Hi! I'm looking for a script command to toggle set switch on and off.
Doing so using the normal switch control command would require a conditional branch to check whether it is already on or off, which I'd like to avoid.
Basically, I'm looking for an MV equivalent of this VXA solution.
I've been searching all over and can't seem to find any post or plugin that has anything to do with this. It might sound like a weird question, but it has a purpose:
In a game I'm making there's a hero that has no name when he joins your party. As you play through his storyline...
To the Mod, I'm sorry if this is in the wrong place. It literally took me 15 minutes just to select this one. So if it's in the wrong place, thank you for taking the trouble to put this in the right place. You guys are Heroes for keeping things in order. :D
Yes, this is for RPG Maker MZ...
Is there a way to change (zoom, opacity, delete, ...) all active pictures? For example with a script call? I want to change the opacity of all existing active pictures on a map, but it depends what pictures are active (picture number). So if there is a way to change just every picture currently...
Can anyone provide me with the script call for turning direction fix for the player on and off? I can't do it through a move route because it's part of a parallel event and that causes lag. I hope something like this exists.
Hey everyone! I'm trying to make my battles more visually dynamic, but I can't seem to find the right way to do it. Basically I'd like to be able to have the players character sometimes start in different places(preferably set before/at the start of the battle). I went on a big search for the...
I'm looking for a script-call to get the current FPS into a variable.
I found this for the MV:
But this doesn't work for MZ (I think they changed something in the code).
Anyone have an idea...
Lets you set new script calls as old ones with some arguments bound
* 1. Sometimes, some script calls always have the same argument values
* used again and again, and defining new script calls as calling old
* ones with some argument values already...
Not sure if this is the correct board. I am a noob in this.
I am trying to make a player jump to a stored variables [X,Y] without using transfer_player.
What I am trying to create is a Warp skill that stores the player's X and Y and when using the skill again the player will jump to that...
From searching on the rest of the forums, I've found another post which lets you set an actor's parameter to a specific number. Handy, since it seems you can only add or subtract parameters using the engines that the event editor gives to you.
So I set Actor 1's MATK to 20.
But it turns out...
I know this code: $gameActors.actor(n)._hp = x
however I can only replace the x with specific numbers, I want to check for percentages, but I have no idea how.
Is there a way to use only script calls for this? Without storing numbers in variables, adding invisible states and the like?
I'm using Yanfly's Self Switches & Variables plugin: http://www.yanfly.moe/wiki/Self_Switches_&_Variables_(YEP)
And there is some script calls in the "lunatic section" of the help file that I'm trying to use but it doesn't seem to work for me. I'm trying to use the "Control Variable" event...
Hello, folks. How are you?
Some people here already know me, I work as a literary editor. I often receive RPG Maker projects to review and I would like to discuss with you a small problem that I find in all of them. Have any of you already submitted a project to a proofreader or translator...
Could someone please help me with an odd, but presumably simple mini plugin? What I'm hoping to do is create an alternate set variable script call with the same syntax as Ace. For example, this is the command in Ace:
$game_variables = "Text here!"
Ideally, the plugin would be...
Hello guys, how are you?
Well, I am having a problem with the following call. I need this command to immediately equip a character with a weapon:
The program documentation doesn't help, so I'm guessing that the argument specifications listed...
I've been wanting to make a simple conditional branch where I would check if a variable is even or odd.
At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result.
Then I realized there's no basic...
I was initially looking for some old archer design i made a few years ago, but couldn't find it...
but here's a sketch from some parade / festival I stumbled upon that i totally forgot
Not sure how i'll go about it, but i definitely want to incorporate some of it in my game
I haven't done much for composing over the last while, but I'm now back to work and I'm focusing on my music pack, Symphony Celestia: Prophecy of the Falling Stars, a music pack that describes an emotional story about a young heroine named Alisa and her journey to try and prevent a calamity.