I am trying to implement in my game my own load/save mechanic.
I want to save into a file the current game status everytime the player interacts with a savepoint event.
When the player dies, loses one live and in case lives>1 a list of previous savepoints is presented on
screen to choose one...
It might seem like a weird question, but I'm not sure how to go about updating my game with new stuff and have it acknowledge that some things have changed.
From what I can tell, if you load a save file some things wont get updated, so everything that is NEW and shows up further ahead...
Alternate Save Layout (Ver.1.01)
Creator name: Neo Memo
Changes the layout of the save and load screen.
- Below memo, you can customize how the screen looks & message prompts.
- For display settings, set true or false to show something on the screen.
So I am using Szyu Crafting System on my project...
But if I save the game with a crafting book on my inventory, I can't load that file any longer...this problem is happening in the demo of my game...I hope there is no problem in...
ZS Save & Load Grid Menu - 1.0 // A purely visual script. Allows a couple of customization features.
Change help window and file slot opacity / back opacity individually.
Add a custom save and load menu background image.
Background image can be different depending on whether you...
I successfully deployed localForage-cordovaSQLiteDriver to my RMMV ionic/cordova project.
My SQLIte Database is now accessible and writable through the localForage-cordovaSQLiteDriver interface.
When RMMV saves the game on a windows device, I believe the "save game" files such as file1.rpgsave, file2.rpgsave, etc are, by default, saved in the same folder as the compiled game.exe file, correct?
What I need to know, is where is this default "save game" folder when the game is exported...
I've downloaded this Enigma Virtual Box software, to make all of my game data that I exported from RPG MAKER MV into one giant "game.exe" file.
So now the players can't mess around with the games ressources like the js or json files.
The problem now is, if the user want's to save they're game...
Hello everyone, I've been thinking lately about save points. I mean obviously their purpose is to save the game; but what practical purposes do they serve. Why not allow the player unfettered access to the coveted save menu? What does the developer gain from having this mechanic? Why do I care...
this is Example.
1. Player had to "Save" during 'Part A' of "B Event".
2. In next map, Player will be die.
3. And will import save file.
the question is, after Importing that Save file, how could i escape the root("B Event").
A save core that gives user huge power over both their save menu content and their save menu appearance.
Useful in combination with HIME_PreTitle events or other custom title screens, since it can really pump up the custom spirit of your game...
I'm trying to use Yanfly's Picture Common Events and DreamX's Addon to allow the player to open up the menu during dialogue and save/load the game. DreamX's add-on works to allow the player to click on the picture + run the common event during dialogue, but I'm having trouble figuring out how to...
What specifically happens in an RPGMaker Game when the "game is saved"?
If I have the identical game (made via RPGMaker MV) installed on two devices, such as a MacBook Pro and an iPhone, or a PC and an Android, what specific files from the /www folder (the HTML 5 portion thats compiled and...
I have a problem with my actually project. Is it somehow possible to do a save/load scene with variables?
I also want to remove the basic save slots with 15 slots
(that the normal save slot do not appear if you save the file)
Maybe its possible to do it with map and calling the...
TFW: You get a text from someone and a long conversation--but you have no idea who this person is and don't wanna be that guy that asks "Who is this by the way?" I have no clue who this person is... but they seem to know me quite well.
You know, after all these years of using RM I've never played To The Moon. With being busy with life and then after my mom died I was too emotionally fragile to play something that heavy. Has anyone played the Switch version? Is there any big differences between that and the RM version?
*tries to study Emergence of Bangladesh: Ancient Bengal* Matsyanyayam- When the law of punishment is kept in abeyance... okay what? *searches dictionary* oh! Ok. In abeyance, it gives rise to such disorders as is implied in the proverb of fishes i.e the larger fish swallows a small one- wait fishes eat each other!? Is that like... fishy cannibalism!?...Oh! It's 8:30! Time for dinner! *throws book on floor*