I know you can clear all the self-switches in the game with the script call
But I was wondering how (if possible) to clear all self-switches - either in the whole game or just on the map you're located - when you load the game?
So I'm trying to make it so that when the player transfers to a certain room that has a baby, a BGS will play of the baby crying. If you choose to kill the baby, upon re-entering the room, the BGS won't play. If you don't kill the baby the BGS will play when you re-enter.
Right now I have it...
UPD: SOLVED—see the solution below.
I'm writing a plugin to control self-switches remotely from other events. It's already working pretty well.
Although, I'd like to add a debug message whether an event, which self-switch I want to change to, does not have that specific self-switch.
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD