self-switches

  1. [RMMV] Clear self-switches on loading game

    I know you can clear all the self-switches in the game with the script call But I was wondering how (if possible) to clear all self-switches - either in the whole game or just on the map you're located - when you load the game?
  2. Help with Conditional Branch BGS Event

    So I'm trying to make it so that when the player transfers to a certain room that has a baby, a BGS will play of the baby crying. If you choose to kill the baby, upon re-entering the room, the BGS won't play. If you don't kill the baby the BGS will play when you re-enter. Right now I have it...
  3. Yurii

    How to check if an event has switches?

    UPD: SOLVED—see the solution below. I'm writing a plugin to control self-switches remotely from other events. It's already working pretty well. Although, I'd like to add a debug message whether an event, which self-switch I want to change to, does not have that specific self-switch. In...

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