Hi, so I currently made some music where you're in a winter town and its relaxing. But when you go to a different map (close to winter town but its the battle place) the same music is playing and is consistent but more drums and strings are playing and they get more "suspenseful".
(PS im not...
Hello... Good morning, evening, afternoon or...Every time of the day.
Today we just opened the game project from the hard disk we keep it in and... This happened to some (three) maps
If we try to playtest when we are in these maps, this error occurs.
DETAIL: we load the map "Aula" the token &...
Hello again! I'm here asking another super n00b question ;w; I'm trying to make just a few doors a bit longer/taller
than the standard or default doors, and even after following some tutorials, I seem to keep doing something wrong?
My doors keep being cut off strangely, and even though I...
Hello again! I'm trying to make a puzzle where the player must push several (re: 3) boulders into the water
to form a type of bridge to cross. I would also like to make it so that after (1)One boulder is placed into the water, the player may walk OVER the FIRST boulder (already submerged), and...
Hello again! I'm making this post to request how I would go about using a specific spritesheet with several frames for an event
(specifically, for this sprite: LINK )
I understand how to use simple animated sprites such as walking sprites and door opening sprites, but since
this spritesheet...
Hey, I was wondering how to draw a tile to a window or the screen in general through scripting.
(and by tile i mean the things in the tilesets, used for maps and whatnot)
I know it seems simple but i cannot figure it out, looking though the code i have found things regarding how characters...
After having found out how the map file works i would like to ask a few questions and receive help and pointers about my ideas to create a working mod system in MV. I will hide them behind spoilers to save space and organize things nicely.
Now the actual use case is for a project i am...
I'm now makin my own game in RPG Maker MV and I don't know if it's possible to make that some of my characters only have magic points or technique points. I appreciate any reply.
Hello.
Is there a way for me to search for a specific command and not an event?
I've been testing my game and found a bug which I can't seem to figure out. The main character starts as a class with Heal and another skill. However, at some point in my testing it suddenly had those skills gone...
While this does relate to my current RPG Maker Persona fangame I'm working on, I'm asking this here due to the subject matter. In Persona 3-5, what standard RPG character class does each character fit? Here's what I got so far:
Makoto Yuki, Yu Narukami, Joker: The Hero, Obviously.
Yukari...
MJMJS_OneSaveDataInfoMenu 1.0 & MJMJS_OneSaveDataSaveWindow 1.0
By Jomarcenter-MJM
Introduction
So you just want your game to just basically load One Save... Not two, Not four and most definitely not infinity universes just one
well I got you the solution and also allows to give more...
With regards to moghunter's menu plugins again, the scene menu is now acting up strangely. Instead of the icons going down-up-down-up it goes directly to the icon next to it
basically it does not highlight the command of the bottom row.
1st pic: my issue (it skips the icon/command next to it)...
HELLO I hope i'm in the right topic this time;;
I'm trying so hard to figure out a simple mechanic:
I want to have fireballs (or any projectile) continuously shoot from wall to wall, and if the Player
touches the projectile, will be injured. (Player would need to time correctly when to move...
Hello! I recently installed MOGHUNTER's Monogatari Menu plugins to make my game feel a little dynamic. It worked for the most part but when I got to the Skills Menu, Yanfly's 'Equip Battle Skills' plugin wasn't working with the monogatari plugin
without plugin ^
with plugin (equip skills) ^...
I'm not sure if this is where I should post this question, but I'm not seeing a category for Requests/Questions so I hope it's fine here.
I'm asking if there's a Plugin or a possibility to use a different kind of spritesheet for Over World Sprites. Basically instead of the 4 (or 3) sprites for...
The semi-Complete snippet for the RPG Maker MV plugin development snippets for Sublime text 2 and 3
from the Visual Studio code version, now ported to sublime. This add-on allowed to autocomplete all the necessary code for easier plugin developements
Source code...
Hi Everyone!
I am trying to balance my game with combinaisons of armors/weapons etc..
I have a lot of them and it's quite long to build up my characters so i decided to save a game with all my characters stuffed etc..
But my problem is when i want to change something on the editor such as...
Hello, I'm incredibly new to the whole 'game making' scene, and I'm wondering if this is possible to
pull off using RPG Maker MV.
Basically, is there a way to make fights happen on the maps, instead of opening the battle sequence? For example:
like in old Zelda titles for the NES/SNES, or...
MJM Title Logo Plugin 1.0
By Jomarcenter-MJM
Introduction
Instead of that boring text on the title menu or opening up your image editor just to place a logo on a background (which is not a good thing to do)
Introducing MJMJS Basic, A series of plugins that basically add some additional...
This extension for visual studio code allows you to generate new RPG Maker MV plugin files with just a simple command
features:
Create a completely filled plugin template
create a blank plugin template
notes:
This is still a work in progress, please report any bugs so I can see if I can fix...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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