I wonder if there is a script / plugin that let the player:
Copy the save data json text
to a file of choise like a .txt
And also allowing it to past the save file text into a text box in the game and get loaded.
Author: TSR, The Northern Frog
This Plugin provides multiple options for customizing the Save/Load screen and altering the game saving system.
Revamp of the Save/Load screen:
This is the...
Hello. There doesn't appear to be an MV section in "Maker Specific," so I'm posting this here.
How would I go about locking a play through to a specific save slot? I'm attempting to create an experience like Harvest Moon, My Time At Portia, etc. where you pick a slot and it saves it to that...
Hello all, I am currently working on a game that supports the Yanfly Save Core (http://www.yanfly.moe/wiki/Save_Core_(YEP)) and I was wondering if anyone might have any ideas on how to code this concept:
I want to make an enemy that uses an attack that deals damage that increases every time you...
I am trying to implement in my game my own load/save mechanic.
I want to save into a file the current game status everytime the player interacts with a savepoint event.
When the player dies, loses one live and in case lives>1 a list of previous savepoints is presented on
screen to choose one...
It might seem like a weird question, but I'm not sure how to go about updating my game with new stuff and have it acknowledge that some things have changed.
From what I can tell, if you load a save file some things wont get updated, so everything that is NEW and shows up further ahead...
Alternate Save Layout (Ver.1.01)
Creator name: Neo Memo
Changes the layout of the save and load screen.
- Below memo, you can customize how the screen looks & message prompts.
- For display settings, set true or false to show something on the screen.
So I am using Szyu Crafting System on my project...
But if I save the game with a crafting book on my inventory, I can't load that file any longer...this problem is happening in the demo of my game...I hope there is no problem in...
ZS Save & Load Grid Menu - 1.0 // A purely visual script. Allows a couple of customization features.
Change help window and file slot opacity / back opacity individually.
Add a custom save and load menu background image.
Background image can be different depending on whether you...
I successfully deployed localForage-cordovaSQLiteDriver to my RMMV ionic/cordova project.
My SQLIte Database is now accessible and writable through the localForage-cordovaSQLiteDriver interface.
When RMMV saves the game on a windows device, I believe the "save game" files such as file1.rpgsave, file2.rpgsave, etc are, by default, saved in the same folder as the compiled game.exe file, correct?
What I need to know, is where is this default "save game" folder when the game is exported...
I've downloaded this Enigma Virtual Box software, to make all of my game data that I exported from RPG MAKER MV into one giant "game.exe" file.
So now the players can't mess around with the games ressources like the js or json files.
The problem now is, if the user want's to save they're game...
Hello everyone, I've been thinking lately about save points. I mean obviously their purpose is to save the game; but what practical purposes do they serve. Why not allow the player unfettered access to the coveted save menu? What does the developer gain from having this mechanic? Why do I care...
this is Example.
1. Player had to "Save" during 'Part A' of "B Event".
2. In next map, Player will be die.
3. And will import save file.
the question is, after Importing that Save file, how could i escape the root("B Event").