Hi!
I'm using RPG Maker 2000 (Steam Version), and I'm loving using it so far...
But I've noticed the game doesn't scale properly while in fullscreen, it seems that my computer applies some sort of bilinear filter on top of it.
I tried searching for a solution and came across an old plugin made...
Is there a way to change Battler size in MZ ? I am looking to decrease the size of Enemy Battlers in my game to maybe 50% or 80% smaller. Please let me know how i can manage to achieve this, If there is any particular Software you use, Kindly let me know.
EDIT : I found the Plugin - EST -...
Enemy Scale/Invert - 2012/1/19
Creator name: mo-to
Overview
Scale / Invert effect can be used without directly editing the enemy graphics.
How-to
In the enemy Note box, put this note tag <scale>
If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
Can someone please help me out?
Problem:
Can't seem to figure out why certain zoom values such as 2.25 create pixels above the character sprites (events/player).
$gameScreen.startZoom($gamePlayer.screenX(), $gamePlayer.screenY(), 2.25, 1)
Meanwhile zoom 2.4 & 2.6 work nicely:
Is there a...
Howdy, folks-
I started on a basic script which uses @Aramis-IX 's Sprite Zoom plugin to increase/decrease the player's size depending on where they are located on a map's Y axis to create the illusion of depth/distance.
Rather than have it run as a parallel process, I tried adding an event...
Is it possible to change the view port to crop the visible map instead of scaling it?
Here's an example based on Terraria:
If a life heart = x pixels, let's say this view port is 50x wide and the left tool bar is 20x wide.
Equivalently, this view port is 25x wide and the left tool bar is 15x...
MPP_AnimationScale - 2017/07/26 (ver. 1.0)
Creator name: Mokusei Penguin
Overview
Change the size of animations that are inside img/animations folder.
Features
-Scales two types of animations with a parameter.
Target Type (one) - animation for characters | Screen Type (all) - animation for...
Hi all,
I've looked all over, but can't seem to find what I would have thought to be a popular request - a true responsive plugin for RMMV.
All it would need to do is scale my assets (sprites, parallax maps etc.) depending on screen size. For example, my game is defaulted to 1280x720 window...
Hi all,
So there's a really cool script here that allows you to scale actor's and event's size. I want to see if I can give my game a depth perspective, so I'm wondering, is there a way to alter the actor's scale depending on his/her y axis along individual pixels (not by grid)? So the further...
I am attempting to create a powerful system for the client to control the zoom level of their game when played in a browser. This includes the game client resizing to the size of the browser, amongst other things.
Scale Map to Game Size
This is a plugin in development, while I work out if this...
Hi, so in my game I made a person using one of the bases that came with dlc. I finished all of it but then when I put it in game the template I used was smaller then the other actors from the dlc, Why? but When I resize it the textures get all smudged and looks bad. So I need help changing the...
Sprite Zoom Version 1.0.0
by
Aramis-IX
Introduction
Zoom events, the player and follower sprites! An adaption of Tsukihime's “Character Sprite Zooming” script for Ace.
Features
Zoom or shrink a sprite's width and height independently (or uniformly). Zoom animation(s) over time (or...
HELLO THERE!
I'm relatively new to the RPG Maker community, even so more the VX Ace community.\
So I'll get right to the chase:
After over a year of developing in our free/boredom time, me and a couple of friends of mine were working on a game in RPG Maker XP, and wouldn't you know it, the...
Greetings, I need an opinion once more, because I've hit a snag in my game making and can't really go forward until I
resolve the question at hand..
I have made what I consider a very nice map so far of the interior of the protagonist's house, HOWEVER,
What I chose to do was make the walls...
On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.