I'm a big fan of RPG and I'm asking... Which version is better to do an Undertale game?
I prefer RPGM MV because I can use the "Mercy" gamemode but I still think RPGM VX Ace would be easier for making this project.
Can you help me?
So,
I am making a game and I try to playtest. What happens is it stays at a black screen before (After 5 minutes) closing itself.
Here is a list of plugins I'm using (this might means something.)
WeaponSkill
YED_EnemyPosition
YEP_BattelAICore
YEP_BattleEngineCore...
I am attempting to prevent the player battle window and all of its functions from even popping up to keep it from getting in the way of my events, my battles will instead be dialogue based that end when the correct answers are selected. I am aware that it can be phrased out of the games script...
I am aware of how to edit the interface however I would like to disable a few things such as the transparent widow color as well as removing a few menus including the health menu as well as the weapon, armor, and key item tabs in the item screen, the pictures will show what I mean, I just want a...
I want to be able to stand on the tile before it transitions me back outside, I figured out how to do this for the door tile outside of the house since its both impassable and above the player, so when I walk up to it i have to press up again to enter the house, how can I do this for a tile...
Hello, this will be my first post here, I have a question about placing a looping animated tile like a water autotile in rpgmmv, (in my case its a flower)
the tile is 48x48 and is 3 frames long, all of the answers I've found were for rpgmaker vx ace so I am hoping someone has an answer for mv.
Hi again,
I came back after a break from rpgmaker since I had some stuff to t ake care of and I couldnt find the time.
But as of right now I cant get the autotiling to work (just toying around, trying to get the gist of it).
I have my tiles on the right size but the problem is that I...
Hello everyone,
I found several "Blue Mage"'s scripts:
Driftwood's in which checking the enemy you can learn a skill.
L'esparver in which when you are hitted by the attack you learn it.
In my game those are going to be different classes, "Sage" for the first, the character will "Study"...
I use MV, and right now I am having trouble trying to find out how to make a Counter that shows up whenever a collectible is obtained.
Example, each time I collect a special coin a message box, or even an indicator in the top right would say "1/20 collectibles obtained" and each one you get...
Hi,
I programmed an 8 dir code and i wanted to implement and 8 dir sprite system. since the sprite system seems a little bit messy/unclear, before spending some time trying to figure how to do it maybe someone knows where I should be looking for in the code or what i have to do in a general...
Hello, everyone. I'm very new to the RPG Maker series, MV being the first and only installment I've ever used, so I've been doing a lot of research for it. Still, I'm having a problem with the Character Generator that I can't find a solution for.
I'll make the character, then export the face...
I want to run an event at the end of a random battle but it doesn't seem to be possible. All I want to do is increment a variable for every type of enemy killed. For example, if I won a battle against two slimes, the variable SlimeKills would increase by two.
The end of a battle doesn't seem to...
Hi there. I preordered a copy of RPG Maker MV but I heard the Mac version is not out yet, am I right? I feel left out for not being able to download that right away.
And also, can I use the license key to activate it on my Windows then "unactivate" it for my Mac to use the same code while my...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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