This is a self-variable or event variable plugin using mere 13 lines of code. Self-variables are saved with the game save, and persist through maps.
Instead of using game variables for every event you can give the event its own...
I'm using Yanfly's Self Switches & Variables plugin: http://www.yanfly.moe/wiki/Self_Switches_&_Variables_(YEP)
And there is some script calls in the "lunatic section" of the help file that I'm trying to use but it doesn't seem to work for me. I'm trying to use the "Control Variable" event...
Hello everyone! So, I have an NPC event where my main character talks to her and after she's done, she transfers to another map. The thing is, when my protagonist transfers, the event keeps going for a little while since she has a few more lines of dialogue. The problem is that when I do the...
So, I have enemies that walk a round the map, and once fought dissapear. I would like for these enemies to be reset on map change, which would at the moment require the transition to somehow changes all the enemies Self-Switches off. How on earth would I go around doing this?
So to elaborate...
Okay, so in VX Ace, you could use
$game_self_switches[[map, event, 'self_switch']] = value
to manipulate an event's self switch. For example:
$game_self_switches[[@map_id, 7, 'C']] = true
would change event 7 on the current map's self switch "C" to "On," since in that code @map_id referenced...
Script: Self Switch Reset
Short Version: Reset an Event's Self Switches when changing maps.
So pretty much the idea for this script came from thinking: if I give an Event a "Status Effect" A that turns him into an old man, I don't want to leave that old A on when I come...
So I've got enemy encounters setup as events on the map, and I'm looking for a way to to setup an event that resets them. Does anyone know a good way to implement this? BTW, I don't want them to automatically reset every time the player switches maps.
Right now I'm thinking that I could have...
Hello, is there a way to globally reset a self-switch for all events?
Scenario: I would have numerous versions of the typical chest event which is permanently deactivated by use of a Self-Switch (Let's say C). I would like a feature in my game to be able to turn off Self-Switch C for ALL events...
hi, im i dont really understand step switch on/off and using the next page to trigger.
here's my code so far for event.
Control Variables: #0001 trap step Steps (Game Data)
if trap step >= 3
self switch A On
floor count += 1
trap step = 0
on the next page i have
So, I know we can control self switches remotely using script calls, but how do I check a remote self switch in a conditional branch? If I remember correctly, VX Ace had a script call for this, but I can't seem to find an equivalent command for MV.
I'm sorry if this has been answered before,but I have already checked a few solutions and they don't seem to work for me.
I'm trying to make a conditional branch that removes an obstacle when you have a certain item by using self switches but I can't get it to work. Here's my event:
Hello. I am a complete noob who is trying to make a game that is far too ambitious for my own good.
I need a simple substitution in my script that I think should be an easy fix.
This is a vision script for my Enemy AI. When detected, it activates Switch 1.
I need it to activate the...
so im fairly new to rpg maker vx ace and i need a little help. none of the tutorials ive found have been able to help me with my problem
im trying to have a person talk to my player, enter a battle with a monster, and then have the person join my players party. i can do all that, but i can't...
One of the mistakes I made last time I went to make a game was I exclusively used Standard switches instead of ANY self switches. Needless to say things got cluttered and confusing fast.
So i'm trying to learn about the different ways to use self switches, and so I just want to ask a question...
I'm doing a puzzle game and to be able to restart the level, I need to clear all the self switches of the map, BUT not all the selfswitches of the game (cause I have a common area which has self switches).
I know that this script code: $gameSelfSwitches.clear() clears all the self...
Can I make the Timer INVISIBLE and also, can I make it persistent so that even after the timer is checked, it would continue to countdown until it ran out. That way when player comes back and it's not ready, they'll be told so and move to the shop processing screen, but if they check again and...
Hi, I am having a blast using MV. My game demo allows for saving at the end for a sort-of NewGame+ mode, where you keep all your experience, items and gold. But I noticed that all self switches I used were still set ON. I guess that is to be expected, though.
Because those self switches hinder...
I'm new to RPG maker I started getting heavily into it yesterday so its all very new. I am currently working on a "test run" where I can figure out how to do certain things.
I am currently trying to figure out how to give an NPC an item but also not being able to open certain dialogues...
I am making a fishing tutorial for my game using self switches. Using Yanfly Engine Ace - Debug Extension v1.01 I have determined that the self switch is not switching on. What am I doing wrong with my code?
- The quest to get basic fishing rod.
- Fishing event pg 1
- Fishing event pg 2...
so basically I'm in a situation where I think the self switch should be working but isn't
the thing is i'm a noob in the first place and was only just getting the hang of all this when i had to take a break for a while, so i am 99.9% sure this is due to a mistake on my part
So in my stream for the No Travel Game Jam, I mentioned we were going to do a teaching make a game from beginning to end series of streams, but it had to wait on an announcement I couldn't make yet before I could start... Keep your eyes on our twitter tonight.