scripting

  1. (REQUEST) A state wich makes the affected be the only targetable character.

    More specifically, if an ally were to be affected with the state, all enemies could only target that ally. Allies can still target freely. Is there a Script or Plugin i could use for this? (Not good at JavaScript BTW).
  2. RMMV Equip Menu; Removing MV Core Stats For My Own?

    Heyas! I've been looking around, but have been having trouble finding an answer online. I use a different set of stats (6) than MV uses (Strength, Defense, etc), and unfortunately, MV's main stats show up in the equip menu. Is there any way to either hide these stats entirely or replace them...
  3. OpenTangent

    RMMV How to set an actor or party member to a specific level

    I'm using DreamX's [Capture Enemies] plugin and I would like to make it that if the player has already captured a specific creature and then captures that type of creature again I'd like to give the player the impression that the previous creature is replaced by the newly captured one. For my...
  4. Aidmen

    RPG maker MV script

    Hello everyone ! I hope this is the right place to post this if not i'm really sorry. I have a question regarding the source code of the embedded functions in RPG maker MV, i'm not sure what to call it but for example if i waned to make an event in the game without using Javascript...
  5. NeptuneTron

    Finding how many actors are in a project using scripting

    This is a rather unusual request, but I want to be able to find out how many actors there are in my game project using scripting, so I don't have to update the number every time I want to add another actor. I tried using $gameActors.length(), but this did not work, I think in part due to the...
  6. Canini

    RMVXA Grenickle Park [minigame compilation][No travel game jam]

    This is my submission for the no travel game jam. It is also a showcase of all the minigames I have created for my various game projects. This game contains every minigame from: The Alex and Adva I've heard norse demos...
  7. Sidedflame

    Compatibility issue with Yanfly's Weapon Attack Replace, Vlue's Pets and Summons & Yanfly's Free Turn Battle Script

    Hi all, fresh newbie here, Experimenting with all these awesome scripts, trying to create a unique rpg. While testing I found that three scripts I use, Yanfly's Weapon Attack Replace, Vlue's Pet's and Summon's (Compatibility Version), and lastly (my personal Favorite) Yanfly's Free Turn Battle...
  8. Need help with a skip turn script.

    Hi, I'm making a game, and I'm having a bug. iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes. I had the idea...
  9. How Do I Make a "Border Exit" Without Plopping a Bunch of Event Squares?

    I am currently running a "practice project" to learn how to use RPG Maker MV (currently v1.62). The starting town has no fencing around it due to the fact that it is a mostly destroyed town. However, to prevent confusion, I would have to make sure all the borders of the map lead to the overworld...
  10. Lord Vectra

    RM XP - How to make new stats

    So I'm attempting to make new stats, and I can't find anywhere to learn that information. One "stat" I made was in Game_Battler 1 SOLUTION FOUND!
  11. Poppie360

    Mind helping me dissect the map.json files?

    So what i am doing is trying to create a custom editor in game for making maps with the possibility of making a mod support system. however the main issue is the Map.json files, how are they structured? Here is what i have been able to figure out on my own; through messing around with values...
  12. FatalErrorDriveB

    Where would I find scripting documentation?

    I looked under the help menu, maybe I just missed it, but I didn't see any scripting documentation. Does MV have any documents for it's specific script calls? For example, in case I'm not clear enough; how would I find to use script calls like gameManager.anything.function()? I know that's not...
  13. Robert Trent

    Problems with KHAS Message System's script

    Hello everyone. I am currently using the KHAS Message System in my game project. Although the script is really visually pleasing, I am experiencing some limitations/problems with it that are definitely hindering me: - The script changes the font and font size of ALL messages with text, not just...
  14. Poryg

    #13 - invoke an action

    Part 13 is up! In this part we will examine the background of how MV handles actions in battle and we will also learn how to invoke one. Great for custom battle systems! Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio Code (which I use) or Eclipse), some...
  15. Uros

    Sideview animated ch. missplace [SOLVED]

    So lets get straight to the point. Whenever i load an animated sprite in my game it show up, not on the left side where most static images go, but in the bottom middle area, i tried changing the x and y position of sprites and it did work but now the health bar and my characters are attacking...
  16. Poryg

    #9 - loading through xhr/fs, preloading images

    Hello, fellow rpg makers! Part 9 of the tutorial series is up. In the previous video I showed how to load a custom $dataFile, but there are cases where this is not enough. So in this part I'll show you how you can manually load any file you want and I'll also demonstrate how you can make a...
  17. Poryg

    #8 - save handling of custom data

    Hello, fellow rpg makers! Part 8 of the tutorial series is up. In this video we will save and load custom variables as well as custom $dataFiles. I forgot to plug in my microphone, so I made up for the bad sound quality with subtitles. Required: An IDE (some of the most popular ones are Atom...
  18. Poryg

    #7 - events, event commands, plugin command

    Hello, fellow rpg makers! Part 7 of the tutorial series is up. Time to talk about events and event commands, including plugin command! I forgot to plug in my microphone, so I made up for the bad sound quality with subtitles. Required: An IDE (some of the most popular ones are Atom, Sublime...
  19. Poryg

    #6 - clickable buttons, mouse handling, drag & drop

    Hello, fellow rpg makers! Part 6 of the tutorial series needs no introduction. So many people like button menus, so many want real-time mouse handling... And surprisingly enough, it's not that difficult! Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio...
  20. Poryg

    #5 - MV's rendering engine, Sprites, ZIndex

    Hello, fellow RPG makers, Part 5 of the series is now up. We're stepping one layer deeper and when we previously learned about canvas blitting, this time we'll learn straight about sprites and in which order they are rendered, what's below and what's above. But before that happens, I'll talk...

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