1. Furia25

    RMMV [SOLVED] Store an independent variable in each enemy.

    Hello :kaoluv:, To make a custom taming system in my game, I would like to store "a variable" in all the enemies of a fight, In each instance of $gameTroop in battle for example, I tried but I don't know how to make the variable independent for each enemy, thanks in advance. Ps : Sorry for my...
  2. KineticDog

    How to Display Sprites Behind Skill Animations

    Recently I'm implementing a series of graphical features for battle scene. Among all of the features, the most foundamental one is to display actor static portraits on the battle scene, and make sure enemy attacks can trigger skill animations on these portraits like side view mode. For...
  3. S.Court

    [VX Ace] Modifying substitute conditions

    Hi. I'm trying to modify the substitute conditions in my project since some months ago and after trying some scripts (without success) I decided to check the default scripting to check where could I modify them. I found this part in Scene_Battle in 644 line...
  4. Faherya

    Viewports on Scene_Battle

    Yeah, me again. And again I was editing the Scene_Battle windows when I came across it: It took me a while to figure out the existence of the Viewports and that I could not move the windows out of them. So, quick search (1, 2, 3). Great, now I know what they are, but there are some points that...

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