Hiya!
As the title says: is there any way to disable a sprite button temporarily? (And activate it later?) Like with this._randomWindow.deactivate(); but for the mouse input?
I'm trying to set up a couple of windows on the Title Screen, and I could disable the mouse alltogether but I'd rather...
hey guys i was wondering if i can use script in loop
so if someone press certain key like A/S/D it will end the loop of a certain codes
can someone tell me whats the script cod for that
much appreciated, you guys are awesome
I like the idea of having a different message pop up if a pair of enemies comes forward or only one
such as "a ramblin' evil mushroom and it's cohort appears" or "a pair of froggits hop towards you"
so I wanted to know if I could change the enemy emergence message using a in-game script or...
Hey everyone!
I'm new to these forums, but I have been playing around with VX Ace for quite a bit.
I'm having trouble installing this script however:
https://forums.rpgmakerweb.com/index.php?threads/draw-animated-characters-in-windows.35644/
The instructions in the code says to "include the...
So I'm trying to make Paladins have a penalty to escape while keeping high AGI for evasion and turn order, so I figure that the best way to do that would be to take down the escape ratio for paladins only, but to do this, I would need to set the character's class to a variable, because I am...
I'd like to get into scripting to hopefully be able to code my own features into my games in the future. That's a long ways off and my main goal is to get some plugins from other creators working with my project. I've tried asking for help in the plugins' respective thread and the plugin support...
Can anyone help me out? I cannot figure out why I am getting this error:
I had made an edit to the windows.js file in order to be able to move the choice box around but I cannot figure out why it is doing this. i can change the X position but i cannot change the Y position.
here is the...
Is there any way to change the X Y position of the choice window through scripting? I want to change it to 10, 320
(i did find a plugin that does it but the thing doesn't work and the text doesn't show:)
This is the final part of my battle system I cannot figure out myself, I have no idea how I should go about it. For this I am thinking I should put it into the battle but how it will work is basically like: at the beginning of the battle, it will check to see between characters involved in the...
Hello! :kaohi:How can I make my rmmv game so that when you try to close the game a message pops up and either allows you or not to close it? I don't mean a confirmation window. What I'm asking is: can I disable the player's ability to close the game for a short period of time??
Hey guys :3
I need some help with creating a very specific skill im RMMV, which definitely needs some plugins. I had some ideas to use yanfly's Skill Core and damage core plugin lunatic modes to create this and maybe the Target Core and Selection Control Plugin but don't know how to realize it...
Background:
Stats are the element of a game that has a big role. Everything on gameplay are driven by stats and their number. The default engine provides a wonderful tools to tweak it. However, when you want to extend the usability, you can't help but to search what people offers to you and...
Hello everyone,
I've searched almost everywhere but couldn't find any deeper explanations on the function of the cache and garbage collection of the rpgmaker (mv).
I am currently working on a project which relies heavily on the use of parallaxes and overly images. Because of this it is very...
Hi guys!
I'm working on my dialog boxes, and they require the namebox to be tilted slightly (like 10*). I've rotated/tilted a lot of stuff in my time, but I've always been able to use CSS to do it, and then javascript to place the class/style (when needed). MV doesn't like that much, so I'm a...
Hello! I'm not quite sure where this topic would go, so I hope I put it in the right place.
So I'm trying to find a script that would allow me to have an option to "Give" and enemy an item/gold. Similar to the items tab; but rather then having the player use the item it would be given to the...
For part of the game I'm working on there are some chase sequences and I'm trying to alter the monster events speed. 5 is too fast and 4 is too slow so I put in this script call: get_character(event id # here).move_speed = 4.40 to get them to run at just the right speed. I had used this call in...
Aaaand I can't get the load function to work and I'm not sure what I'm accidentally leaving out. I have the quit from the game over screen working but the load is being elusive. :kaoangry: There are save files to choose from so it's not a lack of those. I've tried it without the close command in...
For anyone that does scripting could I maybe get a clue as to what I'm doing wrong with this call? :kaodes:
Attempt 1: $game_player.x(18) && $game_player.y(16) && $game_player.direction(8) && $game_map.map_id(6)
Attempt 2: $game_player.x = 18 && $game_player.y = 16 && $game_player.direction =...
qWhat I mean is in the screenshot, if you hit the input key and when the light turns on the name for it comes up too. I've tried peeking into the script to see if I could fix it myself, but I don't know enough about ruby without breaking it in the process. :kaocry:I'm hoping there's a way I can...
Hi, I'm working on making some short, king's quest style adventure games, that wouldn't use the combat system. Since RPG Maker outputs a pretty big file, I'm wondering if there's a way to completely remove the combat system to save on file size? I know you can get into the game script, but I...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.