script call

  1. jjbob1234

    Need help using a script call to affect enemy sprites [Solved]

    I'm trying to do some fancy stuff with enemy sprites but I'm not sure where to start, I've been digging through the coding to try and find the hierarchy to affect certain aspects, but it's a little confusing finding which script call will actually affect the sprites not the object. Basically...
  2. RMMV (Solved) SumRndmDde Hud Maker: Get Map ID for a HUD condition

    Hello there. I'm someone who has been using RPG Maker for many years, starting with XP. Currently I'm working on a project that involves the player traveling between different planets, and I wanted it to have an active HUD on the side of the screen showing the player various statistics. I am...
  3. Vanitas

    Store actor position in a variable (and more!)

    Ahoy hoy, So my primary query is how to get an actor's position in the battle party and store it in a variable. There's a lovely limitation on both Force Action and Deal Battle Damage that it can only be applied based on position, rather than specific party members. I've tried using this but...
  4. RancidPast

    RMMV (SOLVED) Press Shift to Force Close Choice Box

    Hello, I'm trying to code my own very basic menu using 'Show Choices' functions to open up menu boxes and I would like to know how I would be able to force close specific choice boxes with the Shift key possibly with a script call before the 'Show Choices' function in a common event? Any help...
  5. Szibes

    Script call for enemy appear and "enemy is; appeared" condition

    I need a script call for "enemy appear" command, and "enemy is; appeared" condition.
  6. Grab coordinates of nearest event in front of player

    I want to continuously move an event on top of the nearest event within the player sprite's field of vision. Example, I want to move Event1. The coordinates I want to move it to are variables that constantly change to the coordinates of whatever event is nearest to the player. How would I go...
  7. Editing Plugin Command through Script Call

    I'm using Mewgles' " Show Event Names and Icons" plugin, and I wanted to use a variable as the "Image" parameter on the "Set Event Sign" command. Since I cant do that with the built in command, I tried to use a script call. Before I could get to the variable idea, I realized I didn't know how to...
  8. Daphne04

    Script call Break loop [Solved]

    Hello everyone. :kaohi: I have a quick question. Does anyone know a Break loop script call? (I'm aware of the break loop option in the event comments. But I'm setting up a conditional branch through a script call, so I can't use it.)
  9. Daphne04

    Help variable script call: QTE [Solved]

    Hello everyone. I ran into some issues while following the Eventing a QTE: Time Hits Minigame tutorial by Hiddenone. (I use VXACE, but the tutorial is for MV.) For most of the tutorial, everything worked the way it was supposed to. But at the 'Checking if the player hits the goal' part, it...
  10. Jiggykoopbob

    RMMV Script calls for changing music/sound effect in-game

    The title of the thread says it all. What's the script call for changing specifically a sound effect or music track into a different audio file? Its kind of dumb that you CAN change a few things via event commands but not stuff like the accept sound or title screen music with event commands. I...
  11. BiggieCheese

    MrMo's Abs Hotkeys?

    Hi, I tried exhuming MrMo's ABS. Apart from the ABS system, it allows the player setting certain keys with learned skills. I wanted to use a Script Call to set automatically these hotkeys, without the player possibility to choose, but I don't know how. I guess the answer's in the og script...
  12. smallgamedev

    Combine strings held in variables into one variable.

    Hello there! Lets say I have a picture I want to show, which is called "Picture_CheeseBurger.png". The "CheeseBurger" part needs to come from two variables, that are defined at some point in the game. Right now, I am trying to implement this with this script call...
  13. TheDrifter

    RMMV Changing game font during gameplay?

    Hi! Is there an event command, script call or plugin command that lets you change the game's font during gameplay? Essentially, I would like to create an event that, once interacted with by the player, does the following: 1. Change the primary font to a secondary font. 2. Bring up the...
  14. JacSkulls

    Help with using Actor's first letter of his/her's name with Variable

    Hello, all! Jack here. I know there are script calls for things like this to capitalize Actor's names: var charName = $gameActors.actor(ActorID).name().toUpperCase(); $gameVariables.setValue(VarID, charName ); But is there a way to use only the first letter of the Player's chosen name? Would...
  15. desertbriar

    Eventing Respawning Foraging Nodes and Enemies Using Script Calls

    Hello! In this tutorial we will be using events to represent on-map enemy encounters and foraging/mining nodes, turning on their self switch after the event executes, then call a common event at some point (like using an inn) to reset the self switches for those events on their map to allow them...
  16. RMMV Is there any way to make it so that it auto targets the fastest enemy, using yanfly core battle engine.

    As I said in the title I want to know if there any way to make it so that this auto targets the fastest enemy. Since I'm using this with Yanfly's ATB plugin. It would be really helpful if it auto targeted the fastest enemy, and what if 2 or more enemies have the same agility.
  17. ScorchedGround

    RMMV [VE_DamagePopup] Multiple Custom popups do not work.

    This is for MV. Link to the plugin Hello everyone, I am having trouble with VE_DamagePopup, specifically with the custom popup script-call it provides. Here is what it looks like: battler.callCustomPopup(text, motion, font, size, color, x, y); This script-call works perfectly fine, unless...
  18. Sarena

    RMMZ [SOLVED] Custom Variable Bar: Move Picture Doesn't Move

    Hello, I'm working on a custom battle system that is made through events and not using any of the built-in battles or plugins in RPG Maker MZ. I just finished creating a health bar that is controlled with a variable. Here's a video of it working in-game. My next task is that I'd like the bar...
  19. script call for actor? not specific, but universal

    so I add an item that can clear a state... I have searched the script call list yet can't found any about remove targets. (yes, there is a remove state, but for a specific actor) item will check. if the target has state, remove the state and break the loop. else continue repeat till X times or...
  20. KingKraken

    Turning a graphic's index into a variable?

    Hello! I'm using the following script call to in order to grab the party leaders graphic name, so I can go back and fourth between a "menu" map and the regular map. $gameParty.leader().actorId()).characterName() It works, but I have yet to find a way to also grab the index? So currently, this...

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Finally adding subtitles. My demo release is really close! :kaojoy:

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ngl i feel like im morbin out
I've made a lot of small changes and fixes over the past couple weeks without actually making any progress on my game...now I'm running out of things I want to change, and I'm terrified that I might have to start being productive again...the horror! D:
I made a mini devlog about the sprite animations I've been working on! You can read it by clicking here


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What happens with this list, is it currently possible to buy any of these RPGMAKER at least those that are for PC?

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