I know you can clear all the self-switches in the game with the script call
But I was wondering how (if possible) to clear all self-switches - either in the whole game or just on the map you're located - when you load the game?
So I'm trying to make it so that when the player transfers to a certain room that has a baby, a BGS will play of the baby crying. If you choose to kill the baby, upon re-entering the room, the BGS won't play. If you don't kill the baby the BGS will play when you re-enter.
Right now I have it...
UPD: SOLVED—see the solution below.
I'm writing a plugin to control self-switches remotely from other events. It's already working pretty well.
Although, I'd like to add a debug message whether an event, which self-switch I want to change to, does not have that specific self-switch.
Happy Thanksgiving everyone! What are you thankful for? I'm thankful that I no longer have PTSD, and that I get to enjoy a good meal with my mom and stepdad! It might not be the same as before COVID, but at least I still get to enjoy the holiday!
um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.