I am using MV and have a simple event that uses conditional branches to move an event when the player touches it. It's set to move when the player presses up, down, right, or left and has a conditional branch for each. I have a SE attached to each branch and it plays a rolling sound...
Hey everyone! :) Not new to RPG Maker, but new to the community here so I first wanted to give a big hello! :)
Here are some additional details for what I am looking for based on the title of the thread:
Maker Version: MV
Resource Type(s): BGM and Sound Effects for all environments...
Message Sound Effects v1.0
Enable sound effects for Message window with added delay between characters.
- You'll be able to play SE for each characters, words, sentences and pages.
- Delay can be set for each characters, words and sentences.
- SE pitch can be...
x.x This took me forever to make!! I had to use 2 different editing tools to get it just right.
The original instrument used for this (yes omg an instrument!) was a pan flute. Used Rytmik to get the sound clip lower, then I used audacity to get it to be just the way it needed to be. It's...
I am looking for a way to have a sound effect stop when you move to the next text.
For example, I have some voice lines that play when text appears, so it seems like someone is talking:
My only problem is that I want it to be cut off if the player happens to skip the dialogue, so...
I have a traditional puzzle, where the player pushes a boulder on the button to open a door.
The puzzle is fine, but I'd like to do it more interesting for the player. I'd like to randomize the pitch of the pushing SFX to make it less monotonous to listen.
Is there a way to...
SE Audio "J_Descent"
It doesn't have any info on the file and it was over 3 years ago when I got it so I don't remember where or how I got it, but I need it lol.... it's perfect for a sound effect for Balloon Icon Sweat.
PS. I wasn't sure where to post about this. I was looking around for an...
So I tried making my game more detailed by adding the footsteps SE while moving the character around.
As a test, I use the knock SE in the common event.
It works, but the SE just plays like a machine gun.
Turns out using common event is not the best way to do so.
Any way I can do to make this...
Im trying to create a custom title screen, and i'm very happy with what i have done so far.
This is was accomplished with:
Plugin: NanoWizard - TitleVideo Plugin v1.1
Plugin: SumRndmDde - Title Command Customizer
Plugin: SumRndmDde - Title Picture Choices
I tone of hours on After Effects...
Im having an issue in my rpg maker vx ace where none of my SE and BGS work except for the audio ive imported. This is very frusterating because my game has no se and bgs. I have checked some of the SE that doesnt work and when I open it I dont hear anything so maybe theres an issue with my audio...
(??I Don't know if this should go in tools or tutorials or ??)
Stagelight (Mac, Windows, Android)
Stagelight = DAW
A digital audio workstation or DAW is an electronic device or computer software application for recording, editing and producing audio files such as songs...
In a common event I have a sound effect play, but when it does, its stops the BGM.
The common event in question is itself called from another common event.
I have done tests and found that in a normal event, the bgm and sound affect can occur simultanioously.
It is only in the common events...
So I need a phoenix sound for my game (personal use) and I found one off the internet and downloaded it. I saved it as .ogg but the sound won't play when I try to add it to attacks. Does anyone know why this might be happening?
Creator name: Ru/むっくRu (Rutan) | (English Translation by tale)
A script that allows you to set the volume. It can be added as an option to the title screen and/or main menu.
You can adjust the volume （0：Mute～100:Max） ← Decrease ／ Increase →...
I've got a little problem with sound effects. I want the character to knock on the door three times, and so I have put @> Play SE: 'Knock', 80, 100 three times in a row, but when I playtest it, it only plays one knocking sound.
Does anyone know what I'm doing wrong?
So, I'm planning on featuring voice acting on my game but since there are tons of sounds it'd be convenient to have them in a subfolder (let's call it "VO") inside the default "Audio/SE".
The problem is when I try to point to that folder. I tried lots of commands but none seems to work. It...
Hey guys, I get the error that "reflection" is not defined.
here's the script call I used:
AudioManager.playSe(Reflection, 100, 100, 0);
However, I do know, that I have a SE like this in my folder.