I'm having a little trouble timing out a specific kind of spike trap. What I would like to do is have alternating rows of spikes like so:
------- <-Spikes Down
^^^^^^^ <-Spikes Up
And they would alternate their "Spikes Up" and "Spikes Down" positions. Getting...
Hello friends! I didn't find any information about this in the forum. I guess my question is if it's possible to control the state of a self switch of an event via common events. Maybe it involves some scripting, if that is the case I would really appreciate if you could help me out!
I am VERY new to the RPG Maker game system, but have gone through tutorials for literal days. I've tried looking for an existing post to my problem, and it may be telling that it doesn't seem to exist. This may be a stupid question.
You see, in my game there is a point where...
Does anyone know of a simple way of resetting all self switches, but only relating one letter (self switch A for example), in an entire project?
Ideally a simple script would be great but I'm happy to use a plugin if anyone knows of one.
Thanks in advance!
UPD: SOLVED—see the solution below.
I'm writing a plugin to control self-switches remotely from other events. It's already working pretty well.
Although, I'd like to add a debug message whether an event, which self-switch I want to change to, does not have that specific self-switch.
Hello. I am a complete noob who is trying to make a game that is far too ambitious for my own good.
I need a simple substitution in my script that I think should be an easy fix.
This is a vision script for my Enemy AI. When detected, it activates Switch 1.
I need it to activate the...
so im fairly new to rpg maker vx ace and i need a little help. none of the tutorials ive found have been able to help me with my problem
im trying to have a person talk to my player, enter a battle with a monster, and then have the person join my players party. i can do all that, but i can't...
Created: 10 March 2016
What does it do?
Allows the control and manipulation of event Self Switches from other events. Eg. Interacting with event 5 will activate the Self Switch A on event 23.
I'm working on my game, I'm currently stuck very close to the beginning.
Basically, the game starts and you leave your house and go outside to see one of the actors, who joins your party just to go to the next location, meeting this other character that you fight. You get properly introduced...
Hopefully the title isn't too confusing.
I'm really new to RPG Maker and I have a small game I want to make. Something I can finish.
With some research into Self Switches I've figured out how to make a sprite change or disappear, indicating you've picked it up.
But I haven't been...
I'm getting a syntax error for running some script in an event:
The script is:
$game_self_switches[[@map_id,1,'A']] = true
I thought this was pretty straightforward.. I'm trying to get the current event ("Door1" or EV002) to force EV001 (who's within the same map) to turn its...
I apologize as this isn't a problem, but I wasn't sure where to post this? (First time poster) I've read through other posts and haven't found this information available, so I thought I would share it.
I'm a newb myself, and was having issues using switches. I was creating an event that...
In my short time here, I've seen quite a few threads asking about cutscenes and how to make opening cinematics. This guide was created to help new users become more familiar with creating cutscenes on a very basic level (Can't stress this enough!). It's a guide by a beginner, for beginners. I...
SES Switches and Variables v1.0
This script allows you to access and use switches, variables, and event self-switches in a more flexible manner than that used by RMVX Ace by default. Most notably, you can access these elements by name rather than by numerical index only...
I used to have a script call for something like this but I can't for the life of me remember what it was, and it was for VX too so I have no idea if it'd work.
Basically, I'm trying to recreate the Dark Souls respawn system, whereby activating a save point will respawn every enemy...
This is really cool, looks like a nice framework for attaching data to anything you want. I may be just starting out in RGSS scripting, but I can already think of a couple things I've wanted to implement that this will help out with.
Great work and thanks for sharing!
The second draft of my script is almost done, and I don't think I'm going to write a third draft. I'll make changes to dialogue here and there, but I'm happy with the series of events the way they are.
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??