script call

  1. tale

    Save BGS

    Save BGS - 2018/08/05 (Ver.1.0) Creator name: kido0617 Overview Use the following script call to save or replay bgs: to Save BGS- $game_system.save_bgs to Replay BGS: $game_system.replay_bgs Installation Paste this script above Main...
  2. tale

    Roguelike Message (Ticker Text)

    Ticker - 2017/04/12 Creator name: kido0617 Overview A simple message plugin with fading effect Parameters - Opacity - Display Duration - Toggle Duration Example- Use Script Call'\\I[5]abcdefg'); Preview Credit and Thanks: kido0617 Terms of Use- Free for commercial...
  3. RainbowGrenade

    Reading Note Tag Via Script Call

    Is this possible? I would like to use a script that allows for a specific customization I need through note tags, but not script calls or plugin commands. The issue being that I need to make these customization during play. I've reached out to the creator of the script, but it got me thinking...
  4. Quintus

    In battle script calls

    I'm not sure if this should go here or in JavaScript boards so I'm okay with moving it if need be. There are there script calls I'm looking for, the in battle Skill, Item, and the back/escape menu. I've tried using script calls like SceneManager.push(Scene_Skill); but it only works in the...
  5. mars714

    Yanfly Event Spawner - Region Spawns ignoring script call?

    Hi. I'm having a bit of trouble with Yanflys event spawner, I'm sure I just need another set of eyes to double check my work, I know this problem has to be because of something I'm doing incomplete. I've already made major improvements of my efforts, Ive had crashes and although its probably...
  6. Cheesy

    [SOLVED] How do I "draw" a white square on the screen?

    This is probably a super easy problem to solve, but I'm still a newbie at js so I don't know what to do. I need a map event to make a sprite appear on the screen with a script call, like you would with a picture, but I'm not using those because for what I've seen they are not as dynamic and...
  7. LeTBS get active actor and enemy ID at turn start

    Dear rpgmakerweb-community, I'm using Lecode's LeTBS for my project, but I run into a big issue. For my whole project to function I need to get the current active actor id and when its an enemy turn the current active enemy id to be put into a variable at the start of a turn. I'm no programmer...
  8. Battler animations in cutscene HELP plz

    So, here's the issue, I'm trying to have an NPC doing a set parallel route where he walks to one end of the room and starts shadow boxing using the battler sprites then walks to the other side and does the same. I want him to loop that indefinitely. The issue is, I can't seem to figure out a way...
  9. gambitben

    Give augment slots via scrip call

    Hi! I want to create an armor that starts with three slots and later on goes up to five. I know that we can add an augment to an equipment by using a script call (ItemManager.applyAugmentEffects($[0], $dataItems[1], 0, false);), so maybe a different one can add...
  10. EmmaB

    [RMMV] New Game Script Call

    Hi everyone, I was wondering if there is a new game script call that exists, as I am needing it for a game I am working on. I am wanting to use it for a custom title screen. Any help would really be appreciated.:)
  11. FeliPereira97

    [MOG Actor/Party HUD MV] Conditional actor faces?

    These are the plugins I'm talking about: MOG Actor HUD and MOG Party HUD. They add HUDs with faces related to the actors IDs. My problem is I have characters whose clothes change during the game, or that their looks depends on what gender/species the player chooses, so it'd be not only...
  12. Choraß

    Script call for turn on/off the stepping animation of Player

    Hello Community, know someone or could tell me the script call for turn on/off the stepping animation of Player? I didn't find anything of it and in the official script call list, is no entry.
  13. EmmaB

    [RMMV] Event Touch Script Call

    Hi everyone, I have been trying to make a rabbit survival game, but have come across a problem. I am trying to make an animal that chases the player when the player gets too near it, and then stops chasing the player if it is too far away. I figured out how to do that, but I can't make it that...
  14. ddblue

    In Himeworks Actor Battle Commands plug-in, we need to use a script call, but unsure where it goes!

    Hello everyone. I’ve been using the Actor Battle Commands plugin from Himeworks, and there is a command to hide certain menu items (in my case the Attack option) that is carried out using a script call (I’d post the actual instruction, but I’m at work posting from my phone). My question is...
  15. gundriveth

    About Script Calls

    Hello, I have some questions about Script Call that I can't figure it out myself. I know about the existence of Script Call list, but... How to make use/maximize the efficiency of using Script Call? Like, maybe something that cannot be implemented by Event Commands but it can. Can you give me...
  16. Poppie360

    Party member attack to variable issue

    Hi, im having a small issue with the map based battle system i'm making. i cannot set a variable of the ATK of a party member. here's a screenshot of the section of the event and the respective error atributed to it: any help is appreciated, as i haven't been able to find a solution to this yet.
  17. Show Text script call not working

    For various reasons, I have two sets of dialogue that must be processed within a script instead of the event manager. I've been using the script calls I found here, and while they mostly work, the 'Show Text' call doesn't. The dialogue box appears, but it doesn't wait for the player to finish...
  18. Play random sound effect via script call

    I'm trying to play a random sound effect based on a variable. My SE files have these names: sound1.ogg, sound2.ogg, ... sound9.ogg Tried this: Set the value of variable #24 to a random value between 1 and 9 via event. Script: Of course it didn't work, and it was the best idea I've ever had...
  19. Kes

    Vlue's pop-up script location issue

    Vlue's pop-up window script (found here) appears to allow for the location of the pop-up to be specified in the script call as indicated in the header instructions line 7. This is good, because I would like the pop-up to be near the tile where the item is found. In testing, that does not...
  20. KingKraken

    Script call for Party Position ID and retaining it for removal.

    Hello, I have a possibly simple question. Basically I'm trying to get the script call language needed to grab the ID of an actor in a party position, and then use a second script call to reference that new number. So first I'd be using: To find any actor ID in position p. But then what kind...

Latest Threads

Latest Profile Posts

Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

Forum statistics

Latest member