So first off, I realize that by default the actor command window is fixed to the actor status window, thereby forcing it to be vertical and limiting its width. I am using MOG_BattleHud however, which allows me to move the actor command window elsewhere on the screen.
Hi! Let's go over the bullet points for the short explanation:
*Basically, I'm using Mog Battle Hud Plugin and YEP Battle Core Plugin, what I'm looking to do is show 5 options instead of 4.
*Mog Battle Hud is only a visual plugin, and only affects "Columns" in 2 instances, in Skill Window and...
Hey! I'm having trouble with Yanfly's Row Formation.
All I want is the classic Final Fantasy rows, where any character can be targeted, regardless of row, and their position on the battlefield does not change (maybe with some slight variance in how far forward they are).
Yanfly's row system...
I just got back into the RPGmaker scene, and there's so much stuff, and honestly I'm a little lost. Is there a script that allows me to have two party rows? And additionally, I was thinking of having the back row be controlled by AI, so they're like support characters, and not full...
Good morning (or night to some) :kaoangry:
This sounds simple, but I really don't know the full dynamics of the programming.
I'm looking for a plugin that allows Choices to be seen in different rows and columns.
Ideally, the user can change the amount of columns that the players can see for the...
I am new to RM and just recently bought MV. I must say its an awesome tool for the creative minded, and I'm no scripter. However I'm having some issues.
I am using many of Yanflys Plugins, however when I am in battle ATB charges, if I select attack it makes me choose all my parties...
I am using Yanfly's Row formation plugin. I am trying to make it so every battle, the entire party starts in row 3. I can use
SetPartyRow 1 3
SetPartyRow 2 3
etc to set a person to a certain row, using BaseTroopEvents plugin to make it occur during all battles. My problem is that if I...
Alternative Menu Screens
Current Menu Count: 13
Most Recently Created Menu:
What This Plugin Does:
Simply adds alternative menu screens to be used in your RPG Maker MV game.
How to Use It:
These are mostly plug-in and play; however, a couple give...
This is for VX Ace
So, I've been looking all over for some scripts to make battle rows, where I could put mages/archers in a back row to reduce incoming physical damage, but Mr. Trivel's Simple Battle Rows doesn't allow me to change rows while using YanFly's Party System...
I'm using the Yanfly Row Formation plugin and I need a notetag for ranged weapons that will ignore rows.
My two rows are:
-Front, no change
-Back, 50% Attack, 200% Defense, +20 Evasion, -20 Hit Rate
Specifically, I want the weapons to deal the same amount of damage from the back row...
since Yanfly plugin YEP_RowFormation.js came out, i never saw anyone asking questions or posting about how to make enemies re-position themselves after getting hit by a attack/skill that change their rows so that they get "stuck" and unable to use their skills until they go...
Author: Mr Trivel
Name: Simple Battle Rows
What does it do?
This scripts adds basic Battle Row functionality.
You can switch rows in menu Formation command by selecting same Actor twice.
Battlers in back row will receive less damage than the ones in...
Heh, heh. I've been experimenting with a naughty word detector Common Event and using scripts to check certain strings. I never thought I would see such language in computer code. I would post a screen shot, but it probably wouldn't be appropriate, even with a Spoiler. But it certainly makes me laugh and it works great.
Yknow what? Im seriously considering recruiting a manager to oversee my games development.
Because I cannot focus or complete these tasks by myself. I need someone to give me orders, without having them be my boss.