Hi guys! Sorry to bother with this noob question, but I've searched through the forum to find an answer to my doubt and wasn't able to find any.
Is there a way to change the distance in which events are drawn/processed?
My problem is with a rather large sprite. It's 5x5 tiles and when the user...
Title is a work in progress. New title ideas are welcomed.
SECTION A: SYNOPSIS
Word Lists Information
As you could see, I have the starting area and the game areas ready and I have the game mechanics mostly done.
I still have...
In my game, I’d like to have a poison state that decreases Hp or Mp my a percentage every second in battle.
So far, I’ve tried doing this by creating a parallel processing common event that decreases Hp/mp per second, but this only works outside of battle, I’d like it to work in battle...
Like the title says, I want to know if it's possible to reduce the space between words.
I mean, to turn this:
This example is from the Item List Menu, in other places like the Item's description the spacing between words it's smaller by default.
Thanks in advance!
I wanted to know if it's possible to make a Confusion State that when affecting the hero, allows you to select a skill anyway, and then shows the message "The Hero is confused and self attacks" or something like this, then, obviusly, the hero makes a self attak.
Is there any way possible...
I'm using MOG's Damage Pop Up Script:
I like to know is if it's possible to hide the pop ups, only of specific states. Like insert a code in the state's comment box of the database like <no popup> or so.
Thanks in advance!
I'm using MOG's Battle Hud EX Script:
My question is if it's possible to hide the hud when another window is opened (like skill select window or object select window).
The problem is that the new windows above overlap the hud the...
Well, first of all I'm sorry, because the script I'm just gonna ask for is maybe a difficult one (I do not know scripting but I can get the idea).
What I'm looking for is a battle script that forces the player to press certain buttons at certain times in order to attack. If the player...
I'm looking for a script that calls a common event just befor every battle starts (Not only random encounters).
I'm gonna explain it better, the chain of events that I would like is that one:
1. The common event starts
2. The common event finishes
3. Battle transition and...
Help, I've searched and searched but none of the answers work for me. I set up an event at my main character's home town as kind of a send off event to start the game. It doesn't trigger until the main character touches the spot on the outside of town. It was fine before but now when i revisit...
Ok so im using the Yea-Item Menu (here) and I notice something odd. Technically the script works and but it won't display the different types of categories for each command (see img).I have the Luna engine installed and that might be the issue, but not sure yet. Im not sure where to look in...
I have seen a similar request of Confirmation of Save Game of Yanfly's Save Engine (Glav's and others)..
But what I require is the same thing, but for confirmation on Shutdown Command (Quit)..Showing Options Yes and No..
So say two people wanted to fight each other online or do a coop quest in identical RPG Maker VX Ace projects on two separate computers. Is it possible through scripting or the use of an extra .dll file to implement such a feature? The reason I ask this question is because I want to have these...
I could use a time system that is dependant on the internal clock of the computer, not sure if this is possible with ruby alone or if you would need an extra .dll file to input this kind of functionality. A good example of what I'm looking for is a time script that works like Pokemon Crystal's...