Hello, thanks for taking the time to look,
I am trying to make a debug menu in which the player can transport between all maps and then change positions accordingly, I've been able to display the maps, but when I try to transport the player it only seems to update when Scene_Map is open, but I...
Wanted to ask if there's a way to have a random chance of choosing between several choice branches.
Example: I wanted to have a thing where the player can walk into a location and have a random chance of finding different characters there. So, would it be possible to have something like an...
I'm currently working on an in-game tutorial on how to use the equipment screen in the game. This requires me to show pictures and text while the player is in the equipment-scene. Sadly, there seems to be no way to excecute any command during the scene itself. Is there any...
I have a rather specific request: Is it possible, to change the cursor graphic for different submenus?
For example: In the equip-scene there is the slot-window and the item-list-window. Would it be possible, to have the standard cursor for the slot-window, but then have a...
this is what I'd like to do:
- have an equipment slot named "Skills" (no problem here)
- display the skill-list when this slot is picked (instead of the item-list, from which you'd normally choose an item to equip).
Is it possible, to modifiy the scenes.js file so that the...
So I am creating a game which has an ABS. When things are ''Calm" you can change your formation but when things are "Crazy" a further option screen opens up, through a common event, so you can control the AI of your party.
What I would like to know is how to "Pause" the game in the same way...
I know I can load a scene in VX Ace with the script call SceneManager.call(X).
So my question is, how do you call a scene but jump to a specific index or category, or otherwise automate moving in that scene?
I'm trying to put together a tutorial sequence, and I can load Scene_Item. That'll load...
Scenes are the backbone of your project in RMMV. There are many scenes such as the map scene, menu scene, and battle scene. If you plan on adding new menus in your game, scenes are an important concept to understand. So, what's a scene?
What's A Scene
Scenes are parts of your game...
So, like with VX Ace (maybe prior to those too) in the Game End window there was a quit to windows. So I took the liberty of adding it in. It works! But the wording doesn't show up, but if anyone would like to help edit the files to where 'Quit' shows up, that'd be appreciated.
I hope this is in the right place
I'm trying to start an event movement with dialog while it is moving, BUT I don't want the next dialog to start until the movement is completed and the event start moving again.
From what I understand, you either have the event moving with no...
The way that I made my HUD is such that there is a window on which I draw the contents of my HUD and then I hide the window skin...
I am trying to do an event were I need two other characters (other the event that activates the scene ) that are needed. After the scene I want to put in I want to have all of the then erase the other events with the main event at eh same time, or in a set order if I have to. What do I do so I...
Is there a way that custom made scenes won't stop the events running in the screen? For example, when we access the menu, the NPCs moving on the screen (events) would pause. is there a way to disable that?
This plugin allows you, the developer, to create save states for things like multiple endings.
This way you can keep each ending for viewing later on the title screen.
Creating save states
Enabling save states
Disabling save states
This plugin allows you to change your windowskins using simple script calls.
By default, the game only supports one windowskin, but with this plugin you can use multiple windowskins and change them during the game as needed.
Custom windowskins can be used to allow players to customize how...
By default, RPG Maker’s window colors are determined by two things
1. The windowskin file called “Window” in the img/system folder
2. A standard background opacity defined in the code
So for example, the default windows are dark colored with a semi-transparent opacity.
However, what if...
This plugin allows you set up a teleportation system in game.
Added ability to change player direction during teleport
<teleportMap: <x> <y> <direction(see numpad)>
Example: <teleportMap: 11 6 6 > -- Player will be facing right after...
Tired of the same old windows? Want to use your own custom image to create your menus and user interfaces?
This plugin allows you to assign images to your windows and use them as the window backgrounds. It also allows you to remove the window
frame so that all the player will see is your...
In RPG Maker, you have a party of actors. This is the party that you control normally when you explore the world, participate in battle, and so on.However, what happens if there are more actors available in the game than you can recruit? We need to put those actors somewhere.This is where...
Pretty much stopped posting in the progress thread cuz it feels like talking to the void, lol, so I've just been posting on IG instead. But someone finally liked my post there, lol. Dunno if I'll continue tho. Probably not xD
My game's progressing quite well. Just kinda stuck on mapping right now. Decided to go the side, slightly top down view route. I'm drawing everything from scratch for a personal touch uwu
I was wondering if you've heard anything about the patch that allows you to show text anywhere on the screen utilizing pictures being upgraded to work with the official 2k3 release? Your work with 2k3 is awesome dude, keep it alive. I'm 33 and am still playing with 2k3 largely thanks to your work with the game engine. I appreciate the official patch updates you post. Please continue posting