1. DawnStar

    RMMV How to get what Scene or Window is currently shown

    Topic, I need a way to check which windows are being shown on screen, using javascript, ideally with a function that returns a boolean value, or maybe an array with the scene stack, so I can use this on some conditions for a custom HUD. Something like: // NOT actual code...
  2. ovate

    Windowskin Tester for VX Ace

    I used RPG Maker VX Ace with Himeworks script to make Windowskin Tester. Game.exe lets you try out windows inside Graphics/System folder File name has to be "Window" (default) or "Window#" # is 1 through 5 Instead of opening up RPG Maker to try windowskins individually Light weight...
  3. ovate

    Help Scene Window

    AB_HelpScene - 1.01 (2020/10/21) Creator name: ebi (ヱビ) Introduction You can create help scene with pictures. Could be organized for a tutorial, objective, journal, etc. Creating a help scene 1. Prepare a help image and put it inside img/pictures folder. (640px*tall 360px*wide) 2. Set the...
  4. Handle keyboard events on specific scene

    Hello all, New to RPGMMV and to plugin development, however have some basic experience with JS. Is there a way of implementing keyboard events on specific scene (e.g. one that I will create in plugin). I found SceneBase.addListener in the API but it seems that it only allows to add...
  5. [MV + MZ] In-game editor plugin

    Hello, everyone. We're a lot to find the RPG Maker program very useful, but hard to manage, mainly because the program doesn't include any means to fix a bug with the game currently played. Also, if the notetags allow to extend parametrization of the database, it is very complex to verify if...
  6. Boboc04

    Gui Customization / Windows in windows

    Hello! I've been hitting my head these few day trying to make a gui with plugins but I don't think some of the thing I want to do are possible without making my own script. Basically, I want equipped armor, weapon and items to appear in the actor screen and to be selectable so that the player...
  7. ovate

    Shop BGM

    ShopBGM - 2020/03/01 Creator name: Triacontane Introduction During shop scene, shop background music plays automatically. When you return to the map, the map background music resumes. Features - Parameters for selecting bgm | change: volume, pitch, pan | specified switchID - You can make a...
  8. ts50

    Looking for an experienced writer to write a very small scene

    Hello, I have some serious doubts if this is the right place for this request but if not I guess a mod can move it... Anyways, I have a scene in my game that I can't seem to get to sound right. It's small and won't take much writing. However I have rewritten it again...and again, and again, many...
  9. Poryg

    #11 - introduction to battle scene

    Part 11 is now up! It wasn't my original plan, but I'm going to devote a couple of videos to battles as battles have been by a large margin the most requested topic to cover. So, in this video I'll introduce you to the core variables inside Scene_Battle. Required: An IDE (some of the most...
  10. ovate

    Neo Memo - Alternate Save Layout [Archived]

    Alternate Save Layout (Ver.1.01) Creator name: Neo Memo Overview Changes the layout of the save and load screen. Features - Below memo, you can customize how the screen looks & message prompts. - For display settings, set true or false to show something on the screen. Preview Note: This...
  11. ovate

    Scene Combine [to remove Category Window for Items]

    1. I'm using mjshi's Non-Combat Menu with efeberk's Scene Combine script - In Non-Combat Menu script, I did change line 239: SceneManager.call(Scene_Item) to SceneManager.call(Scene_Combine) 2. I did correct the crash from Scene Combine by replacing that line with this. [mentioned by Rikifive]...
  12. lordvalinar

    [Help] Learning Windows and Scenes

    So I'm trying to spread my wings and get away from the more common object functions (actors, events, maps, etc.) and try my hand into making my own windows/scenes. Might help me develop other more complicated scenes in the future... I have looked up via Google and search functions, and although...
  13. Indsh

    Creating New Scenes

    Hello! I am coming close to releasing my game and I want to tidy it up by making a few of my plugins have there own Scene rather than the evented choices I currently have. I followed this guide...
  14. How do you script movement of two or more characters at the same time?

    Its not quite clear how to move 2 characters at the same time from and to fixed positions. Within the tutorials for RPG Maker MV users are shown how to script the movement of single characters at a time to fixed positions. In the tutorials, users are also shown how to have multiple characters...
  15. How to make party members appear and move to begin a conversation scene?

    A common conversation starting trope in JRPGs, when the party is represented as a single character, is for the characters to come out of the player's position and begin talking with each other and the original character. Essentially they appear in the player's position and then move to a nearby...
  16. wonderjosh3000

    Show Items List in Main Menu Scene?

    I've been wondering if it's possible that when you select "Items" in the command window, rather than a whole new scene showing up and overwriting the main menu scene, your item window pops up in the current scene. Meaning your inventory list shows up and you can use items and have the actor...
  17. SushiAssado

    Force crash and continue where you left off

    How can I make a scene that the character breaks the fourth wall, closes the game, and when you open again, the game continues where you left off? like Doki Doki, Undertale, im scared, etc
  18. Zino97

    Conditional branch for menu

    hello guys i have a problem I want to change the windowskin when the menu is open for this i got an event on the map which activates a switch if the b button is pressed (esc on default) and this switch activates a common event that changes the windowskin for the menu i used tsukihimes scene...
  19. FoxySeta

    [Solved] Mask Picture's Value from variable

    I'm working on a set of common events to manage a simple Health Bar. One of these "Update Health Bar", has a Mask Picture command in it. It works just fine when I use a constant value, but for some reason It does not when using local variables. I've already checked if the value of the variable...
  20. FoxySeta

    [Solved?] Labels and spaghetti code

    This is kinda of an "eventing" (how is it called outside RPG Maker?:kaoswt2:) style question, but when are you actually supposed to prefer labels over conditions/loops scene commands? In high-level programming, for example, goto should be used only when: a program automatically generates code...

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Replaced my battle victory/level up script by a custom-made script by Sixth
"It is very easy to break things and very difficult to make things."
Took a six week summer break from making my game, hoping some inspiration would magically strike me and I'd easily finish the last minigame and find the remaining music, but no such luck :D Guess I'll soon have to just sit down again and grind the project to the finish line. Well, at least I played a couple of good games. The Messenger was fun (when it didn't cause you rage) and currently playing World End Syndrome.
Enig and Riley.png
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.

Now with animated hair~

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