script calls

  1. Joronjo

    Script Call Collection for Ace - Portable Version

    With Archeia's permission, i'm submitting a very bare bones, rough on the edges, compilation of the this list of the script calls for Ace.   Available in the ZIP are an MS Word file, a PDF and an EPUB version. It should be useful as a way to keep a portable, organized reference or if you want to...
  2. Seriel

    Pixel Passability?

    I am aware that there are Pixel Movement scripts, and recently I have been doing some Parallax Mapping, to see what it was all about, and I was wondering, is there a way to have the passability as pixels, instead of 32x32? I imagine this would be done with some kind of Passability map as a...
  3. Seriel

    Making large script calls in RMXP

    Hello, i've recently discovered a way to put Large Script calls into RPG Maker XP, I don't know how many know about this, so I'll share it here. If you're trying to put in a Script Call, try it normally with the Event Command first, chances are it'll work, however, if it's too big and cuts off...
  4. Help with scene call to continue event

    In an event i use the actor scene call $game_party.menu_actor = $game_actors[1] and SceneManager.call(Scene_Status) for a class selection system where they can view more information. But whenever I use the scene call and try to go back to the event, it quits the event and goes to the map. I...
  5. Sanguine

    Checking coordinates for a group of events

    Hey all. To check the coordinates of a single event, the script call in a conditional branch looks something like this: $game_map.events[@event_id].x == 1 (For x coordinate 1) $game_map.events[@event_id].y == 1 (For y coordinate 1) My question is, is it possible to create a system of events...
  6. The Commander

    Running a Conditional Branch before the Menu

    Hi, I'm currently building a game on RPG Maker VX Ace, and I have downloaded/applied an Achievement API with the website GameJolt so that someone can win trophies/achievements as they play the game. How can I run a conditional branch allowing the player to log into GameJolt before the Main Menu...
  7. Tsukihime

    Swapping Party Formation with Events

    Suppose your story is at a point where a particular actor must be the leader. There could be any number of reasons why you're forcing the leader to be that actor: maybe your game has a mechanic where the leader can use a specific skill on the map, and different actors have different skills...
  8. voymasa

    Steal Skill Script Calls to Common Events

    I am placing this topic here at the suggestion of Shaz. I am making a Steal skill using eventing but came to a point where I needed to make script calls in the event. At a point in the event after it checks for success on stealing, I am trying to make a script call to a common event based upon...
  9. Dark_Metamorphosis

    Yami's Skillshop - Script calls doesn't work?

    Hi! Just trying to figure out why the script calls I'm trying to use doesn't work. I use them in sync with Mr.bubble skillshop script and they are taken from Game_Actor. I have been able to use these before, but I just can't get them to work anymore. The script calls are taken from Game_Actor...
  10. Tsukihime

    Tutorial: defining script calls that can reference by party index

    An issue that I’ve come across often when writing event-related scripts is “how can I let the user check whether the leader satisfies some condition?” For example, I want to check whether the leader is holding a shield. Well that’s easy I can just say $game_party.leader.armors.any? {|armor|...

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
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