So I'm trying to make a save point that asks if you want to save then when selecting yes, opens save menu then asks if the player would like to quit. Right now if you quit and load back in, it loads back into the question if you'd like to quit. i had this worked out once but lost the event and...
Allows you to specify variables and switches that will be “global” for all player saves. Changes are saved in a separate file and applied when starting a new game or loading any save.
Note that the changes are saved to the file...
Hello, everyone! I'm getting close to releasing Einlanzer on Steam. I have a couple issues I'm trying to surmount and any help you can give would be greatly appreciated.
I need to change the default location for save games from the base /Game/ folder to, say, /Game/Savegames
Shaz has a...
This plugin simply allows you to lock the player into a save file upon starting, or loading a game file.
Changelog: : Goodbye lag and troll save slots( slots not updating).
Player can't switch between save files upon loading, or starting a new game...
This plugin allows you, the developer, to create save states for things like multiple endings.
This way you can keep each ending for viewing later on the title screen.
Creating save states
Enabling save states
Disabling save states
So here I have a variety of tutorials! If you have any questions, concerns, comments, or feedback; then feel free to post 'em! If you use the tutorial, remember to like the thread! :)
Game Over events; That is adding stuff to happen on a game over that is not the original go to title screen...
In RPG Maker, all of the game data is isolated within each save file.
This means that you can turn on a switch in one game, save the game, then load up another game, and see that the switch is still off.
However, there may be times when you want to turn on a switch in one game and have it turn...
Ruby just decided to do whatever it want and that brings me question:
How can I check if save file is present?
Other than 'if DataManager.load_game(0)', because putting that in conditional actually loads the game (for some mysterious reason). I was struggling with this for hours and...
i was wondering if it would be possible to make a JS script for a system like in Undertale, where the things you've done in game can affect future playthroughs, or the characters remember or react to things you did in a previous playthrough, even if you start a new game.
I am making a little tutorial game to show her how simple it can be to make a game but the problem I have is when I playtest and try to save the game cashes and when I try to load the save it says "Script 'Scene_File' line 241: ArgumentError occurred. marshal data too short." I haven't messed...
Savegames in Documents folder
v1.0, by Holy87
This script changes the savegames path from the project folder to C:\Users\[user]\Documents (or anywere is the Documents folder)\[Game Title]\Saves.
Place this script under Materials and before the Main. Requires also my...
class Named Save Profiles(version 1.0)
Based on old RPG lore and legend, this script allows you to set apart each profile. No longer will your little bother's and sister's save slots get mix up
with yours! No longer will you come back to your game only to find...