I came across this game on a site niconico.
If you play this game, you'll see the event moving in a perfect circle from 2-5
I wonder how you implement that.
I'm using the same jump action plug-in as this game.
There's no way we...
Character Graphic Extension 2016/05/05
Creator name: Triacontane
Rotate a character image and adjust the display coordinates in pixels.
You don't have to use paint program to rotate sprite.
How to Use
Use "Script" from "Set Move Route..." event and put-
For a project I need to overlap a lot of bitmaps, and a few of them should be rotated.
I found that there is a method call 'angle' to rotate sprite, but for the bitmap?
The picture will never appear on the screen, another script will use that to animate a character.
I thought that in the...
I want to make the battleback rotate, but can't figure out how to call it in the first place ;_: (I'm new to this whole coding thing, don't judge me)
Could I get some advice on how to perform a small manipulation on the battleback every frame of battle?
I think this should be an easy one, with a very cool result: A plugin that makes the battleback image continuously rotate 360º throughout battle. It may require a [larger than the frame] square image, I'd imagine, so as to not have nothing shown on the sides when it's at 90º.
The purpose of this...
All the good times of the day. Need help with the introduction of additional features. Since the engine uses PIXI.js, it became necessary to connect the 3d container "link". Can anyone suggest how to connect this plug-in?
I have a problem with an animation I'm working on for my mv project.
I use this code:
this.rotation = angle * Math.PI / 180;
But my image rotates following the top left corner.
I need my image to rotate at it's center.
My image is a bitmap
I need something like...
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.