With permission from コミュ将 (comshou), I'm reposting tilesets image here.
This tileset specializes in setting up a character's room based on personality.
- Users must own MV in order to use them
- You can use this...
With permission from コミュ将 (comshou), I'm reposting tilesets zip here.
Here's a Nightmare Tilesets where you can create creepy atmosphere, obscure tones, and surreal rooms.
Gif preview- Gears, TV, Noise, etc
characters: !$TV | ghost
parallaxes: Horror 1-3
I'm pretty new to RPGmaker Ace and looking through other peoples work to get an idea how I want to do my own work when it comes down to the game making part. While I been making additions and changes to what I'm testing, I discovered an issue and not sure how to get around it. Because the...
I'm a noob scripter (not even the latter), I made this by request with my poor scripting skills. It worked to the requester so you might find it interesting.
It adds a "Trick Room" state. For those who haven't played pokemon: if any enemy has the...
I'm not sure how to do this yet... I want to make the player switch rooms when he's reached the end of the path into a different room; would it be better to just make the current room larger? or is there a way to make the player reach the certain point (black space) to transfer rooms. Basically...
Name: Dark Room Covers
Author: Mr. Trivel
What does it do?
Allows to show and hide regions.
How to use?
Everything is set up using Plugin Commands.
And we have a couple of those:
I am planning to start working on a game that uses room randomisation, Meaing that when the player exits a room he gets dropped in a random room, so every time they play it the rooms they visit is diffrent, and to give the idea that the rooms are moving going back the way you came will...
Hello there! First of all, I'm as new as new can be to this whole thing. I have no knowledge of any kind of scripting or programming, but I'm trying my hardest to make this work! I'm artsy and creative, but technology is far from my strong points. So please bear with me. ^^;
Here's my issue...
I'm a bit conflicted. One the one hand, it's quite visually cool to make bodies of water that the player can interact with by going into it. However obscuring the player character from a gameplay perspective is pretty bad. Hmm... There's the option to make the area around the player visible, but then that kind of defeats the purpose of submerging them.