Hello everyone! Jac here again!
I am trying to make a "simple" return to Title during a movie. Something like this.
Graphics.play_movie('Movies/My Movie') unless input.trigger?(:C)
But it seem like I'm missing something or lack certain knowledge. I don't know why but I feel like this can...
Looking for some help with a compatibility issues between Hime's Scene Interpreter and Mr. Trivel Crafting Simple.
I get this error
The crafting script work perfectly without the scene interpreter script.
My other portions of my game work fine with scene interpreter script.
I tested this in a...
Hello, Everyone! Hope I'm in the right Forum area this time. Lol
I made a Thread some time ago about the whole Party members not appearing in the game. But now I think it might be a script because when I put the Formation Bonus above Yanfly's Party System, the party members get out of Reserve...
Hello! Sorry for bothering everyone with questions! I am having problem with adding party members. Or rather, adding them to battle. In the Event, I made it so two actors gets added to the part but they seem a bit faded out in the pause-menu section. If I go to battle, they aren't in there at...
Okay! So today someone mentioned a list to me and recomended me Vlue Formation Bonus 3x3 for VX Ace. At first, it worked well with Yanfly. I still don't have any idea what's going on. I didn't even change anything, either. The game, itself works. But if you go to battle, this is what it comes up...
Hello. New guy, here. I really started up this post just to ask this question and I don't normally join a community like this without checking it out. So I hope you won't judge me for being too new.
You see, I have Visual Battler Yanfly's script (Sideview battle system) and I'm trying to make a...
So essentially I'm making a game where a very core mechanic is "morale" which I want to have multiple effects, and thought one way to do this would be to rework how mana points currently works and go from there.
I want it to be stat that can be reduced from things like specific enemy attacks...
Ive been looking around, and I havent been able to find any custom animations to use in rpg maker vx ace. When i mean battle animations, I mean the kind of stuff u would find in the animations tab, like Water One and Water All sort of thing. Is there anywhere to get more or do I just use whats...
The engine only says "it controls thinks like status effects". Does anyone actually know, definitively, what Luck stat does in VX Ace? This would better help me utilize it in-game properly.
Hoi everyone! hows going? i hope everyone is doing fine!
i'm making a game in RPG Maker VX Ace and i need help on this point!:
i want to add a sound effect for the text when it appears in the textbox,something like Undertale's textbox and most of the RPG games or Visual Novel games
Sorry...
Link: https://rpgmaker.net/games/11469/downloads/11183/
TRAMA
CONTACT US:
Official email: remainderstudios@gmail.com
Dudas, preguntas, enviar videos y juegos, informar errores y más.[/spoiler][/spoiler]
"Energetic teens, Rex and Regina, are starting out their first adventure, unaware of the fate within the darkness."
This is a Work In Progress, bugs and errors can be found but we're improving it every week.
Announcement
We've updated the demo in our Itch.io! Check it out HERE
About this...
As many of we know, it's possible to change the font of our current project just adding this lines of codes to the Main script:
Font.default_name = ["Name of Font"]
Font.default_size = an integer (for example: 16)
Well, there's a way of making installing this font automatically when the final...
There's a way of changing expression icons? I found on internet than you can change the other icons (items, states, etc.), but I can't found if there's a way to change the expression ones.
I made an enemy sprite with these contents:
The player has 10 HP and the other party member has 10 HP as well.
However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
Using the normal Event option, you can make the game wait until a balloon completes its animation, but I need to use a script call for this since I'm using a variable for the event id. This works fine, but the game doesn't pause for the balloon to finish and I can't figure out how to make it do...
I want an event to occur once it detects X amount of Y item. Is this possible? I only know how to use the detect item for 1 count.
EDIT: To be more specific, I want to an event to occur once the player has collected 40 flowers.
Like the Blue Demon in Aoi Oni, or the Witch in the Witch's House, or the Painted Ladies in Ib? One's that follow the player around and can deal damage by making contact?
WyreScripts
Character and event shadow
Script version: 4.1
Future updates and plans: Support if plugin has bugs / issues. I can try to help fixing them.
What is this script for:
This script adds an image file shadow for your player character(s) and you can add or remove shadows from events...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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