scene_menu

  1. Anomaly

    Making sure I'm not loosing my mind here.

    Hey everyone! Normally, I never really post help topics because I would usually figure everything out myself. Coming from VX Ace and using MV finally. (I bought back in 2015 as a pre-order). I took it upon myself to finally dive into JavaScript. Having coded a lot in Ruby before (RGSS3's...
  2. RupamOntherocks

    Brand New - Grand Menu

    Hi, after a long time, I'm posting a new menu script. It's my second script. This is menu script, with many customization. This script require another script called "GUI Configuration". That's all, plug and play. If you want to change any adjustment just go through the script. I made...
  3. ramza

    Popup dialogue window

    Hello. I'm still pretty new at this javascript thing, and I've mostly been learning by disassembling other people's scripts. Unfortunately, nothing I've managed to look at has helped me figure out how to go about doing the following: Popping a window with text over the menu scene Making that...
  4. NotFlamingo

    Script to stop parallel common event

    Hello, I'm trying to make custom hud that updates itself every frame or at least every second. I need it to show pictures and item counts. I need it to auto-hide on specific regions, also when player opens menu and when map event says to stop showing it. I successfully created custom hud...
  5. RupamOntherocks

    Organized Menu MOD

    Script Name: Organized Menu MOD Auther: Rupam Ontherocks This is my very first script which provides a Scene_Menu in organized window view. Free to use in any project. Note: This is a single player menu system. MOD Features: - Categorized Menu Windows.                                      ...

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Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else.. :kaoswt2:

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