1. JacSkulls

    Trouble with Yanfly and Vlue script

    Okay! So today someone mentioned a list to me and recomended me Vlue Formation Bonus 3x3 for VX Ace. At first, it worked well with Yanfly. I still don't have any idea what's going on. I didn't even change anything, either. The game, itself works. But if you go to battle, this is what it comes up...
  2. Polloyus

    GTW - Game Time Window

    If you use the script, credit Rhyan / Polloyus, both are codenames of mine. To go to the pastebin of script, click-me. What the script does is it shows the save time of the game. The window is located in the menu. Images: The font color (red) and the style is NOT from the script, it's...
  3. Xyonel

    Variables and updating/refreshing in every scene

    As title say, i must refresh some variables in every scene of the game. I managed to get this work in map scene through a parallel common event but if eg. I open main menu and change a weapon, the variable doesn't refresh. i'm using variable 41 as "attack damage" since i used the normal...
  4. orochii

    [VXA] Special Transitions

    Special Transitions Version 1.00 Author: Orochii Zouveleki Introduction New kinds of transitions by using RGSS3 screen capture capabilities. Inspired on Fantasist's transition pack for RMXP. However this one was easier to do since RGSS3 has everything you need (?). So yeah! Features New kinds...
  5. Gravemaster

    State Library Script Request

    Hi. This script is meant to be used in Broken Reality RPG ( for its newest upcoming update. Credits will be given properly of course. In-game, I try to provide the players with as much of the technical details as I can. One of the most problematic...
  6. KineticDog

    Sync Animation Flash to Custom Added Picture Elements

    Hi there. In the battle scene, I inserted some extra static picture resources to each party members' sprite area(To be more specific, they are put under 'Sprite_Actor._spriteParts'). They are used to implement one feature of the game in my plan. They are supposed to be looking like a part of the...
  7. A script to correct

    Hello everyone, wanting to create a script that simulates battles with Yu Gi Oh cards in battle, I tried to write a kind of script, but not obviously with words readable by Rpg Maker. I'd like to know how to turn it into a readable script from RPG Maker. The script to be corrected is in the...
  8. KaiNormal

    In-Game Edition

    Have a script that allows editing (script, set of pieces, etc.) with the game being executed (and the changes made are applied in real time in the game?)? ex: I change a script and it changes in the game (with the game running).
  9. AllyJamy

    Lune world map framerate/bug issue help

    I've been trying to implement Lune world map into my game. ( ) Using the script by itself results in a lot of lag in this specific project. Though, when using it in a similar project, that also uses a larger resolution, there is no lag. So I asked on...
  10. Liblib71

    Variable Window From Menu?

    I have been programming in VX Ace for five years and I still can't figure out how to draw a window that displays a custom amount of variables. I just need it to look something like the parameters screen in Yanflys Status Menu Core: It doesn't...
  11. Need help with a skip turn script.

    Hi, I'm making a game, and I'm having a bug. iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes. I had the idea...
  12. tale

    RTP VX Ace Battlers (SMT-Pixel) + Battler Death Animations (Thanos Effect)

    I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth. In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long Thanos Effect is...
  13. 610jester

    parallax map resolution size problem

    Hi everyone. I'm having some trouble getting my parallax map to work with a higher screen resolution. I am aware that the limit for rmvxace, is 640x480, but I am using gab Σ Fullscreen script to bypass that limit, and make my resolution 920x680. This is the resolution I'm planning everything...
  14. xChikyx

    Script that reads when a player is facing a wall

    Hi! I'm currently working on a project using RPG Maker XP in a pretty complicated way. Anyway, I'm trying to create a global event that reads when the player is facing a wall. Is thre anything out there that already does so? So far the only idea I have is to make a HUGE series of conditional...
  15. imkranely

    Questions About Arrays and Script Calls

    The short of it: I am attempting to create a simple card game as an optional mini game. You will collect cards as you travel and even stop by card shops (modern-ish setting). The problem I face is not knowing exactly how to do what I need to. The long of it: I have been looking all across the...
  16. wistiecutie

    Rpg maker Yanfly’s MV script equivalent for Ace

    Hello everyone. Wow it’s been awhile since I last posted here. However today, I would really need your help ! I am still using vx ace instead of MV because I’m really comfortable with it so please, let’s not discuss about this. however, i recently discovered one of Yanfly’s script named Message...
  17. EmmaB

    Picture Common Event Script

    Hi everyone, I really liked Yanfly's Picture Common Events plugin for MV as it gave me the ability to make special menus created with pictures. I was wondering if there happened to be a plugin like that one for VX Ace? If there isn't, would it be hard to make? (I don't have much scripting...
  18. How Do I Make a "Border Exit" Without Plopping a Bunch of Event Squares?

    I am currently running a "practice project" to learn how to use RPG Maker MV (currently v1.62). The starting town has no fencing around it due to the fact that it is a mostly destroyed town. However, to prevent confusion, I would have to make sure all the borders of the map lead to the overworld...
  19. Neo_Kum0rius_6000

    Transferring An Event From A Separate Map

    Hey guys! So in my game I'm trying to make a type of system were one map holds events than those events can be brought into the current map that the player is on. To my knowledge this can only be done with a script, but the scripts I've seen only clone event's. I wan't a fully functional...

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I suspect by the time I'm done creating the 22 maps necessary for the first chapter... I will actually be good at making them. :LZSwink:

People1.png & SF_People1.png added!!!!

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