self damage

  1. Give one HP to another

    I want to make a skill where 1 monster give it's hp to another monster equal to it's max hp, then the user die in the process. Is this possible ? If it's possible, then how do I achieve this? For your information I am using yanfly battle core
  2. Kes

    Actor auto-damages self

    I am trying to set up a state which immobilises the actor (easy) reduces stats (easy) and also causes the actor on each turn to inflict damage on themself for 3 turns - which is where I come unstuck. Anyone have any idea how I might achieve this? Thanks.
  3. Broken_squirrel

    Abilities That Hurt The User

    Hello Everyone,  I've been told that some people have a play-style that is adverse to using self-damage skills even if the net benefit of using the skill/ability is positive. They simply refuse to use a skill/ability if it deals damage to their party or character. Do you use...

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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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