rpgmakermz

  1. Nowis-337

    [Solved...?] Deleting Save File In-Game In MZ

    Hi all, I am looking into script calls to delete save files from within the game in MZ. From researching around the forums, I found the following script call for MV which works perfectly for my purpose when used within MV: StorageManager.remove(id); From my amateur digging around the MZ...
  2. ricardodaf

    RMMZ Mz plugin to modify the menu in the title.

    Hello friends! Greetings from Argentina, I am new to RPG Maker, I have the mz, I wanted to ask you if you know of any plugin to modify the Menu in the title (where it says New game, continue, etc) Thank you!
  3. LunaTechsDev

    LunaTechs MV/MZ Plugins & Tools

    LunaTechs MV/MZ Plugins & Tools This is the official LunaTechs plugin and tools thread. You can expect to find links to a variety of our plugins and tools that we'll be creating for both MV and MZ using our custom tooling. You can expect updates from us every Wednesday regarding new plugins and...
  4. Gabe

    Gabe MZ - Equip Requirements

    Gabe MZ - Equip Requirements Introduction This plugin allows to add extra requirements to the equipments. How to Use Just insert the plugin and read the help section. Video Plugin https://dromarch.itch.io/gabe-mz-equip-requirements FAQ Can I use this commercially? Yes this plugin is...
  5. nio kasgami

    RMMZ Nio_StateSpriteFollowers (Dev)

    Introductions Familiar with the old rpgs like Dragon Quest wheres when your heroes was showing as coffin when they was K'O? Or how actors was showing different walking sprites depending if they was poisoned etc? Welp this plugin is does all of that! and even more! Features : Change followers...
  6. LunaTechsDev

    LunaSense - RPGMakerMV/MZ Intellisense

    Hello all, it's Wednesday again; this is Kino(EISKino) from the LunaTechs team. Today, we're bringing to you RPGMakerMV/MZ IntelliSense for use within your project whether you're making plugins or just doing edits to one, this will come in handy. The instructions are similar to the ones we...
  7. LunaTechsDev

    LunaTechs - LunaLite - RPGMaker MV/MZ Typescript Documentation

    Introduction We are a small team of plugin developers that have come together to create plugins and tools for both RPGMakerMV and MZ. Our initiative is to provide a large selection of open source, free, and paid products to help the community. As part of that effort, the LunaTechs are...
  8. GalacticGod

    GalacticGod's MZ Edits

    Terms of Use & Credit Credit: GalacticGod and Kadokawa (Additional credits if needed will be listed with material). Non-Commercial: Allowed Commercial: Allowed Repost: Yes (a link back to this thread would be nice) Edits: Allowed (a link back to this thread would be nice) Repost of Edits: Yes...
  9. nio kasgami

    How to Extends / Alias / Overwrite existing class in MZ/ ES6 [Tutorial]

    Hi there! As MZ is now officially confirmed to be full ES6 us programmer can now use the ES6 javascript as the official javascript coding standard. ES6? what is the differences between ES5? Well here's a quick look at how class are defined in ES5 and ES6 // ES5 class function Scene_Dummy() {...

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"Let us be absolutely clear about this: "
Miss posting updates of my projects here...miss having time to work on my projects
I'm not sure if it's okay or not, I update it often because I think it's not.
Ami
--- Dumped ---

Hero: Please go out with me!
F.Healer: (Silent In 10 Seconds) I refuse.
Hero: ???
F.Healer: I don't want my friendship with F.Mage is ruined because i'm in your side. so...i'm sorry. (Running)
Hero: (Glass Break SFX)
I really wish to have listened someone's advice regarding writing, because I'm a little stuck.

Guys, if you have a whole story in mind, and you strongly believe it's going to work, make the effort of writing it. Because if you get stuck in a scene, you might have to re-assess it.

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