Hey everyone! I'm trying to make my battles more visually dynamic, but I can't seem to find the right way to do it. Basically I'd like to be able to have the players character sometimes start in different places(preferably set before/at the start of the battle). I went on a big search for the...
I'm looking for a script-call to get the current FPS into a variable.
I found this for the MV:
But this doesn't work for MZ (I think they changed something in the code).
Anyone have an idea...
Lets you set new script calls as old ones with some arguments bound
* 1. Sometimes, some script calls always have the same argument values
* used again and again, and defining new script calls as calling old
* ones with some argument values already...
Not sure if this is the correct board. I am a noob in this.
I am trying to make a player jump to a stored variables [X,Y] without using transfer_player.
What I am trying to create is a Warp skill that stores the player's X and Y and when using the skill again the player will jump to that...
From searching on the rest of the forums, I've found another post which lets you set an actor's parameter to a specific number. Handy, since it seems you can only add or subtract parameters using the engines that the event editor gives to you.
So I set Actor 1's MATK to 20.
But it turns out...
I know this code: $gameActors.actor(n)._hp = x
however I can only replace the x with specific numbers, I want to check for percentages, but I have no idea how.
Is there a way to use only script calls for this? Without storing numbers in variables, adding invisible states and the like?
I'm using Yanfly's Self Switches & Variables plugin: http://www.yanfly.moe/wiki/Self_Switches_&_Variables_(YEP)
And there is some script calls in the "lunatic section" of the help file that I'm trying to use but it doesn't seem to work for me. I'm trying to use the "Control Variable" event...
Hello, folks. How are you?
Some people here already know me, I work as a literary editor. I often receive RPG Maker projects to review and I would like to discuss with you a small problem that I find in all of them. Have any of you already submitted a project to a proofreader or translator...
Could someone please help me with an odd, but presumably simple mini plugin? What I'm hoping to do is create an alternate set variable script call with the same syntax as Ace. For example, this is the command in Ace:
$game_variables = "Text here!"
Ideally, the plugin would be...
Hello guys, how are you?
Well, I am having a problem with the following call. I need this command to immediately equip a character with a weapon:
The program documentation doesn't help, so I'm guessing that the argument specifications listed...
I've been wanting to make a simple conditional branch where I would check if a variable is even or odd.
At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result.
Then I realized there's no basic...
So I have events on the map and I want to check when the player is standing next to them (not diagonally, just north, west, east, south).
So for this I figured of running a series of nested conditional branches with these script calls:
$gamePlayer.x === $gameMap.events(this._eventId).x +1 &&...
Hi, I am working on a custom lighting/parallax plugin, currently the parallax is done via a simple PluginCommand in an autorun event. Now trying to trigger my plugin everytime a map is loaded instead of using a plugin command.
I tried with Game_map.prototype.setup()
Based on Shaz's script call, but I didn't want to use variables so I came up with this:
I want actor 3 to have the same name as actor 1, but actor 3 gets named "Object object" when I use the script call.
I don't want to use variables because the player will input the actor's name, which I...
I know this was a discontinued plugin, but it's still working well for me. What I was wondering is if anyone has any input on whether or not I could use a script call in battle to reset the ATB gauge for a target or multiple targets. And if so, what would that script be?
I know this...
Using the normal Event option, you can make the game wait until a balloon completes its animation, but I need to use a script call for this since I'm using a variable for the event id. This works fine, but the game doesn't pause for the balloon to finish and I can't figure out how to make it do...
So I have some very long VN-styled cut scenes that goes on for quite some time. It's more or less a parade of "ShowText" commands which tends to block all other input. Normally this is fine because JRPG conversations don't go on for that long, but in my game it doesn't work. I'd like to give the...
This thread with help anyone who wants to help me. https://forums.rpgmakerweb.com/index.php?threads/delete-save-file-automatically.101850/
Well the title says it all. I am trying to get the current index using the script call:
Basically, I am trying to delete the...
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