script

  1. megumi014

    [MV] Skip Scrolling Text

    Hi! I've been trying to look for an answer for this but I can't find it: Is there any way to stop a scrolling text command in the middle of it pressing, for example, the escape button? I have tried with loops, autoruns, conditional branches... but nothing seems to work. Thank you.
  2. Vis_Mage

    MOG Battle Result - Learned Skills Tweak

    Hello! :kaohi: I was hoping someone could help me a small change to MOG's Battle Result script. By defult, when you level up and learn skills, it will cycle through all the new skills you've just learned. The issue I'm running into through is that I actually give characters a bunch of skills...
  3. Darniela

    RMMV Mini-games for my BA thesis?

    Hello there, I've always wanted to make an RPG game, so I got this "brilliant idea" to combine my passion for gaming with my BA thesis in linguistics (I am particularly interested in language acquisition). For my BA thesis I would like to make a fairly simple and short game that exploits the...
  4. stramin

    How to reset player movement route "Change Image"?

    I want to change the graphic of the player for a scene and then make it go back to its original sprite. The player can change the party formation, so the original sprite could be any of the heroes. I think the only way to do this is using scripts, getting the leader sprite, but I can't figure...
  5. ninjax45

    How can I make a character speak the computer name?

    How can I make a character speak the name of the computer? I'm using RPGMAKER VX ACE
  6. VeryXInh

    [ACE] Why can't i straightly delete actor's weapon?

    Hi there, I wonder why, since actors' equips is an array only? Why can't i remove for example, actor 1 weapon just like this: $game_actors[1].equips[0] = 0 or $game_actors[1].equips[0] = nil i see in game_player script, they discard weapon like this: @equips[slot_id].object = nil if slot_id...
  7. CreativeVulpine

    Script to compare coordinates between 2 events in MV

    ◆Script:if ($gameVariables.value(5) && $gameVariables.value(6) === $gameVariables.value(8) && $gameVariables.value(9)) { $gameSwitches.setValue(3,true); } I am trying to get the XY coordinates of one event to compare to another, and if they are true have my 3rd switch...
  8. Midnight Kitty

    Equipping weapon with script

    I know this is not the usual way to equip a weapon, the reason I am using this method is down to the user being able to select a Class for the character before the game begins. The weapon to be equipped cannot be used by each class. ◆Script:$gameActors.actor(1).changeEquip(1...
  9. How to perform battle actions with button input in VX Ace?

    I'm wondering if there is a way to have my characters perform their actions, such as attack or guard by pressing a specific button on the keyboard, instead of having to go through the menu and just press z. For example, for someone to use attack in battle they press "Z" but to guard they press...
  10. Neo_Kum0rius_6000

    This Is Solved Please Close

    So I'am using this script here =begin Picture Below Characters Ace by Woratana Port by PK8 Created: 2/22/2009 Ported: 4/25/2012 Modified: 4/25/2012 ────────────────────────────────────────────────────────────────────────────── ■ Table of Contents ○ Introduction & Description...
  11. BuzzGaming57

    FREE Earthbound 2 Concept

    EARTHBOUND 2 CONCEPT Engine: VXAce Synopsis: My Role(s)/Position(s): Priority Roles: Beneficial (but not necessarily required) Roles: Characters, Setting and World Development: [/SPOILER]
  12. AdamSakuru

    MOG Hunter Boss HP Bar - Switch for Visibility?

    https://atelierrgss.wordpress.com/rmv-boss-hp-meter/ Here's a link to the plugin, it's also attached in case you don't feel like downloading the master demo to get it. Basically, I have a lot of custom eventing in my game. When a battle begins, nothing on the screen is supposed to be seen (it's...
  13. callmedan

    [XP] Large event collision script?

    I'm looking for a big event script for XP, that allows you to specify a single event that covers an area larger than a single tile, for the purposes of collision. I googled it and found 2 scripts by Shaz and Hudell, also a MV plugin by Shaz, but I found nothing for XP. Large Event Collision...
  14. Vis_Mage

    Pokemon-Style Types

    Hello! I was hoping someone could help me create a script that can assign "Types" to enemies. To better explain, types are just the monster's defensive element. For example, all Flying type Pokemon are weak to electric, rock, and ice attacks, while resisting steel and fighting attacks, and...
  15. Suikoden Style Tavern MV

    Hi everyone, greetings :D As the thread title says, I need a script for MV with the capabilites of giving the player to recruit characters and customize their party. This is somewhat similar to Yanfly's large party system, but with some differences; If you don't know Suikoden's classic...
  16. What's functionally different between Script and Plugin

    I look online for RMVXA scripts, but I hate it when it's like Click here for the script and it's a massive download with more steps than necessary. I get it if it's something engine changing like an ABS plugin, but it's usually not. Yes I have checked if it's MV, but it isn't. Is there any...
  17. What are some underappreciated scripts you like?

    There are plenty of scripts that do useful or interesting things. Plugins seem to be way more popular when adding functions. What are some scripts that you use and think should get more attention? Links to them would also be nice.

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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