Hello, I'm not sure if this is the right place to ask this, but I had a question.
I'm currently playing an RPG Maker VX Ace game, and I'm completing a monster library of sorts that includes Item Drops. It's a question mark until you get that item dropped form that specific enemy type. So I am...
Hello everyone and merry christmas.
I just got back into rpg maker a little while ago and I have a problem with the mog battle command ex script.
Here is the script in question:
The problem is that every time I want to add or remove a team member during a battle, I get this error message...
Hello! This is my first time making a game.. I hope you can try the game and enjoy it!
Currently it's only chapter 1 done, but the other chapter's still on progress.
Please give me some kind of feedback after you try it! Thank you.. :D
I'm having the weirdest problem, and it's driving me insane!
Until today, I had no problems with map transfers or anything like that in VXA; My problem is as follows:
1) In the image below (a small mansion in a town I'm making), all of the grass tiles in the South are traversable as you would...
Please help, I was using the Basic Quest System to try to add more things to a project of mine, the thing is that I did exactly what a tutorial told me to but I keep getting this error:
What have I done wrong? Please someone help me :(
Here is where I got the Script...
A main component of the much beloved Suikoden series is recruiting many characters (typically 108) that help to grow your castle and your army. Suikogarden follows this tradition but with a smaller, more reasonable cast (currently 50).
What happens when a mother betrays her own...
So, for a game I'm making (it's a Danganronpa fangame), I really want a Rebuttal Showdown script.
It's basically half fight, half debate. The enemy will spout out what they believe is evidence, and you can use 5 pieces of evidence YOU collected against them. There's also the option to agree with...
So, I have everything set up for this one shopkeeper which you can interact with in more than one way. However, I dislike that when you finish reading through a choice, it closes entirely and you have to interact with him again. Is there a way that, once I finish interacting with the...
First off, if I put this in the wrong forum then I apologies, it's been awhile since I posted something on this website.
Now here is the situation, I am having difficulties making an in-game test, in the test you need to score 75% to pass so you can progress further into the story...
This is a weird question, but when you click escape in-game,
it shows "Items" and all of that stuff..
Can i change the name of the categories?
Like change it from items too.. loot or something..
I'm at a loss for words, I've never seen this happen. So I was trying to clean up tilesets to make them more organized, and I have a fence that I put in the B graphic section. I decided to reorganize so that it was in A5 (I don't utilize A2-A4 it's easier for me to just create straightforward...
So I wrote a script that is called through activating an event, but I am missing something.
But when the event activates I get an error:
Script 'Game_Interpreter' line 1411: NameError occurred
unintialized constant Game_Interpreter::Event
Here is the code I wrote...
I've attached a picture in the spoilers of a rough concept of what I'm shooting for shadow wise in my current project. Below that I'll list some issues below I'm having with achieving this effect in engine. Then hopefully we can find a way to make this work. So let's get to it.
Ok, so when I try to move the boat vehicle around in both animated and still water it doesn't seem able to move other than to turn. Are the vehicles in RPGM VX ACE buggy or something?
Thanks, Art of Gaming
I am looking for something like this:
It needs to be able to do all of the following:
1. Only characters that have been recruited are present (other characters not yet recruited could be represented by blank spaces, dashes, shilouttees or -ideally- just not there)
2. After a new character is...