1. cellicom

    cellicom's d20 tools - Rolls a D20 with animation and text

    Hi to all, I have developed a plugin for myself, but I think it might be useful to someone. cellicom's d20 tools RPG Maker MV Plugin cellicom Features ● Roll a d20 and return the result (and store it in a variable) ● Show an animation or text (or both) during the roll. ● Roll a d20 with...
  2. Omarproductions

    How to use conditional branches to check a value of a variable, and set a number for another variable, then use Yanfly's Event Call to call an event.

    Hi guys, how are you doing today? I'm having trouble figuring out how to use conditional branches to check the value of a variable, then set a number for another variable. I tried earlier with a different event, using nested if else conditional branches, but to no avail, it would only show the...
  3. RMMZ Need help with targeting for a constriction skill using Visustella.

    So I'm trying to make a skill that constricts the target to prevent them from moving. My thought process for the skill is this: 1)Actor/Enemy uses the ensaring skill on a target on opposing team. 2)Target becomes 'Constricted'. In this state, they are unable to attack, guard or use skills or...
  4. BrickleYourFrickle

    How to make an enemy that is a clone of a party member?

    In my project, there is a late-game dungeon that culminates with a boss battle against four "Shadows" of the four party members. The idea is that the Shadows would scale with the player character, and would use spells & skills those characters have access to. I considered making them...
  5. dennis_the_tennis

    Change the current character on the Status screen

    Hi everyone, I've been trying to figure out how to do something that I feel like should be pretty simple, but I'm stumped. When I'm viewing the Status scene, I want the player to be able to press left or right to move to the next actor and view their status screen as well, without having to go...
  6. Kay_ande

    Random scope between enemy and ally

    Hello,i've wondered if it's possible to create a random chance(let's say,with a percentage of 50%) of an item to affect either an enemy or an ally. And to be more specific,i'm trying to create an item that will deal 100 damage for an enemy,but if the ally is chosen,it will deal 50 for the ally...
  7. Kay_ande

    Different actor images for idle and walk

    I've read other similiar threads,followed the answers and made this. It works as it intended to be,but it has bugs,such as keeping the walking image when bumping into a wall/object. If anyone knows,how can this be done better?
  8. Is it possible to render graphics outside of the main game window?

    For example, in the game OneShot, at the very end (spoilers) Looking through discussion threads, one of the theories on how this was achieved was the spawning of a secondary invisible window that contained the character's sprite, and the window moved down to simulate the movement of walking...
  9. RMMZ Blue Mage adaptation code issue

    So as the title of the post implies, I'm trying to recreate a system akin to FF's Blue Magic. I know Yanfly made a Tips and Tricks for how to do so for MV, which I've referenced when making this, but I wanted to see if I could adjust it to use common events instead of having to write out the...
  10. Is it possible to draw events on Battle BGs?

    Hi, I'm quite new to scripting, I was implementing this feature that lets the player modify battle BGs generation via settings (the swirl that generates for when you choose no battle pictures) and I've noticed that RPG maker doesn't draw any events onto the BG's whatsoever. Is there any way I...
  11. Shawnyadeadhomie

    FREE Need a decent amount of help. Will fully share credit and creative control.

    So I have a pretty ambitious project to make the kind of game that's in the vein of the sorts of games I love. I have already purchased a commercial license to the Alpha ABS system, all of Yanfly's plugins, as well as a few resource and music packs. I have also compiled a list of plugins that I...
  12. (REQUEST) A state wich makes the affected be the only targetable character.

    More specifically, if an ally were to be affected with the state, all enemies could only target that ally. Allies can still target freely. Is there a Script or Plugin i could use for this? (Not good at JavaScript BTW).
  13. RMMV Equip Menu; Removing MV Core Stats For My Own?

    Heyas! I've been looking around, but have been having trouble finding an answer online. I use a different set of stats (6) than MV uses (Strength, Defense, etc), and unfortunately, MV's main stats show up in the equip menu. Is there any way to either hide these stats entirely or replace them...
  14. OpenTangent

    RMMV How to set an actor or party member to a specific level

    I'm using DreamX's [Capture Enemies] plugin and I would like to make it that if the player has already captured a specific creature and then captures that type of creature again I'd like to give the player the impression that the previous creature is replaced by the newly captured one. For my...
  15. Aidmen

    RPG maker MV script

    Hello everyone ! I hope this is the right place to post this if not i'm really sorry. I have a question regarding the source code of the embedded functions in RPG maker MV, i'm not sure what to call it but for example if i waned to make an event in the game without using Javascript...
  16. NeptuneTron

    Finding how many actors are in a project using scripting

    This is a rather unusual request, but I want to be able to find out how many actors there are in my game project using scripting, so I don't have to update the number every time I want to add another actor. I tried using $gameActors.length(), but this did not work, I think in part due to the...
  17. Canini

    RMVXA Grenickle Park [minigame compilation][No travel game jam]

    This is my submission for the no travel game jam. It is also a showcase of all the minigames I have created for my various game projects. This game contains every minigame from: The Alex and Adva I've heard norse demos...
  18. Sidedflame

    Compatibility issue with Yanfly's Weapon Attack Replace, Vlue's Pets and Summons & Yanfly's Free Turn Battle Script

    Hi all, fresh newbie here, Experimenting with all these awesome scripts, trying to create a unique rpg. While testing I found that three scripts I use, Yanfly's Weapon Attack Replace, Vlue's Pet's and Summon's (Compatibility Version), and lastly (my personal Favorite) Yanfly's Free Turn Battle...
  19. MauriceRaptor

    Need help with a skip turn script.

    Hi, I'm making a game, and I'm having a bug. iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes. I had the idea...
  20. How Do I Make a "Border Exit" Without Plopping a Bunch of Event Squares?

    I am currently running a "practice project" to learn how to use RPG Maker MV (currently v1.62). The starting town has no fencing around it due to the fact that it is a mostly destroyed town. However, to prevent confusion, I would have to make sure all the borders of the map lead to the overworld...

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