Hello people.
Currently I'm trying to figure out how I can move events to a position on the screen/view field of the player. I know how to move events with a script call:
But how can I set the x and y position relative to the screen?
I mean something like this:
Thanks in advance! :D
I'm trying to make items that gives the user Exp, but it seems impossible by default. I tried using a common event using the Change EXP option but there's no way to apply the effect directly to the user & there's no option to target the user by default. The only way I see to get around this...
I'm running conditional branches to check for every instance of each weapon. But I also need to check for if there's no weapon equipped, but the conditional branch option for a weapon doesn't allow to check for an empty slot. Is there a script call to do this?
So I'm having trouble fiddling with a specific plugin, but this is just a scripting question. I'm happy to give you all the details of my plugin usage if you think that will be helpful, just let me know.
So I have a space for an argument between [ ]. It takes arguments like the following...
A (hopefully) quick question, is there a script call that can store an enemy's stat as a variable.
To clarify, I'm not looking to set an enemy's stat with the variable, just for it to check the ATK stat of enemy 5, and store that value in a variable.
Hello, so i want to know if exist a script call that allow to identify if a specified party member is on a especified region
For example, if the second party member is on region id 60 , change his image
OR if if the second party member is on a especified map region "X and Y" change his image...
Save BGS - 2018/08/05 (Ver.1.0)
Creator name: kido0617
Overview
Use the following script call to save or replay bgs:
to Save BGS-
$game_system.save_bgs
to Replay BGS:
$game_system.replay_bgs
Installation
Paste this script above Main...
Is this possible? I would like to use a script that allows for a specific customization I need through note tags, but not script calls or plugin commands. The issue being that I need to make these customization during play. I've reached out to the creator of the script, but it got me thinking...
I'm not sure if this should go here or in JavaScript boards so I'm okay with moving it if need be.
There are there script calls I'm looking for, the in battle Skill, Item, and the back/escape menu.
I've tried using script calls like SceneManager.push(Scene_Skill); but it only works in the...
Hi. I'm having a bit of trouble with Yanflys event spawner, I'm sure I just need another set of eyes to double check my work, I know this problem has to be because of something I'm doing incomplete. I've already made major improvements of my efforts, Ive had crashes and although its probably...
This is probably a super easy problem to solve, but I'm still a newbie at js so I don't know what to do.
I need a map event to make a sprite appear on the screen with a script call, like you would with a picture, but I'm not using those because for what I've seen they are not as dynamic and...
Dear rpgmakerweb-community,
I'm using Lecode's LeTBS for my project, but I run into a big issue.
For my whole project to function I need to get the current active actor id and
when its an enemy turn the current active enemy id to be put into a variable at the start of a turn.
I'm no programmer...
So, here's the issue, I'm trying to have an NPC doing a set parallel route where he walks to one end of the room and starts shadow boxing using the battler sprites then walks to the other side and does the same. I want him to loop that indefinitely. The issue is, I can't seem to figure out a way...
Hi!
I want to create an armor that starts with three slots and later on goes up to five. I know that we can add an augment to an equipment by using a script call (ItemManager.applyAugmentEffects($gameActors.actor(1).equips()[0], $dataItems[1], 0, false);), so maybe a different one can add...
Hi everyone,
I was wondering if there is a new game script call that exists, as I am needing it for a game I am working on. I am wanting to use it for a custom title screen. Any help would really be appreciated.:)
These are the plugins I'm talking about: MOG Actor HUD and MOG Party HUD. They add HUDs with faces related to the actors IDs.
My problem is I have characters whose clothes change during the game, or that their looks depends on what gender/species the player chooses, so it'd be not only...
Hello Community,
know someone or could tell me the script call for turn on/off the stepping animation of Player?
I didn't find anything of it and in the official script call list, is no entry.
Hi everyone,
I have been trying to make a rabbit survival game, but have come across a problem. I am trying to make an animal that chases the player when the player gets too near it, and then stops chasing the player if it is too far away. I figured out how to do that, but I can't make it that...
Hello everyone. I’ve been using the Actor Battle Commands plugin from Himeworks, and there is a command to hide certain menu items (in my case the Attack option) that is carried out using a script call (I’d post the actual instruction, but I’m at work posting from my phone).
My question is...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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