Hi guys! So, in this game I'm making, I try to reduce variable energy if the player walk or dash. I use this command in my common event
However, when I test the game, each step decreases CurrentEnergy variable by 30. Can someone help me out? Maybe it is related with my scriptcall? Thanks in...
Hello! I am rather new with scripting, and I'm having some problems with a script I pulled online, I'll link the script bellow.
I keep getting the following error whenever I try to call for a weather effect...
Hopefully this is the right forum, and hopefully a fairly quick problem to fix.
I'm trying to put together a common event that runs the moment a battle is initiated, whether that be randomly or by force. However since a conditional branch for "is battle processing?" doesn't exist, I'm not sure...
I wanted to ask if there's a script call, which checks if an autorun event is running? I want to create a Hud with SumRndmDde's Hud Maker, which indicates that the player can't move at the moment.
Thank you :)
Hello! It's me again :p This time i want to make something similar to a roulette that stops randomly...
Now, i know there are some plugins out there but i couldn't find a way to recreate exactly what i'm aiming for...
Ever played a mobile game where you spin a roulette to get an item? Well, it's...
My sugesstion is in the title.
I use yanfly core and item core, but there you can only make notetags. But i want to change the maximum amount for an item ingame via plugin or scriptcalls.
This would be awesome if someone can help :)
How exit commonevent with script ?
For call a commonevent the script is
but for force to exit is what?
i try this
tanks for help
my reason is this.
I need to force out if this variable are...
Hi guy who know a plugin filter to make some animated noise. ?
This is a example a map theme am trying to do.
I wish I could apply a very very light animated noise, to give an effect similar to a movie.
I would also like to play with different option for some experience.
This other way to do thats.
$gameActors.actor(1)._hidden = true;
Because when hide, this make move the actor(2) to the actor(1) position.
I need to set him transparent.
Good I come to see if I can lend a hand with a question "grademente small" ...
What is the call script to close the game in rpg maker MV?
I am creating my own title and just do not give this code as do I need ...
I've gotten the "SceneManager.exit" but this is not working.
Help me plz: 3
Daz3D has the weirdest number scheme for model generations...
Genesis 4 is the 4th generation and oldest currently available, Genesis 1 is the 5th generation, Genesis 2 is the 6th, 3 is the 7th.... And then it goes Genesis 8. So 4, 1, 2, 3, 8. So when looking through there store you have to remember that sometimes they'll say 6 but they mean 3, and vice versa.