Greetings! I'm trying to use the script to load specific file, but every time i load the save i get this error.
For saving i use this script:
$gameSystem.setSavefileId(1);
$gameSystem.onBeforeSave();
DataManager.saveGame(1);
And for save loading i use this:
DataManager.loadGame(1)
.then(() =>...
Hi All,
Maybe someone else has run into an issue with this plugin as well. But when I try to load a save I get this error:
I tried turning off all other plugins and installing in a fresh project, but no luck. I also get a similar error if I try to load a save in the OC Ram demo project too...
Hello, all! I'm somewhat of a novice when it comes to scripts and forums and the like, so I'll try to be blunt.
I've been developing a VN (visual novel) type game with RPGMaker VX Ace, with Galv's visual choices and Yanfly's save engine. Working with existing scripts and patching some lines of...
I am using vizustella savecore and I know there’s a way to change the info displayed.
Right now it displays the date, playtime and how much money the character has.
I would like to add the the characters name and the map that character is on but I don’t know any code.
As the titles suggests, but to be more specific, I am looking for a way to implement in-game screenshots for the player's save file to show where the player last left off. So this way, when accessing the save menu, each load file should contain an image of player's progression. I've searched...
i wanted to change the saving hud like OMORI.
here is how it should look like, "save 4" is selected.
(this is an example of how it should look, not the folders)
I think this is the right spot to put this, but apologies if it's not.
I recently released a game last week (hooray!) but I would say about 3 people came to me saying they were having an issue regarding saving.
My game involves using save states, so players can't save from the menu and can...
I'm trying to make a custom data structure that gets saved based on my input from inside the game. Kind of think of it like Yanfly's GridFreeDoodad's plugin, which I'm sort of using as a reference except without the fancy UI and graphical loading. In short, I'm making a plugin that'll help me...
I'm looking for a Plugin that makes saves in the background through a Plugin Command rather than forcing the Player to make manual saves from the Main Screen.
What I mean is a Checkpoint Save rather than an Autosave - Like as if when the Player has started/completed/failed a quest and the game...
UPDATE: It must've been a bug because the update fixed it
I'm months into learning to use Visual Novel Maker and creating a game and I just now realized that there's an issue with the remade save/load menu which I basically just changed the graphics for. A lot of stuff in this program feels...
The game works ok on dektop, I tried uploading it newgrounds for fun but, there were issues with loading time and saving.
I used the web option when deploying. Zipped it up and uploaded to Newgrounds. The game works but there's two issues.
1. You cant save. You can open the menu and click save...
Hey,
would be great to get some help from you.
Our game is like 95% finished and we started testing everything for a deployment on android. We tested several autosave plugins but none of them seems to work on android. There ist no error message. After rebooting the game there is simply no save...
Hi guys,
I wonder if there is a script / plugin that let the player:
Copy the save data json text
to a file of choise like a .txt
And also allowing it to past the save file text into a text box in the game and get loaded.
I have made a Single Executable of my game with Enigma Virtual Box and now the "save" feature just doesn't work in my game. I'm close to release, pls, help me! How can I fix this?
TSR_Save.js
Author: TSR, The Northern Frog
This Plugin provides multiple options for customizing the Save/Load screen and altering the game saving system.
====================================================================
FEATURES:
Revamp of the Save/Load screen:
FILE WINDOW
This is the...
Hello. There doesn't appear to be an MV section in "Maker Specific," so I'm posting this here.
How would I go about locking a play through to a specific save slot? I'm attempting to create an experience like Harvest Moon, My Time At Portia, etc. where you pick a slot and it saves it to that...
I now officially hate moustaches.
I have a couple of NPCs who are important enough to need faces. I have learned that I can't really do moustaches, & now wish I'd never started this.
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