self-switches

  1. [RMMV] Clear self-switches on loading game

    I know you can clear all the self-switches in the game with the script call But I was wondering how (if possible) to clear all self-switches - either in the whole game or just on the map you're located - when you load the game?
  2. Help with Conditional Branch BGS Event

    So I'm trying to make it so that when the player transfers to a certain room that has a baby, a BGS will play of the baby crying. If you choose to kill the baby, upon re-entering the room, the BGS won't play. If you don't kill the baby the BGS will play when you re-enter. Right now I have it...
  3. Yurii

    How to check if an event has switches?

    UPD: SOLVED—see the solution below. I'm writing a plugin to control self-switches remotely from other events. It's already working pretty well. Although, I'd like to add a debug message whether an event, which self-switch I want to change to, does not have that specific self-switch. In...

Latest Threads

Latest Posts

Latest Profile Posts

To be released 2021/10/21
Now that I made this "What the MZ RTP is missing" spreadsheet it's itching me to fill some the gaps D:
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD
Change costumes with equipment!

Forum statistics

Threads
115,949
Messages
1,094,262
Members
151,205
Latest member
Vertette
Top