KBackFire
VX version
by Kyonides Arkanthes
Introduction
Have you ever dreamed of letting your heroes suffer the consequences of using a skill that is too powerful for such weaklings?
Well, now :rhappy: Ralph knows how it feels like.
By the way, I don't know how the ghosts can stand him even...
KBackFire
XP version
by Kyonides Arkanthes
Introduction
Have you ever dreamed of letting your heroes suffer the consequences of using a skill that is too powerful for such weaklings?
Well, now :ahappy: Alex aka Aluxes knows how it feels like.
By the way, I don't know how the ghosts can stand...
I want to make a skill where 1 monster give it's hp to another monster equal to it's max hp, then the user die in the process. Is this possible ? If it's possible, then how do I achieve this? For your information I am using yanfly battle core
I am trying to set up a state which immobilises the actor (easy) reduces stats (easy) and also causes the actor on each turn to inflict damage on themself for 3 turns - which is where I come unstuck.
Anyone have any idea how I might achieve this?
Thanks.
Hello Everyone,
I've been told that some people have a play-style that is adverse to using self-damage skills even if the net benefit of using the skill/ability is positive. They simply refuse to use a skill/ability if it deals damage to their party or character.
Do you use...
Godot's coding language somehow makes my head spin more than Unity's. (No, I'm not switching to Godot, I've just been seeing a few games in that engine.)
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