MPP_TouchTargetSelect - 2020/03/08 (ver. 1.9)
Creator name: Mokusei Penguin
Select characters by touch in battle target selection.
- Character/ enemy selection with touch control
- Parameter for cursor position adjustment
- Control the speed for rotation/ animation width
Hello i'm a new scripter and I have looked far and wide for this but had no luck. I am trying to make it so when the select a comand it opens a window then when they back out of the second window it is still selected on that command. I found in the menu and item menu have something in there code...
Yo, yo yo.
I'm looking for a plugin that lets the player select an item, weapon, or armor from their inventory and stores the icon index in a variable.
I've spent some time looking for something like this and trying to come up with something myself but I'm not having any success. Thanks in...
My brother's having an issue where when he tries to access file select, either through saving or loading, instead he gets an error message saying it can't load an image (an old character portrait image which doesn't exist anymore). We're both kinda noobs with RPG Maker, but I figure I just have...
So basically, I want to make a game where you can equip characters with two or four different types of weapons, but you can't
use all your weapons at the same time. You have to choose which weapon your character will attack with every turn. This is a concept I got from the SaGa series!
I'd like a plugin that will allow me to still select my target when my character is under a rage/berserk state (Can only attack).
This will allow my character(s) under the rage state to just keep attacking, without me having to select 'attack', but will allow me to choose the target of their...
Hello all - so I'm going to have well over 60+ characters in my game, and there's no telling which characters a player will have/use at any given point in the game.
Now, I want to be able to change the names of these characters, but setting up an event manually with conditions if you have...
Name: Map Selection
Author: Mr. Trivel
What does it do?
Allows to travel to different maps from a single scene.
How to use?
MapSelection Start - Enters Map Selection Scene
I was curious if anyone knows of a way to show the description inputted in the 'Items' creation tab in game, when using the 'Select Item' event option. I want the user to be able to hover over an item (without selecting it) and have a description window pop up with the...
Why Magic is always the Default selection in battle even after I used a Skill?
Everything is in the title! Can someone help me? If I choose a skills, why my character havent the skills by default the next turn? Its work with guard and attack but not with skills why? à
I have a basic scene with a single window the size of the screen. I put a bunch of drawText making 3 columns of statistics. Now I am wondering how to make the text have a cursor. I was able to replace column 1 with a command window but I could not figure out how to create custom commands that...
■ Information ╒══════════════════════════╛
EST - Build And Decor EX
File name: EST_Build_And_Decor_EX.js
■ Introduction ╒══════════════════════════╛
Conversion of my EST - BUILD AND DECOR SERIES script from ACE.
Mainly this script make you can have...
Made for a request here.
 Game starting by selecting a Chapter.
 Unlock-able new chapters.
 Each Chapter able to start with its own map & starting characters.
 Inheritable save files for each chapter.
 Can set up to 10 Chapters max.
 Change-able Background/Text...
Well, my question is you can create a choice where the player can select multiple options instead of just one, before proceeding to any action? For example, if was a listbox, he could select multiple elements of that list.
Att, Hugo M.
I'm writing a script, but I can't figure out how to gray out a skill. I'm trying to gray out any skill that has a TP cost higher than another variable I've previously determined. I've trying friggin' around with "enable?(skill)" under Window_SkillList, but that hasn't yielded anything. Suggestions?
Hello and thanks for reading my post :D
I want to make it so that at the start of my game a player can choose from x (starting with 2-3 then gradually add more as I make the game) amount of pre-made characters and then all of the characters, besides the one the player chooses, will be...
Ok so i have three questions...1=Highest priority
1.I have 10 classes and start of as a ghost with nothing so i can pick a class and get the items BUT i cant change the sprite...This is what i have so far.
A monk well at buffing and debuffing!
He only intends good deeds.Main...
So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol