Hello! I was considered using HIME's Timed Choice Selection script, which will close the choice box and select the cancel choice automatically after some time has passed, in my game. However, its function was limited for a cancel branch choice only. I need it to be able to set up any choice I...
I'm using Yanfly's Skill Learning script for a project, but I really need an adjustment to be made before I can use it properly.
For my game, I'd like available skills to be based on stats specified that skill's note box. Something like; "<learn cost: 100 atk>"
A bust of my character, Lizzabelle, that I put together in GIMP. I combined the RMMZ generated face with my actual illustration of her. This is just me experimenting with busts. I don't really want to use busts in dialogue, but perhaps in the character menu.