Ok, I discovered FPLE (First person Labyrinth explorer) and wanted to incorporate it into my game for cave dungeons.
However, the game crashes when I enter a FPLE Mode dungeon with the "Caterpillar" Script active.
Can you turn off/on scripts using a call script event. If so, how?
-Tiamat5774...
I write my own music and would love for my game to have map and battle BGM that fade between one another as though two parts of one whole. (For example, a melody is playing on the map, a battle starts and the melody continues seamlessly, but now we have battle drums on top and some electric...
Objective
The script I am referring to in this is Shaz's mouse script here: http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/ but that is not the issue.
I want to give the player the choice of enabling or disabling the mouse. This can be done by...
Using VX Ace.
I was looking for something to keep an actor's EXP even after changing classes, and I found Tsukihime's script call:
Trouble is, I'm not sure where to put it. I get that you put script calls in events, but do I put this script call in an event, on the map? : / I've searched the...
A thread almost on this subject was started and closed before I got a chance to ask for clarification.
I want to put an event in each troop before the battle starts that enables a particular character (actor ID = 8) to perform a specific action.
Essentially it calls up a common event, and...
I am wondering if someone can make me a small script that allows me to "Spin" a picture so that it could look like a Wheel, or Cogwheel spinning around.
The Rotate feature in Ace does not do this properly since it rotates around a big circle.
I tried Tsukihime's Picture Wrapper
But it's not...
What is the command to transfer the player to set coordinates and map id?
For example:
transfer(map, map_x, map_y)
This seems like a very simple command, but I cannot find it anywhere.
I understand that there is a simple command built into the maker, but I require this command in in ruby...
I am using the generic floor damage terrain flag and am in need of some help in 'temporarily' stopping the damage from occurring without actually swapping the tiles around.
So I am wondering if there are any script calls that help me out.
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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