1. AceOfAces_Mod

    Udefined method when editing a gameover script.

    Consider the following scenario: You installed DoctorTodd's GameOver +. You modify part of the script like this: class Scene_Gameover < Scene_Base #-------------------------------------------------------------------------- # * Start Processing...
  2. McKathlin

    Custom Game Over - development version

    Fellow MV developers, I'd like to present to you the Custom Game Over plugin (find the thread for the stable version here), and request your help testing two features that I'm trying to make sure are properly bugfixed. If your game freezes up or has other problems while you're using it, please...
  3. McKathlin

    Custom Game Over behavior

    Custom Game Over Version 1.3 by McKathlin Introduction Change what happens when the party dies or an event calls Game Over processing. In some games, after the party dies they find themselves in a recently visited safe place, where they can continue their game with all...
  4. Torqus

    AutoLoad Latest Savegame on Gameover

    AUTOLOAD LATEST SAVEGAME ON GAMEOVER   Hello everyone. Today is a glorious day for me, I finally did something by myself with this program :D Changelog --> Version 1.1 Added line 56, the game wouldn't resume BGM or BGS after being autoloaded, now it does. Description As the name says...

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I'm running a sale for Learn RPG Maker MV on, can I compete with NSFW games earning goals?
Another Friday and another Zoom call that could have been an email. Working from home is awesome.
Finished with the semester; finally have some time to play around with MV :kaopride:
Started work on the fishing Mini-Game
The Dark Toon art style is now available as Steam branches. (Both for the main game and the demo)
There are 2 versions. One only affects combat, cutscene, and portraits. The other one changes more.
So, technically, the game now has 7 versions on steam.

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