Yeah, I have NO IDEA where to publish this thread, so I'll stick it here.
Anyways, I made some icons with pixel art (specifically, 100). I want to publish them to be available as DLC for RPG Maker. I want the DLC to cost money.
However, I don't have any idea how to publish my work either as...
If you use the script, credit Rhyan / Polloyus, both are codenames of mine.
To go to the pastebin of script, click-me.
What the script does is it shows the save time of the game.
The window is located in the menu.
The font color (red) and the style is NOT from the script, it's...
Ok, I thought I have been experimenting a lot with the battle system lately, and to my surprise...a Battle System that is inspired by Darkest Dungeon is very possible in RPG Maker.
But I already fail at the basics, setting up a good battle hud. Maybe you guys can help me out, and perhaps there...
A side story detached from the main timeline of the Miyumi Universe. Created for a short gamejam (The Miyumi Jam) made in only roughly 2 weeks. Based off an alternate continuity of "Princess Miyumi and the Necro's Dungeon".
After enjoying herself at the Festival, the princess begins her rest...
Which RPG Maker engine is your favorite?
What one thing about the engine do you enjoy most?
My favorite is MV.
The one thing I like about the engine, is the event system.
It's not like the other game maker engines. It's very different but at the same time it's unique and that's what makes...
I'm doing RPG Maker First Look videos(and full Let's Plays if I fancy the game enough). If you have a game you'd like to see done, shoot me a link in the thread here.
This Weeks Videos:
(Please note that this game is a nod to games such as Haunting Ground, Clock Tower and Project Zero. We've taken influences from these games to try and deliver a good little fan game of them. Thank You).
SHE: CHAPTER 2: Desperate Escape.
Following the events of
"She: Chapter 1: The Endless...
"Energetic teens, Rex and Regina, are starting out their first adventure, unaware of the fate within the darkness."
This is a Work In Progress, bugs and errors can be found but we're improving it every week.
We've updated the demo in our Itch.io! Check it out HERE
So I'm using Rpg Maker XP, and I've been playing with the damage formula, and I have a few ideas and want to know what you guys think. This is mostly me trying to figure out what to do about physical defense. This is a game where you put points into the stats you want per level. I know it...
So I'm using an old character select...
Elemental Light tells the story of a young girl named Natsuko who experiences painful, cheer and many other feelings, all while journeying to many different places to help everyone understand happiness. Fortunately she doesn't journey alone, she has her friends...
I have seen many balloon icons people have made but they're mostly for VX/VX Ace.
So I'm searching for balloon icons for MV in a different style, but can't seem to find any. Does anyone know where to find any?
I don't know if this user is active anymore but his or her script has a big issue
when it comes to states.
So lemme explain, this script acts as a basic ATB bar akin to "RPG Maker 2003's Battle System"
I'm using this along with Yanfly's Core Battle System Base and Galv's Timed Button Attacks...
I made an enemy sprite with these contents:
The player has 10 HP and the other party member has 10 HP as well.
However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
Heya, I'm St.Rawrence, here for the commercial of the game I made myself.
Took me about a year to make, it's an ARPG with relatively higher difficulty, now released on Steam!
Default language is traditional Chinese, since I'm a Taiwanese.
However, you can adjust it on the title screen or main...
Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term.
If there's a script to allow this, that's cool, but a vanilla VXA way would be nice.
EDIT: On my own...
I want an event to occur once it detects X amount of Y item. Is this possible? I only know how to use the detect item for 1 count.
EDIT: To be more specific, I want to an event to occur once the player has collected 40 flowers.