moves one tile at a time and events only being able to move when the player does.
I found a couple of scripts that does something similar to that for VX ace, but nothing for MV sadly. I've tried finding a way to do it through eventing, but it seems...
THE FULL VERSION IS OUT!
Fear & Hunger is a horror dungeon crawler set in the dark and hopeless dungeons of fear and hunger. Four misfortuned adventurers dwell deeper and deeper to the darkness and uncover the secrets this ancient fortress holds inside. The fortress works as an...
Hello! I'm new to these forums ^^
The truth is i've been struggling with this for a good time now... I started a roguelike proyect on my RMMV and i made it to generate random maps with monsters and items. What i want now, is to make the monsters move every time my character does.
I don't want...
Hello there, forum folks! I present to you a new demo of this game. The game exists since late 2016, but I haven't worked on it since early 20.17. Well, that changed and I started to do some stuff again and now, a wild new version appears! Whoo! So, here it is: Dungeon...
You are a space explorer aboard The Snooper.
Everything was going great on the travel... until now.
During your rest time, something has gone wrong and the spaceship crash landed on an unknown planet (until now): Aeternial.
Lost and possibly alone, your goal is to survive and...
Alright, this is a thought I've had for a while, so here we go.
Something that been on my mind for a while is how difficult or easy it would be to create a roguelike dungeon-crawler with RPG Maker. I always liked the idea of a randomized turn-based RPG, and this would logically be one of the...
Recently released a demo of an RPG Maker VX Ace project I've been working on.
Hollow Planet is a si-fi roguelike-like rpg. It uses a combination of scripts and events to emulate a randomly generated rpg experience. The objective is simply to reach the end of a run without falling in...
I have about 40 plugins tested and working so far (including chrono engine and some other big ones). I hope that the community will pitch in and help improve it, so we can use all the old plugins in MZ.
I really lack discipline and find myself far too often giving into or at least seriously considering the temptation to start a new project rather than following through on a WIP that's no longer a shiny and new idea.
Does anyone have any strategies or tricks for making themselves follow through with things instead of doing this? Like that actually work?