rpgmaker mv

  1. gizmo214

    RMMV MV3D tilesets not rendering properly

    Hey all, It's me again. I'm trying to use Cutievirus's MV3D plugin for my game to add an extra depth of graphics. However, When I try to post anything under the tileset tabs except for tab A, I get this result... I've tried looking on the wiki, but I don't really understand the code...
  2. Rugman

    Thoughts on Mv3d?

    If you don’t know what Mv3d is, it’s a plugin for mv that renders your game in 3d. So I’ve been pondering the idea of using mv3d for the current project I’m working on. I’m just curious about what people think of it and if it’s something you’d use in your game. I like the visual look of it. It...
  3. RMMV Character transformation image stays after character died.

    So I did some tests around this bug and found that when the character transforms and dies in battle they keep the "battle image" they acquire after transforming. If the rest of the party escapes, survives, etc. After the battle the image from the transformation stays on them even after they...
  4. greensdream

    Skill that changes an actor's Element Rate?

    I would like to make a skill that changes that actor's Element Rate. As per this character's class, their Element Rate for Physical-type is 300%. I would like the skill (let's call it "Steadfast") to change their Element Rate for Physical-type to 100% for 2-4 turns. It'd be extra great to do...
  5. KitteyWolf

    RMMV Footstep sounds with variation and possible different sounds for running.

    So I've been working on a project for a while- and I realized that I really needed to get sound effects for the footsteps sorted out. Currently I'm trying to work within yanfly's YEP plugin for footsteps- but its hard to figure out a good sound effect to use. I was hoping there was a way...
  6. Twempie

    RMMV [Yanfly] expParam of Undefined! (Solved)

    I'm sure some of you are sick and tired of seeing this issue crop up but don't worry everything is going to be fine, I already have the error message (the F8 one, not the tat one it prints on the screen) and I've got the plugin list provided already. So here's the sitch: I'm not very good at...
  7. matgraz

    RMMV Finer control of Battler Motion

    I'm not sure there's already a plugin for that, but i figure not so i'm requesting it here. I wanted to know if there are any ways that i could control the battler motion depending on specific moments. It might sound strange but let me explain with the video capture some examples of what i'd...
  8. greensdream

    How can I Show a Picture after all enemies are defeated?

    I would like to Show a Picture after all the enemies in a battle have been defeated. I don't see this option in the Troops tab. The closest to what I need might be accomplished by using the Switch option, but I'd need some way to have the Switch turn on once all the enemies are defeated. Maybe...
  9. Stapleton

    RMMV De'Vine: Heavenly Acres

    Small details: This game will be commercial and will cost $14.99. Engine: RPG Maker MV Summary: Play as any of 12 unique characters. And enjoy many features such as: A full farming simulator with the ability to customize the world however you'd like. Collect up to 200 unique monsters that...
  10. SamCherry

    Face/Head Sprites from MV

    Is there a resource for the head/face sprites from MV? Not the parts, but the base heads, I only have MZ and the heads are too big for anything from MV to fit and I need to use assets that probably won't be made for MZ for some time.
  11. ccarmine

    MV - Conditional Branch that controls if the mouse input = position of event

    Hi guys! I made an event which follows the player around the map (like re2 mister x). I want the player to be able to stop this event for a minute (by shooting him 5 times) before it starts to follow the player again. The problem is I can't get the mouse input and the event position right. I...
  12. Scorps

    SERVICE Puzzle Maker/Mapper/Parallax Mapper for projects

    Hello! I'm Scorps, 27 years old, speaking English and German. I offer my service as a (parallax) mapper and/or puzzle maker for any Rpgmaker MV project(incl. 18+ and "Collectathon"). If you work with VXA, i will only do parallax maps. Below are pictures of parallax maps I made in the past and a...
  13. RMMV VE_ActiveTimeBattle (Victor Saint) switch ATBready characters

    Hi there, I'm having a question that concerns Victor Saints VE_ActiveTimeBattle system. I wanted to include the feature to be able to switch between ATB ready characters by pressing "left" or "right". I came quite far already, the only thing I'm missing is to (really) change the character. I...
  14. hoboayoyo

    State that makes an actor invisible.

    Trying to make a character invisible with a state and than visible when a state wares off. to do this I want to force an action when a state wares off. This is using Yanflys state and buff plugins. <Custom Leave Effect> var skill = 93; var target = -2; BattleManager.queueForceAction(user...
  15. Schwipsy

    RMMV YEPSkillCore. Self damage when miss?

    I'm trying to use YEPSkillCore to make the player take damage and drain the MP if it misses the attack. This is the code I tried using (but is not working) What am I doing wrong? <Post-Damage Eval> var result = target.result(); if (result.missed || result.evaded){ <HP Cost: 5%> <MP Cost: 10%>...
  16. JohnDoe666

    Removing the attack message shown when using "Force Action" command

    Hello everyone! How can I remove the message box showing skill's name when using Force Action command during a common event? I'm using Yanfly's Battle Core. I'm pretty sure I saw some games using Force Action without a pop-up. I tried to search for a solution as the issue seems quite easy to fix...
  17. Synrec

    Synrec Live Tactical Battle

    Version: Free Version Released URL: https://synrec.itch.io/synrec-live-tactical-battle Features summary: > Player controlled combat > Battle field modification on both player and developer side > Highly customizable UI > Active style combat, limited turn based system regulation. > Various...
  18. Is there a way to make speaking animations for overworld sprites?

    I want to be able to make overworld sprites animated when they are speaking. There is a plugin for faces in the text box, but I am not too sure how to make the overworld sprite animated in this way (specifically making the animation stop at the end of the text code instead of continuing) How...
  19. greensdream

    How can I remove the "Items" option from the battle menu?

    I'd like to only have "attack," "guard," and "skills" available for the player to choose from in battle. Is there a way to do this without using another plugin? I'm trying to severely limit the number of plugins I use for my project, but in case it matters, I'm using YanFly's Core Engine and...
  20. ProfessorCreepyPasta

    Is it possible to create a Fake Pop-up Message?

    I'm wondering is it possible (with a script/plugin) to make a pop-up/error message that you can click "OK" with the mouse, similar to some Creepypasta/horror games out there. I don't know how to code at all for JavaScript or anything for that matter, so some pointers would be much appreciated...

Latest Threads

Latest Posts

Latest Profile Posts

One year on, one year off seems to be my theme lol

Finished coloring her and giving her different character portraits. Wanted to show a few of them :)
Can anyone tell me what MV plugin allows you to do that clear-shockwave visual effect? I've seen a variation of it with fallen angel Olivia for battle effects but its strictly for guarding, but I've definitely seen it in other games being used both in and out of battle.
Testing ABS explosive barrels. Satisfying!!

A sketch of a character for an upcoming chapter. I am pre-preparing the heck out of this one and future chapters, don't want to spend time figuring the story out again. :blush:

Forum statistics

Latest member