Resource Type: Tileset
Maker Format: Ace
Art Style: Any, but close to the RTP
Description: I need a tileset for a viking longship, with lots of space for characters to move about. I have found a few, but most of them are seen from the side and pretty small. If possible I would like one that...
Alex and Adva (I´ve heard norse)
Hello and thanks for taking a look at my game prototype! This is the second game I have started working on since joining this community and the first one I feel good enough to elaborate on.
SECTION A: GAMEPLAY MECHANICS
SECTION B: CHARACTERS
I've been testing my game and I keep having this error pop up:
It's from the script Stamina Based Battle System - by Fomar0153
Link to script: Link
I don't understand what's going on with this error. It apears sometimes after an enemy dies, but it doesn't seem to come up in certain...
Hello there. In my game, characters will have 2 types of stats that will influence damage of abilities. There will be the default ATTACK stat, but there will also be a POWER stat, which will effectively help negate enemy defense.
Anybody super good with numbers mind tossing me a few ideas or tips?
Kingdom Republic is a Rpg Maker Vx Ace game currently in early stages of development. The story follows Romes first barbarian war with the Cimbri
We here at Seraphim Creations are dedicated to making roman era games and are looking for a writer to join the team.
Samples of your work is needed...
I hope someone might be able to help.
I am trying to limit the steps of my party. Now I've been able to do this easily enough by setting a variable to count the number of steps the character can move.
Now the problem I have is is the fact that I have multiple parties, I wanted the player to be...
Please find the Edits I have done below.
Please credit me if you use them as well as Enterbrain.
I took a bit of a notion to make some new battlers, and went a little wild. I figured It would be nice to give back to the community after taking so much.
Be advised, you must own...
So I've been playing a lot of Hero Chronicles (I love Clash of the Dragons, tis awesome) and I was wondering if there was a way, using events that an actors HP was dependant on how many of a certain item is in the inventory.
EG. The Hero (Actor) has 4 different troops that battle for him (he...
Ok, I'm trying to make a battle where a skill can only be used if a state is inflicted.
I'm using Yanfly battle commands and thought that the hide skill until switch x is on would work, and it does work, for revealng the skill while the monster is inflicted with a paralysed state.
I don't like linear gear progression in games. I'd like to see more gear be useful from start to finish. This is also true for skills. I also like finding overpowered gear, and don't enjoy games that are too balanced.
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.