Tomoaky Puzzle Battle VX Ace
Version: 1.03
Author: Tomoaky (original VX script) / AMoonlessNight (VX Ace conversion)
Date: 17 Oct 2020
Latest: 19 Dec 2020
About
This script is a port of a VX script by Tomoaky that recreates a falling block puzzle (based on the game Puyo Puyo).
Blocks fall in...
Hello.
I am using Sapphire ABS, which is the best fitting for my game, from all action battle systems available.
I love it's features, though it comes with kind of limited options in terms of loot or respawning events.
I've managed to create my own event based loot system, but respawning events...
The Workshop Will Transform Your Kid Character Sprite to a Older Kid Sprite Always known as a Adult sprite.
Go!
Do Remmember That it Always Use The Character Generator Except for Some Circumentences.
Hi guys, i tried to modify Theo's script here:
https://github.com/theoallen/RGSS3/blob/master/Notification Window (ENG).rb
to display Notification Window (NW) in Battle too.
I added these code at the end of script, but NW will display only once in the Battle.
It won't be displayed again after...
Hi guys.
What is the script snippet to get target's name & user's name,
assume that i will run it from a Common Event which has been assigned for skillX
Hi guys,
I was testing this doodad editor here: https://forums.rpgmakerweb.com/index.php?threads/doodadss-editor-embellish-your-maps-with-this-editor-compatible-with-rpg-maker-xp-vx-and-ace.101006/
While it's working great, there is a weird problem (i tested it on new project with no add-on...
Hi guys, please help! >.<
This bug really blown up my head.
Normally it doesn't seem to be a big problem.
But due to i am using Falcao Lite Interaction System,
which you can freely jump around and, you can block
player from jumping over st with a region/ a tiletag...
The problem is, if player...
Hi guys,
I want to ask does it mean to create a new object if we run:
abc = abc.new(1,2)
But then, for example that i need object abc to insert into: tint_start(abc)
how can i straightly write something like: tint_start({1,2}) instead of using .new key
Hi guys,
I want to ask for a way to check if a window is opening (on Map scene)
for example to check whether Key Item window is opening or not?
Thanks = D
Hi guys, assume that it's in a Battle and i want to check if player double press a button.
How can i do it with .. a script snippet perhaps? Thank you =D
Hi everyone.
I want to access/modify Sprite_Battler's local var via script call while in battle scene.
for example in this code:
class Sprite_Battler < Sprite_Base
def setup_initial_motion
return if @motion_initial != nil
@motion_initial = true
@collapse_done = false...
Hi there,
I wonder why, since actors' equips is an array only?
Why can't i remove for example, actor 1 weapon just like this:
$game_actors[1].equips[0] = 0 or
$game_actors[1].equips[0] = nil
i see in game_player script, they discard weapon like this:
@equips[slot_id].object = nil if slot_id...
In rpg maker vx ace.
How do I make it so after a conversation has ended, a person from a different event walks in
like for example
I have an event just placed outside of the door and its on auto run to play a bunch of dialogue
after the dialogue is over..I want a girl to walk in through a...
#RPGVXACE
Hi guys,
I really need some help, i tried to modify these code to load multiple images at once but
only the first one will show up. I cannot figure what else to do
I modified create_picture section to push many arguments into create list...
Hi everyone,
Thanks to @blackmorning84 we have her script here:
https://bmscripts.weebly.com/bm-base.html
allow player to resize VxAce game window (YAY) °˖✧◝(⁰▿⁰)◜✧˖°
I want to set a default scale ratio for game Windows (or perhaps do it with a Switch?)
Can someone give me an advice?
Thank you...
Random Name Generator
by AMoonlessNight
12 May 2018
This script makes it so that actors can have a randomly generated name. You can also set it so that only certain actors have randomly generated names.
Compatibility:
Can't see it not working with anything, but let me know.
Terms of Use:
Free...
Push, Bridge and Jump Events
by AMoonlessNight
14 Apr 2018
This script makes it so that you can push certain events and use them as bridges, or even hop between them. It works best with events with multiple parts, such as pillars.
You must set up regions for where the bridges should go, or...
Hey i just happen to found this website:
<--snip--> <see post below>
The creator was a famous one name Kohzuki, well i think many people used his work before.
Now you can support him in order to get access to his work
It's really cheap only $1 per month.
I think i should spread it here so many...
The second draft of my script is almost done, and I don't think I'm going to write a third draft. I'll make changes to dialogue here and there, but I'm happy with the series of events the way they are.
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??
(...rhetorical question.)
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