script call

  1. EmmaB

    Turn Player Towards Mouse Pointer on Click - Script Call

    Does anyone know if there is a script call that makes the player turn towards the mouse pointer when you click the screen? Any help would really be appreciated!
  2. KingKraken

    Repositioning a sideview actor's default position before/during battle?

    Hey everyone! I'm trying to make my battles more visually dynamic, but I can't seem to find the right way to do it. Basically I'd like to be able to have the players character sometimes start in different places(preferably set before/at the start of the battle). I went on a big search for the...
  3. DoubleX_RMMZ_Script_Call_Hotkeys

    Purpose Lets you set some hotkeys per scene to trigger some script calls Video Games using this plugin None so far Download Link Demo Link
  4. GamesOfShadows

    RMMZ [MZ / SOLVED] Set current FPS in a variable

    Hello, I'm looking for a script-call to get the current FPS into a variable. I found this for the MV: But this doesn't work for MZ (I think they changed something in the code). Anyone have an idea...
  5. DoubleX_RMMZ_Custom_Script_Calls

    Purpose Lets you set new script calls as old ones with some arguments bound Introduction * 1. Sometimes, some script calls always have the same argument values * used again and again, and defining new script calls as calling old * ones with some argument values already...
  6. Devildimos

    Player Jump to pos variables [VX ACE] (Solved)

    Hello. Not sure if this is the correct board. I am a noob in this. I am trying to make a player jump to a stored variables [X,Y] without using transfer_player. What I am trying to create is a Warp skill that stores the player's X and Y and when using the skill again the player will jump to that...
  7. Brancliff

    Trouble with Yanfly's Class Base Parameters

    From searching on the rest of the forums, I've found another post which lets you set an actor's parameter to a specific number. Handy, since it seems you can only add or subtract parameters using the engines that the event editor gives to you. So I set Actor 1's MATK to 20. But it turns out...
  8. RicoRob

    (Conditional Branch) check if an actor's HP is full (percentage)?

    - Example: - I know this code: $ = x however I can only replace the x with specific numbers, I want to check for percentages, but I have no idea how. Is there a way to use only script calls for this? Without storing numbers in variables, adding invisible states and the like?
  9. Parallax Panda

    Yanfly's Self Switches & Variables (Lunatic Script Calls)

    I'm using Yanfly's Self Switches & Variables plugin: And there is some script calls in the "lunatic section" of the help file that I'm trying to use but it doesn't seem to work for me. I'm trying to use the "Control Variable" event...
  10. Faherya

    Text Banks - A Good Pratice

    Hello, folks. How are you? Some people here already know me, I work as a literary editor. I often receive RPG Maker projects to review and I would like to discuss with you a small problem that I find in all of them. Have any of you already submitted a project to a proofreader or translator...
  11. Vis_Mage

    Alternate Set Variable Script Call

    Hey there, Could someone please help me with an odd, but presumably simple mini plugin? What I'm hoping to do is create an alternate set variable script call with the same syntax as Ace. For example, this is the command in Ace: $game_variables[1533] = "Text here!" Ideally, the plugin would be...
  12. Faherya

    Script Call to Equip Weapons

    Hello guys, how are you? Well, I am having a problem with the following call. I need this command to immediately equip a character with a weapon: $, $dataWeapons[1]); The program documentation doesn't help, so I'm guessing that the argument specifications listed...
  13. _Soysauce_

    Script call check if a variable is even or odd

    Hi everyone, I've been wanting to make a simple conditional branch where I would check if a variable is even or odd. At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result. Then I realized there's no basic...
  14. Parallax Panda

    Are these a valid script calls?

    So I have events on the map and I want to check when the player is standing next to them (not diagonally, just north, west, east, south). So for this I figured of running a series of nested conditional branches with these script calls: $gamePlayer.x === $ +1 &&...
  15. SrOscuro

    Running code on each map load ?

    Hi, I am working on a custom lighting/parallax plugin, currently the parallax is done via a simple PluginCommand in an autorun event. Now trying to trigger my plugin everytime a map is loaded instead of using a plugin command. I tried with Game_map.prototype.setup() Game_Map.prototype.setupOld...
  16. Actor same name as other actor

    Based on Shaz's script call, but I didn't want to use variables so I came up with this: I want actor 3 to have the same name as actor 1, but actor 3 gets named "Object object" when I use the script call. I don't want to use variables because the player will input the actor's name, which I...
  17. Random Panda

    Yanflys ATB Battle System Script Call Help

    Hi all, I know this was a discontinued plugin, but it's still working well for me. What I was wondering is if anyone has any input on whether or not I could use a script call in battle to reset the ATB gauge for a target or multiple targets. And if so, what would that script be? I know this...
  18. Banjo

    Make a balloon wait until completion with a script call?

    Using the normal Event option, you can make the game wait until a balloon completes its animation, but I need to use a script call for this since I'm using a variable for the event id. This works fine, but the game doesn't pause for the balloon to finish and I can't figure out how to make it do...
  19. Parallax Panda

    Can I force a script call while show text?

    So I have some very long VN-styled cut scenes that goes on for quite some time. It's more or less a parade of "ShowText" commands which tends to block all other input. Normally this is fine because JRPG conversations don't go on for that long, but in my game it doesn't work. I'd like to give the...
  20. Dungeonmind

    How do I get the current save index your playing

    This thread with help anyone who wants to help me. Well the title says it all. I am trying to get the current index using the script call: StorageManager.remove(index); Basically, I am trying to delete the...

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Have my fingers crossed, waiting for a discount sale on MZ on Steam.. Its normally around the corner during Halloween or x-mas season on Steam, if i remember right..
We are truly intellectuals.
Without using violence without weapons
Our group has as many as 1.3 million people and more than 1 hundred thousand talks.
We gathered in an hour, more than 4.5 Half a hundred thousand

I got a Sword.
I got an Axe.
I got two Swords.
Nothing to see here, just walking with my dog.
I haven’t worked on my game in a while. Tomorrow might be the day.
*squeals* :kaoblush:

I've been experimenting with improved memory management again, which allowed me to include items to increase player path length. These are both 44 grid spaces long, and stable. :LZSexcite:

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