How do you change the walking animation to the running animation of a character when the player holds down the shift key? I already have a running animation spritesheet (it came with one of the graphic packs I purchased here), I just need to implement it when the player holds down shift.
Well, ZoroarX here making a fast question to get a fast answer! During Heroes RPG 2 - The Rage of Darktar, there will be a self-destruction scene and you'll run super fast! But you'll have a minute before it blows up. So my question is: How do I set a time to that event of destruction happen and...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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