This game actually has a rpgmaker.net page if you'd like to view the informaton there (I also have a fairly short demo up in case you want to look over the gameplay in that, though some features have already changed slightly, just as a warning). Basically I've been finding as I continue working...
I'm having an issue with lag when I use the mouse cursor in the save screen. I'm using a modified version of Yanfly's Save Engine as well as Amaranth's Super Simple Mouse System.
There is no issue when I use the keyboard. I can bash up/down as fast as I can, and I do not notice any lag. When I...
So I'm experimenting with lots of scripts at the moment to try to get a feel for different ones and different features that work well in my system. In the future I am going to be building the game I'm working on from the ground up with all my own scripts but it's nice to get a feel for how other...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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