self damage

  1. kyonides

    KBackFire VX

    KBackFire VX version by Kyonides Arkanthes Introduction Have you ever dreamed of letting your heroes suffer the consequences of using a skill that is too powerful for such weaklings? Well, now :rhappy: Ralph knows how it feels like. By the way, I don't know how the ghosts can stand him even...
  2. kyonides

    KBackFire XP

    KBackFire XP version by Kyonides Arkanthes Introduction Have you ever dreamed of letting your heroes suffer the consequences of using a skill that is too powerful for such weaklings? Well, now :ahappy: Alex aka Aluxes knows how it feels like. By the way, I don't know how the ghosts can stand...
  3. Give one HP to another

    I want to make a skill where 1 monster give it's hp to another monster equal to it's max hp, then the user die in the process. Is this possible ? If it's possible, then how do I achieve this? For your information I am using yanfly battle core
  4. Kes

    Actor auto-damages self

    I am trying to set up a state which immobilises the actor (easy) reduces stats (easy) and also causes the actor on each turn to inflict damage on themself for 3 turns - which is where I come unstuck. Anyone have any idea how I might achieve this? Thanks.
  5. Broken_squirrel

    Abilities That Hurt The User

    Hello Everyone,  I've been told that some people have a play-style that is adverse to using self-damage skills even if the net benefit of using the skill/ability is positive. They simply refuse to use a skill/ability if it deals damage to their party or character. Do you use...

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shes so skrunkly
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Godot's coding language somehow makes my head spin more than Unity's. (No, I'm not switching to Godot, I've just been seeing a few games in that engine.)
And now a new loading screen because the other one was too "old" :kaoswt:
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I made the mistake of using CCleaner. Now I have to hack every account I have xD
Having some issues with some esthetic scripts. Mind checking my threads and help?

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