1. invidious

    SDK BuildConfig

    Hello all! I'm using AltimitSystems-mv-android-client-6b33d6f to compile my game in SDK however I'm getting an Error on BuildConfig. I have no idea what I'm doing. Please help.
  2. MushroomCake28

    Steam Cloud implementation in RPG Maker MV

    I know it is possible to get the steam achievement working in rpg maker mv with a plugin and greeworks (there's a plugin from @Archeia and another from from someone else I forgot), but I was wondering if it's possible to get the steam cloud working. If it is, could someone point me to a guide to...
  3. kory_toombs

    VN Maker - Steam Achievements

    This is a tutorial on how to add Steam Achievements to your Visual Novel Maker Game. This tutorial will mostly deal with the SDK / File requirements needed for a Windows 64-bit version of your game. You should already have a Steam Direct Account and an App ID In your game you'll need to make a...
  4. Jonforum

    RMMV tips: Upgrade NWJS and Chromium 67,68 64bits

    rmmv v.1.6> only You keep updating is imperative to fix security breach, but also to optimize your project and get the performance gain that is constantly updating. And get all new features update will give to you. We go here to see for the beginner how to update nwjs No need to wait until...
  5. Dievafe_alrk4

    [XP] I wasn't able to instal the "Auto Font install" from Wachunga

    I find quite difficult to instal this script, I put a folder Font within my proyect and put the script that makes the instalation on it, but it make an error. Do I need to instal de SDK first?. I try the simple method inserting: Font.default_name = " Font name " Font.default_size = 28 It...
  6. hendryhu

    Android build failed.

    I got this error when I was doing the final step. Checking manifest file Checking system requirements...failed The 'android' binary could not be found. Check your SDK installation and your PATH environment variable. I figured my environment variables are not correct, so I double checked but it...
  7. João Paulo Paschoal

    Generate APK from Deployed MV Game

    Hi everyone, After spending two days in a row trying to generate an Android .apk from my mv game project I came here to beg some help! :kaocry: Anyone knows a method that is still working as of nowadays? The official tutorial using crosswalk project (written in 2015) seems not to work anymore...
  8. ICF-Soft

    ICF-Soft Main Utility

    ICF-Soft Main Utility - Version 1.03 by ICF-Soft Introduction This is a plugin with a lot of functionality making scripting easier. There are some recurrent functions inside my plugins so it is made to englobe all I will need. It's required for the mayority of my plugins. Note: This is...
  9. ICF-Soft

    ICF-Soft Main Utility - Develop thread

    This is a new plugin I am developing. It's an usefull sdk with some features that can be used by another plugins. I made this to englobe some functions and features to avoid repeating throught plugins. Current features: traits/subtraits system. selfswitches/selfvariables system...
  10. gregbaby

    Will we get to see an Android expoerter/SDK of any kind in the near future?

    I know this has been asked raised many times, but there's always a bunch of smoke & mirrors and gossip/rumours surrounding this. I have played the Doom & Destiny game, and despite the use of standard crappy RTP engine grahpics the game functions and runs very well and is actually quite good...

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