Does anyone else got this issue? I haven't moved anything at all and it has always been like this from day 1.
Is there a way to fix it?
EDIT: It seems to only be the cliffs that's the issue, including the autotiles.
Welcome to PixelMisters RTP Extension MZ. Just like my Tileset Extension threads, this is a small resource thread which hopes to help extend your use of the RTP and improve the material provided.
All resources created and provided, have been created with the RTP only - by...
Anyone interested in playtesting my new RMMZ Game?
It's a classic fantasy RPG
Just play the game and let me know what you think (Aside form it's a full RTP game)
Here is the link
I might polish this project with plugins and other custom assets later...
I was messing around with the weapons trying to make them a bit more unique and created this bad boy. Felt like I should share it because I didn't really find anything like it anywhere else. It's a simple weapon edited with all RTP assets so feel free to use it in your game for commercial or non...
In the DLC folder of Visual Novel Maker there are backgrounds and battlebacks from RPG Maker MV, as well as a good selection of busts.
My question: can I use other RPG Maker MV standard assets such as music and sound effects in VN Maker?
And since I own 2k, VX and VX Ace, can I use their RPT in...
Welcome! This thread contains graphic fixes and new pieces for SRD-Character Creator and the latest version, SRD- Character Creator EX. Both have different layouts, so please be sure to download the right files for the plugin you're using!
Extended Image Pack For CCEX
RESOURCE TYPE : Animated Gate - (tile\event)
MAKER FORMAT : VX Ace
ART STYLE : VX Ace RTP
DESCRIPTION : I'm looking for an animated gate in the style of the pale wood-coloured fencing found in the VX Ace RTP tileset. I completely accept there may already be one but I can't find it...
I'm a bit conflicted. One the one hand, it's quite visually cool to make bodies of water that the player can interact with by going into it. However obscuring the player character from a gameplay perspective is pretty bad. Hmm... There's the option to make the area around the player visible, but then that kind of defeats the purpose of submerging them.