save and load

  1. How do I make the game start without a title screen and have the game be able to load savefiles during gameplay?

    I'm just trying to create my own custom title.
  2. mardin

    Loading issue ! ! !

    My players keep having the same problem with my game. They want to load a save and often times this message appears! I need some advice/help, please!
  3. holyratchels

    Saves game

    Where are game saves stored on disk? C:\Users\[users]\AppData\Local\[game]\ Can't figure out which files? whether or not there are * .sav files
  4. joepmeloen

    RMMV Copy / paste plain save data

    Hi guys, I wonder if there is a script / plugin that let the player: Copy the save data json text to a file of choise like a .txt And also allowing it to past the save file text into a text box in the game and get loaded.
  5. NeoShima

    Saves doesn't work in my compiled game

    I have made a Single Executable of my game with Enigma Virtual Box and now the "save" feature just doesn't work in my game. I'm close to release, pls, help me! How can I fix this?
  6. TSR

    TSR_Save by The Northern Frog, customize the Save and Load screen

    TSR_Save.js Author: TSR, The Northern Frog This Plugin provides multiple options for customizing the Save/Load screen and altering the game saving system. ==================================================================== FEATURES: Revamp of the Save/Load screen: FILE WINDOW This is the...
  7. fluffymonster

    Locked Saves

    Hello. There doesn't appear to be an MV section in "Maker Specific," so I'm posting this here. How would I go about locking a play through to a specific save slot? I'm attempting to create an experience like Harvest Moon, My Time At Portia, etc. where you pick a slot and it saves it to that...
  8. Fail to fully save an Object into game save

    Hi, i created a simple function like this: function Game_Emap() { this.initialize.apply(this, arguments); } Game_Emap.prototype.initialize = function() { this._origin = 0.5; this._hideEmap = false; this._x = 0; this._y = 0; this._opacity = 255; this._blendMode = 0...
  9. void_of_the_mind

    Save based attack in RPGMAKER MV

    Hello all, I am currently working on a game that supports the Yanfly Save Core (http://www.yanfly.moe/wiki/Save_Core_(YEP)) and I was wondering if anyone might have any ideas on how to code this concept: I want to make an enemy that uses an attack that deals damage that increases every time you...
  10. SrOscuro

    Saving and loading into specific file?

    I am trying to implement in my game my own load/save mechanic. I want to save into a file the current game status everytime the player interacts with a savepoint event. When the player dies, loses one live and in case lives>1 a list of previous savepoints is presented on screen to choose one...
  11. sebarz

    Autosave script ¿it is possible? ¿exists?

    Hello everybody, i hope you're doing well. I wondering if there exists any script to enable an autosave on my project. Any type of script or similar thing it helps alot. Thanks in advance. Regards
  12. Almightypebble

    How do you update your project and change old options?

    Hey guys! It might seem like a weird question, but I'm not sure how to go about updating my game with new stuff and have it acknowledge that some things have changed. From what I can tell, if you load a save file some things wont get updated, so everything that is NEW and shows up further ahead...
  13. tale

    Neo Memo - Alternate Save Layout [Archived]

    Alternate Save Layout (Ver.1.01) Creator name: Neo Memo Overview Changes the layout of the save and load screen. Features - Below memo, you can customize how the screen looks & message prompts. - For display settings, set true or false to show something on the screen. Preview Note: This...
  14. Szyu crafting system makes the game "unloadable"

    So I am using Szyu Crafting System on my project... https://www.rpgmakercentral.com/topic/18164-crafting-system/ But if I save the game with a crafting book on my inventory, I can't load that file any longer...this problem is happening in the demo of my game...I hope there is no problem in...
  15. ZirconStorms

    ZS Save & Load Grid Menu

    ZS Save & Load Grid Menu - 1.0 // A purely visual script. Allows a couple of customization features. Customization Change help window and file slot opacity / back opacity individually. Add a custom save and load menu background image. Background image can be different depending on whether you...
  16. ACECORP

    Using localForage-cordovaSQLiteDriver w/ YEP_SaveCore.js and rpg_managers.js

    I successfully deployed localForage-cordovaSQLiteDriver to my RMMV ionic/cordova project. My SQLIte Database is now accessible and writable through the localForage-cordovaSQLiteDriver interface. I wrote a simple javascript file to test writing data to it and reading data from it, so that's...
  17. ACECORP

    Question on "save game" file save location IOS

    When RMMV saves the game on a windows device, I believe the "save game" files such as file1.rpgsave, file2.rpgsave, etc are, by default, saved in the same folder as the compiled game.exe file, correct? What I need to know, is where is this default "save game" folder when the game is exported...
  18. How to detect save file modification?

    I've downloaded this Enigma Virtual Box software, to make all of my game data that I exported from RPG MAKER MV into one giant "game.exe" file. So now the players can't mess around with the games ressources like the js or json files. The problem now is, if the user want's to save they're game...
  19. Snake2557

    What's the point of Save Points; a discussion -

    Hello everyone, I've been thinking lately about save points. I mean obviously their purpose is to save the game; but what practical purposes do they serve. Why not allow the player unfettered access to the coveted save menu? What does the developer gain from having this mechanic? Why do I care...
  20. Could i escape the root of Event after importing or loading Save files.

    this is Example. 1. Player had to "Save" during 'Part A' of "B Event". 2. In next map, Player will be die. 3. And will import save file. the question is, after Importing that Save file, how could i escape the root("B Event").

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