So, I've been learning a bit of Ruby and I decided to try my hand at making a simple script that turns some switches off during screen fadeout and then turns them back on again during fadein. The reason I wanted to do this is because the lighting script I'm using (Casper Gaming's Light Effects...
Helping with the game development and we are doing some online features...the issue is I have ssl enabled on my site and also rewrites (which pretty much forces https) and the version of ruby in RPG Maker XP is 1.8.1....SSL support for ruby was introduced in 1.8.7....is there any way that we can...
Helping with the game development and we are doing some online features...the issue is I have ssl enabled on my site and also rewrites (which pretty much forces https) and the version of ruby in RPG Maker XP is 1.8.1....SSL support for ruby was introduced in 1.8.7....is there any way that we can...
I have been clearing all Japanese dialogue from my game to replace with full English.
Problems started to occur , When selecting an enemy the select text is still in Japanese and thats not even it.
The Guard Dialogue shows up in full Japanese and I have searched all my Ruby Scripts for the issue...
Hi, apologies if thsi is in the wrong place, but thought I'd make a fool of myself:
I have been scouring the VX Ace scripts, putting things together:
on this thread:
https://forums.rpgmakerweb.com/index.php?threads/mog-dp-animated-gameover-v2-4-unofficial.15139/#post-712872
I have been trying...
I'm still learning RPG Maker in my spare time, when I'm not busy with C++, OpenGL and SDL2. I was wondering if anyone has managed to run C within Ruby on Ace. The reason I ask is to try do some dirty hacks to run OpenGL or at least WebGL through Ruby on RM. It's only for experimental reasons...
Hello! I'm currently working on implementing custom battle parameters. It's similar to that of Yanfly's Skill Cost Manager. I want to make a bp (Battle Points) Bar that works similar to TP, but just takes longer to fill up and allows for stronger attacks. I've got the UI complete now I just need...
So I used a line of script in ace quite a bit to setup several scenario's and I would like to do the same thing in MV
here's what i would do
Conditional branch, script: $game_map.events[1].x == $game_map.events[@event_id].x
then another branch: $game_map.events[1].y ==...
Hi! I've been having trouble with having loops work correctly. I want to show a sprite moving on a loop, and stop it when I want with a trigger, but it almost always just crashes it? How do I get a loop to run in the background like that, and then let other things happen until I want to take it...
This script drops items on screen when an enemy dies, or treasure events or other such things. I use it in an ABS for enemies that drop items, but the items stay on screen forever, and as far as I can tell, they don't erase at any point. I am not a scripter, but I looked through the code and it...
So, I found the above script at http://www.gdunlimited.net/forums/topic/9790-multiplayer/ and I was wondering if there is any way to combine it with Falcao's Action Battle Script (So both haracters wield weapons)? And also to add the choice between 1-player or 2-Player coop?
Thanks for your help!
Hi! I started developing a game a few days ago in VX Ace. I've realised that I'd really like it to be playable in HTML5, so I'm moving to MV, which has html5 export option.
As all of the scripts I've used are ruby, my question is: can I simply transcribe them to javascript syntax and that...
I just finished the official tutorials, but none contained information about creating scripts. I've poked around and found plenty of tutorials on how to learn Ruby, but I've been having trouble learning how to use that knowledge to create scripts for VX Ace. Like, if this was C++, would scripts...
I'm currently working on a game that explores the concepts of brain damage. The game is a 2D top down shooter with RPG elements and plays with the aforementioned concepts in the very gameplay as the player plays. Thus far, I've been coding it myself, but my skill set is primarily based around...
Alright, so, I'm not a newbie programmer in general, so I kinda get what I need to do, but I definitely am as far as Ruby and its interactions with RPG Maker go, so I'm lost on how.
I'll learn to sort stuff out myself as I go, but can someone tell me where I'm even supposed to start with the...
Is there anyone willing to be a Beta Tester for a game I made outside of the RPG VX ACE engine? It's written in pure Ruby. Sorry I can't offer pay, but I can help those wanting to learn Ruby understand it better for their uses in RPG Maker Engines that utilize the language.
What are some of the things changed from regular Ruby and RGSS current version?
Right now I'm busy working on a semi-rogue like, so I don't have as much time as I'd like. But what are some elements in Ruby that wont port over well to RGSSS?
I know gets.chomp doesn't work outside of...
Hello. I am currently trying to move the Window_EquipItem class somewhere else on the screen (x/y coords) in Scene_Equip. My problem is that no matter what variables I change, Window_EquipItem permanently borrows the window size (and maybe position) from Window_ItemList. Is there some way to...
I know that MV will use Javascript instead of ruby and because of that i've been looking up on how to convert Ruby to Javascript just in case some of the plugins won't cover for some of the scripts i'm using already in Ace. I found out about Opal, a Ruby to JS converter which could be used to do...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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